The idea concerns using the writing code to implement PC artistic ventures. This would simply require a standard reading skill for every character in game, which would be hidden on the PC skill list so as to be less disruptive. Like bards, painters could be prolific, people could draw ansi maps, so on and so forth. A good artist, like a good bard, could gain fame for their work.
The tools used would be the same as for any PC who can write ... scrolls and paper and pens and so forth and so on. It would require no addition to code except to add the 'language' drawing, and to hide the skill from PCs on the skill list.
Further ideas are welcome, but I am thinking about this within the constraints of the game we have, without having to tax Staff to add it. Keep that in mind when considering this simple implementation.
Quote from: The7DeadlyVenomz on December 12, 2008, 11:07:27 AM
The idea concerns using the writing code to implement PC artistic ventures. This would simply require a standard reading skill for every character in game, which would be hidden on the PC skill list so as to be less disruptive. Like bards, painters could be prolific, people could draw ansi maps, so on and so forth. A good artist, like a good bard, could gain fame for their work.
The tools used would be the same as for any PC who can write ... scrolls and paper and pens and so forth and so on. It would require no addition to code except to add the 'language' drawing, and to hide the skill from PCs on the skill list.
Further ideas are welcome, but I am thinking about this within the constraints of the game we have, without having to tax Staff to add it. Keep that in mind when considering this simple implementation.
I have often wondered why this wasn't in the game already. I mean we have scribble, so why not have painting?
I agree with Cerelum. Always wished to be able to draw in game.
You can draw with chalk in appropriate rooms, but the image slowly decays and becomes illegible. I've always been in support of drawing and painting (with the appropriate skill and tools (like canvas, paint, charcoal etc.) I think 'artist' could deserve its own subguild.
If there is a concern about how prolific paintings and such would become, perhaps put some kind of time limit on the skill so that a painting or drawing took a RL day, and consumed the appropriate materials.
Something like this has come up before as a topic of discussion.
http://www.zalanthas.org/gdb/index.php/topic,30512.0.html
Several points have been made in that thread from staff; I think it's worth a read if you want a refresher on it.
There's a simple solution to the problem of unsupervised paintings and drawings vs. quality control, but I don't know if staff are willing to tackle something of this magnitude for 1.Arm:
Restrict the text to non-alphanumeric characters.
Quote from: Nyr on December 12, 2008, 12:10:07 PM
Something like this has come up before as a topic of discussion.
http://www.zalanthas.org/gdb/index.php/topic,30512.0.html
Several points have been made in that thread from staff; I think it's worth a read if you want a refresher on it.
Blargh.
Alright. I forgot this thread. Heh. Nevermind.
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The two ascii logos that Thunkkin put up both include alphanumeric characters. Disallowing them will make drawing paintings without alphanumeric characters more difficult.