Could we have different return messages for different types of poison when you assess a tainted weapon?
Let blue poison, for instance, have a blue sheen, as opposed to the citron-hued taint of another? It'd be awesome for distinguishing what's what, and seems practical.
There might be a way to find out. Just ask around ICly.
You are correct sir.
Yeah there is a way in game to do this.
Stab someone and see what it does to them... :evil scientist grin: