Armageddon General Discussion Board

General => Code Discussion => Topic started by: LittleLostThief on September 13, 2008, 09:53:19 PM

Title: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: LittleLostThief on September 13, 2008, 09:53:19 PM
It amazes me the amount of players who do not know that "exits" or "exit" is a command.  Use it.  It's good for you.

Each hole that you come across is detectable by using at least one of three methods, if not more.  "Exits" might tell you if a hole is nearby, "look direction" might give you a hint that a hole is nearby, and lastly, reading the room description thoroughly might give you the knowledge you need to realize that if you go west you'll fall into doomy doom.

The function of "exits" doesn't stop there.  If you are wandering around in the dark and you are lost, "exit" will show you what rooms nearby are lit.  Perfect for finding the Gaj if you're not sure that you typed in your speedwalk macro correctly.

"Exit" will also show you which rooms nearby are safe from the storm that is otherwise blinding you.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: FantasyWriter on September 13, 2008, 09:59:03 PM
And DON'T codely follow people through the tablelands, ESPECIALLY if you can't climb.  Realistically no one would follow someone into a hole the size of a house, but it happens all the time.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: Cutthroat on September 13, 2008, 10:08:47 PM
Neato, I didn't know about 'exits'. I always used to do l e; l n; l s; l w. Which is sufficient for finding those pesky holes and other things, but exits does the trick with less screen scroll.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: Archbaron on September 13, 2008, 10:17:48 PM
I was the inspiration for this thread. *gloats*
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Wa
Post by: Lizzie on September 13, 2008, 11:02:50 PM
Even if you don't type "exit" or "l n l s l e l w" - at the very least, you should always be looking in the direction you are trying to go. Just like your mom used to always tell you. "Look where you are going!"

Oh and don't run with scissors. But you knew that, and running with scissors won't get you lost, so it doesn't matter.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: FuSoYa on September 14, 2008, 12:44:46 AM
Wow.  I didn't know about exit.

Brandon
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Wa
Post by: Dalmeth on September 14, 2008, 12:57:49 AM
It's not too much a secret to say that the exits command still retains some functionality in the dark.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: Angela Christine on September 14, 2008, 01:23:18 AM
Carrying a flashlight may also help you find your way, even if it is still too stormy to actually see.  I can't tell you where to find flashlights, that's IC, so if you don't have a flashlight you might want to use something like a glow crystal instead.  You know, something that won't blow out in stormy weather.  Glow crystals also fit in your pocket more believably than torches,  ;) which is is ideal for an emergency light source.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: FantasyWriter on September 14, 2008, 01:40:14 AM
Quote from: Angela Christine on September 14, 2008, 01:23:18 AM
Carrying a flashlight fleshlight may also help you find your way.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: Agent_137 on September 14, 2008, 02:02:16 AM
is it just me though or does it have a slight command delay?
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: FantasyWriter on September 14, 2008, 02:09:41 AM
Depends on your mood.  Sometimes it takes a while, sometimes... errr, not so much.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Wa
Post by: LittleLostThief on September 14, 2008, 01:21:51 PM
Quote from: Agent_137 on September 14, 2008, 02:02:16 AM
is it just me though or does it have a slight command delay?

I've never noticed a significant delay.  It does cost a single movement point to use it in a room that you can't see in.  It's usually worth it.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: Agent_137 on September 14, 2008, 02:42:51 PM
ah i see now that it does, but yes, if you can't see in that room the look n,e,s,w, just doesn't provide nearly as much info, espescially if you're out in the desert where there are more holes to fall in. neat!
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: RogueGunslinger on October 04, 2008, 11:19:57 AM
Coming on a year I've been playing this game. Never had a clue this command existed.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: Marauder Moe on October 04, 2008, 12:47:13 PM
Six years, never knew.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: Jingo on October 05, 2008, 05:03:15 PM
Don't play in the tablelands. /sarcasm
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: Desertman on October 08, 2008, 05:59:45 PM
Quote from: FantasyWriter on September 14, 2008, 01:40:14 AM
Quote from: Angela Christine on September 14, 2008, 01:23:18 AM
Carrying a flashlight fleshlight may also help you find your way.

