Armageddon General Discussion Board

General => Code Discussion => Topic started by: Chettaman on December 25, 2008, 12:07:48 AM

Title: Fighting with our long poles
Post by: Chettaman on December 25, 2008, 12:07:48 AM
I think their should be a code for pole-fighting.

Me and some other guy were hanging out when I brandished a long-pole in both hands I had just made. The guy got the same idea, I suppose and picked up a long-pole I dropped. Then...

> kill 'friend'
What are you going to do, bonk him on the head?

> bonk 'friend'
What?

It would of been nice to spar with poles.
Title: Re: Fighting with our long poles
Post by: mansa on December 25, 2008, 12:14:16 AM
Agreed.

Also, we should be able to measure each others poles, to see who has the longest.
Title: Re: Fighting with our long poles
Post by: Gunnerblaster on December 25, 2008, 12:14:33 AM
I've done this before, but instead of dual-wielding it - You can just equip it in one hand and normal engage your opponent.

You'll be codedly using the pole in one hand and you'll be "hitting" (Punching) with your free hand.

For roleplaying purposes, you can simply just emote using the pole to hit at eachother.
Title: Re: Fighting with our long poles
Post by: manonfire on December 25, 2008, 12:16:00 AM
Pole-fighting.
Title: Re: Fighting with our long poles
Post by: Mood on December 25, 2008, 12:17:42 AM
Quote from: Chettaman on December 25, 2008, 12:07:48 AM
I play [PC].
Title: Re: Fighting with our long poles
Post by: Majikal on December 25, 2008, 12:29:02 AM
Think it's a coding issue with something being a crafting component as well as being a weapon. There is a few [removed by Olgaris] yet none of them are wieldable as an actual weapon.

But I agree, wooden poles for bonking
Title: Re: Fighting with our long poles
Post by: Winterless on December 25, 2008, 12:33:53 AM
Just don't cross your poles, man.
Title: Re: Fighting with our long poles
Post by: Archbaron on December 25, 2008, 12:37:38 AM
This thread delivers.
Title: Re: Fighting with our long poles
Post by: Angela Christine on December 25, 2008, 01:54:42 AM
Quote from: Majikal on December 25, 2008, 12:29:02 AM

But I agree, wooden poles for bonking


Bonkin' on the noggin.
Title: Re: Fighting with our long poles
Post by: FightClub on December 25, 2008, 02:54:01 AM
Quote from: Majikal on December 25, 2008, 12:29:02 AM
Think it's a coding issue with something being a crafting component as well as being a weapon. There is a few [removed by Olgaris] yet none of them are wieldable as an actual weapon.

But I agree, wooden poles for bonking

New Code: All crafting components can be used to 'bonk' one another with.  If you fail your 'bonk' it results in the unsavory 'whif' which gives you a defense nerf due to public humiliation involved.
Title: Re: Fighting with our long poles
Post by: Olgaris on December 25, 2008, 03:53:24 AM
I edited a couple posts in this threat because they contained IC information. Please do not put that kind of information on this board.

My pole is bigger and more deadly than yours.
Title: Re: Fighting with our long poles
Post by: najdorf on December 26, 2008, 02:54:28 PM
Quote from: mansa on December 25, 2008, 12:14:16 AM
Agreed.

Also, we should be able to measure each others poles, to see who has the longest.

It's not the length but the thickness which makes the real damage.
Title: Re: Fighting with our long poles
Post by: Voular on December 27, 2008, 03:31:39 AM
I always thought it was your skill with the pole that was the most important.
Title: Re: Fighting with our long poles
Post by: Rahnevyn on December 27, 2008, 03:49:32 AM
Also, how much bonking you can do before your pole breaks.
Title: Re: Fighting with our long poles
Post by: Winterless on December 27, 2008, 05:49:56 AM
Tsk Tsk... it's not the size of the pole it's the motion of the... Silt Sea.
Title: Re: Fighting with our long poles
Post by: Gunnerblaster on December 27, 2008, 11:28:44 PM
>Craft pole into spear

There. Problem solved.
Title: Re: Fighting with our long poles
Post by: Synthesis on December 28, 2008, 01:18:25 AM
What's the difference between a (weapon-worthy) pole and a staff?

P.S. There are already items in the game that are coded as weapons that you can also craft with, so this seems like a problem that could be resolved with the proper flags.
Title: Re: Fighting with our long poles
Post by: Archbaron on December 28, 2008, 02:02:02 AM
Quote from: Synthesis on December 28, 2008, 01:18:25 AM
What's the difference between a (weapon-worthy) pole and a staff?

P.S. There are already items in the game that are coded as weapons that you can also craft with, so this seems like a problem that could be resolved with the proper flags.
Staves are geriatric poles.
Title: Re: Fighting with our long poles
Post by: FantasyWriter on December 28, 2008, 04:31:58 AM
Makes me think of Rikus's fighting sticks.

I think they were called "singing" sticks.
Title: Re: Fighting with our long poles
Post by: Angela Christine on December 28, 2008, 08:16:32 AM
Quote from: Synthesis on December 28, 2008, 01:18:25 AM
What's the difference between a (weapon-worthy) pole and a staff?

It could be some kind of hardening treatment.  An iron clad staff is unlikely, but one could be wrapped with a secondary material like leather, hardened in a fire, or . . . stuff.  A crafting pole is just a raw pole.  It could be turned into a spear or a broomstick, depending on what you do with it.

There is probably some (not coded) difference in what sticks you chose to make a weapon.  When choosing wood for a weapon, you would probably check carefully for flaws in the wood that could cause it to crack or shatter when struck.  Those kinds of imperfections aren't nearly as important in a broomstick, because it should never be subjected to that kind of force. 

A raw pole that hasn't been turned into anything may or may not have imperfections, and it probably hasn't been treated for strength and durability.  It won't have leather wrapped grips or other enhancements.  It is just lumber.  It is, effectively, a large dowel.


Of course in real life you can buy a large wooden dowel and hit someone with it.  In RL you can hit someone with almost any solid object.  But such improvised, imperfect weapons should do less damage, be less reliable for parrying, and be more prone to breaking than professionally made weapon.