Armageddon General Discussion Board

General => Code Discussion => Topic started by: Lakota on November 15, 2008, 03:32:10 AM

Title: Poison
Post by: Lakota on November 15, 2008, 03:32:10 AM
Could we have different return messages for different types of poison when you assess a tainted weapon?

Let blue poison, for instance, have a blue sheen, as opposed to the citron-hued taint of another? It'd be awesome for distinguishing what's what, and seems practical.
Title: Re: Poison
Post by: Yokunama on November 15, 2008, 05:40:04 AM
There might be a way to find out. Just ask around ICly.
Title: Re: Poison
Post by: Lakota on November 15, 2008, 05:52:55 AM
You are correct sir.
Title: Re: Poison
Post by: KIA on November 15, 2008, 09:32:59 PM
Yeah there is a way in game to do this.
Title: Re: Poison
Post by: FantasyWriter on November 15, 2008, 09:51:42 PM
Stab someone and see what it does to them... :evil scientist grin: