Armageddon General Discussion Board

General => Code Discussion => Topic started by: The7DeadlyVenomz on December 12, 2008, 11:07:27 AM

Poll
Question: Do you like this idea?
Option 1: Yes. votes: 12
Option 2: No. votes: 1
Title: Paintings, Drawings, and other Permanent, Non-Language creations ...
Post by: The7DeadlyVenomz on December 12, 2008, 11:07:27 AM
The idea concerns using the writing code to implement PC artistic ventures. This would simply require a standard reading skill for every character in game, which would be hidden on the PC skill list so as to be less disruptive. Like bards, painters could be prolific, people could draw ansi maps, so on and so forth. A good artist, like a good bard, could gain fame for their work.

The tools used would be the same as for any PC who can write ... scrolls and paper and pens and so forth and so on. It would require no addition to code except to add the 'language' drawing, and to hide the skill from PCs on the skill list.

Further ideas are welcome, but I am thinking about this within the constraints of the game we have, without having to tax Staff to add it. Keep that in mind when considering this simple implementation.
Title: Re: Paintings, Drawings, and other Permanent, Non-Language creations ...
Post by: Cerelum on December 12, 2008, 11:09:19 AM
Quote from: The7DeadlyVenomz on December 12, 2008, 11:07:27 AM
The idea concerns using the writing code to implement PC artistic ventures. This would simply require a standard reading skill for every character in game, which would be hidden on the PC skill list so as to be less disruptive. Like bards, painters could be prolific, people could draw ansi maps, so on and so forth. A good artist, like a good bard, could gain fame for their work.

The tools used would be the same as for any PC who can write ... scrolls and paper and pens and so forth and so on. It would require no addition to code except to add the 'language' drawing, and to hide the skill from PCs on the skill list.

Further ideas are welcome, but I am thinking about this within the constraints of the game we have, without having to tax Staff to add it. Keep that in mind when considering this simple implementation.
I have often wondered why this wasn't in the game already.  I mean we have scribble, so why not have painting?
Title: Re: Paintings, Drawings, and other Permanent, Non-Language creations ...
Post by: Cutthroat on December 12, 2008, 11:10:12 AM
I agree with Cerelum. Always wished to be able to draw in game.
Title: Re: Paintings, Drawings, and other Permanent, Non-Language creations ...
Post by: KIA on December 12, 2008, 11:39:25 AM
You can draw with chalk in appropriate rooms, but the image slowly decays and becomes illegible. I've always been in support of drawing and painting (with the appropriate skill and tools (like canvas, paint, charcoal etc.) I think 'artist' could deserve its own subguild.

If there is a concern about how prolific paintings and such would become, perhaps put some kind of time limit on the skill so that a painting or drawing took a RL day, and consumed the appropriate materials.
Title: Re: Paintings, Drawings, and other Permanent, Non-Language creations ...
Post by: saquartey on December 12, 2008, 11:51:53 AM
Why not craft paint canvas into a painting?

It would use paint, but not consume it, and it would consume the painting.  And editor would be opened for the artist to describe the painting.  It could be under an artist subguild like instrument making is under the bard subguild, but honestly, I'd almost people rather ask for it.  Bards IG can get the instrument making skill without the bard subguild if the right strings are pulled.
Title: Re: Paintings, Drawings, and other Permanent, Non-Language creations ...
Post by: Nyr on December 12, 2008, 12:10:07 PM
Something like this has come up before as a topic of discussion.
http://www.zalanthas.org/gdb/index.php/topic,30512.0.html

Several points have been made in that thread from staff; I think it's worth a read if you want a refresher on it.

Title: Re: Paintings, Drawings, and other Permanent, Non-Language creations ...
Post by: brytta.leofa on December 12, 2008, 12:39:29 PM
There's a simple solution to the problem of unsupervised paintings and drawings vs. quality control, but I don't know if staff are willing to tackle something of this magnitude for 1.Arm:

Restrict the text to non-alphanumeric characters.
Title: Re: Paintings, Drawings, and other Permanent, Non-Language creations ...
Post by: The7DeadlyVenomz on December 12, 2008, 12:57:26 PM
Quote from: brytta.leofa on December 12, 2008, 12:39:29 PM
There's a simple solution to the problem of unsupervised paintings and drawings vs. quality control, but I don't know if staff are willing to tackle something of this magnitude for 1.Arm:

Restrict the text to non-alphanumeric characters.
Ansi only?

LOL
Title: Re: Paintings, Drawings, and other Permanent, Non-Language creations ...
Post by: The7DeadlyVenomz on December 12, 2008, 12:59:51 PM
Quote from: Nyr on December 12, 2008, 12:10:07 PM
Something like this has come up before as a topic of discussion.
http://www.zalanthas.org/gdb/index.php/topic,30512.0.html

Several points have been made in that thread from staff; I think it's worth a read if you want a refresher on it.
Blargh.

Alright. I forgot this thread. Heh. Nevermind.
Title: Re: Paintings, Drawings, and other Permanent, Non-Language creations ...
Post by: Thunkkin on December 12, 2008, 01:06:52 PM
Armageddon logo!

Quote

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Mantis drawing!

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Title: Re: Paintings, Drawings, and other Permanent, Non-Language creations ...
Post by: brytta.leofa on December 12, 2008, 01:42:49 PM
And map_allanak.
Title: Re: Paintings, Drawings, and other Permanent, Non-Language creations ...
Post by: Bushranger on December 12, 2008, 09:19:07 PM
The two ascii logos that Thunkkin put up both include alphanumeric characters. Disallowing them will make drawing paintings without alphanumeric characters more difficult.