I'd suggest that somebody on staff takes a look at the guard skill. I'm not utterly positive, but it seems broken.
I've bugged this many times.
Something is most definitely wrong with it.
What's the current behaviour?
When I'm guarding someone, and another person comes up and attacks him, it automatically disengages guard before the attacker even lands a hit on my guard-ee.
A few RL weeks of attempting guard training in the Byn have shown that not even veteran characters can guard anymore.
I can verify this. It's not worked for me either.
I noticed this recently too, but only once. There were three gurads, the guardee STILL got hit.
If you ever wanted to attack someone that walked around with three or four HG bodyguards, now's the time!
Do you think this could be why with Subdue, I no longer see "despite their/your attempts to struggle" or whatever the message was?
And I have yet to see someone guard an exit, and BLOCK someone that was running. (This could just be me.)
You can still guard directions. I know that much.
Quote from: Riev on November 28, 2008, 08:07:16 PM
Do you think this could be why with Subdue, I no longer see "despite their/your attempts to struggle" or whatever the message was?
Subdue's working fine.
Guard seems broken.
Someone email Morgenes and send him Guinness.
Quote from: Tisiphone on November 28, 2008, 05:45:49 PM
What's the current behaviour?
Find out IC?
... ... ... ...
... ... ... ;D
Has anyone tested to see if it's only 'not working' if a clan member attacks the guard? Like, during training or whatever? It could still work only when non-clannies attack whoever's being guarded.
Quote from: Zoan on November 29, 2008, 02:00:16 AM
Has anyone tested to see if it's only 'not working' if a clan member attacks the guard? Like, during training or whatever? It could still work only when non-clannies attack whoever's being guarded.
That makes guard training terribly hard.
D:
I can verify a lack of success at guarding. My utter scrub 3 day broke through a big double digit or triple digit type character on try 1. Repeat several more times for same result over the course of a couple days. Subdue is fine from my experiences, as are all other combat skills that I have access to currently.
This has been IDB'd for Morgenes' attention.
Great! Because I too can verify it hasn't worked once in quite a while, in training session after training session.
Quote from: Clearsighted on November 28, 2008, 07:01:53 PM
If you ever wanted to attack someone that walked around with three or four HG bodyguards, now's the time!
Quote from: Clearsighted on November 28, 2008, 07:01:53 PM
If you ever wanted to attack someone that walked around with three or four HG bodyguards, now's the time!
So, that explains the surge of newbie assassins.
Quote from: Clearsighted on November 28, 2008, 07:01:53 PM
If you ever wanted to attack someone that walked around with three or four HG bodyguards, now's the time!
There's no honor in ganking tender young templars!
............
(Thats all I have to say)
This will be fixed next reboot.
But in the end, there can be only ONE!
Quote from: Morgenes on November 30, 2008, 09:46:42 PM
This will be fixed next reboot.
Hopefully this fix will include flaming fireball weapons like the last one, I need to go silt horror hunting. ;D
This is definitely fixed, right? ???
(A failure message would kick ass, didn't it use to say "You try to protect <target> but fail" or something?)
Quote from: fourTwenty on December 08, 2008, 10:36:03 PM
This is definitely fixed, right? ???
(A failure message would kick ass, didn't it use to say "You try to protect <target> but fail" or something?)
Def fixed. Seen NPCs and PC succeed several times.
Quote from: tortall on December 08, 2008, 10:53:28 PM
Quote from: fourTwenty on December 08, 2008, 10:36:03 PM
This is definitely fixed, right? ???
(A failure message would kick ass, didn't it use to say "You try to protect <target> but fail" or something?)
Def fixed. Seen NPCs and PC succeed several times.
Hahah YEAH you have.
Though, as FT said, I remember seeing a message when you failed. Not that it matters -greatly-, its just a functionality that seems to be missing.