Yeah, until you the WHOLE thing!!!

Then you are just lost.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: FantasyWriter on October 08, 2008, 06:24:58 PM
Quote from: Desertman on October 08, 2008, 05:59:45 PM
Quote from: FantasyWriter on September 14, 2008, 01:40:14 AM
Quote from: Angela Christine on September 14, 2008, 01:23:18 AM
Carrying a flashlight fleshlight may also help you find your way.

Yeah, until you the WHOLE thing!!!

Then you are just lost.

It does suck when you DO accidently the whole thing, thinking you have a spare.
I lost a PC in a DEEP DEEP DEEP dark place one time, wondered around in the dark for a RL week a few house/day untill I finally died of dehydration.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: Angela Christine on October 08, 2008, 10:00:04 PM
Quote from: FantasyWriter on October 08, 2008, 06:24:58 PM

It does suck when you DO accidently the whole thing, thinking you have a spare.
I lost a PC in a DEEP DEEP DEEP dark place one time, wondered around in the dark for a RL week a few house/day untill I finally died of dehydration.

To prevent this, A2 should implement grues.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: FantasyWriter on October 09, 2008, 10:26:22 AM
Quote from: Angela Christine on October 08, 2008, 10:00:04 PM
To prevent this, A2 should implement grues.

What are grues?
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: Vessol on October 09, 2008, 10:45:18 AM
Quote from: FantasyWriter on October 09, 2008, 10:26:22 AM
Quote from: Angela Christine on October 08, 2008, 10:00:04 PM
To prevent this, A2 should implement grues.

What are grues?
It is pitch black. You are likely to be eaten by a grue.

> what is a grue?

The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: FantasyWriter on October 09, 2008, 10:47:18 AM
Quote from: Vessol on October 09, 2008, 10:45:18 AM
Quote from: FantasyWriter on October 09, 2008, 10:26:22 AM
Quote from: Angela Christine on October 08, 2008, 10:00:04 PM
To prevent this, A2 should implement grues.

What are grues?
It is pitch black. You are likely to be eaten by a grue.

> what is a grue?

The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale.

Ah, thanks.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: Rindan on October 09, 2008, 01:14:02 PM
Zork.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Wa
Post by: number13 on October 09, 2008, 01:55:53 PM
Quote
What are grues?

In the text adventure Zork, if an area was dark and you had no active light source, the game would report: "It is pitch black. You are likely to be eaten by a grue."

If the player attempted any movement without first turning on the lamp, he would indeed be eaten by a grue. No savings throw, game over.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Wa
Post by: FantasyWriter on October 09, 2008, 02:08:53 PM
Quote from: number13 on October 09, 2008, 01:55:53 PM
..he would indeed be eaten by a grue. No savings throw, game over.

That is funny.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: Vessol on October 09, 2008, 03:14:28 PM
The closest I've seen to a visualization really of a grue is in the movie Pitch Black, the creatures in that movie seemed to be based on grues.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: Tisiphone on October 09, 2008, 10:59:12 PM
Quote from: Vessol on October 09, 2008, 03:14:28 PM
The closest I've seen to a visualization really of a grue is in the movie Pitch Black, the creatures in that movie seemed to be based on grues.

A visualization of a grue is a contradiction in terms.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: WarriorPoet on October 27, 2008, 10:15:08 PM
I've heard that a thousand times but never knew what it was. Amusing.

'Exits' on the other hand, I was well aware of. Probably, besides good ole look, the command I use most when exploring.
Title: Re: Guide to Not Falling in a Hole, amidst other good advice for Finding Your Way
Post by: The7DeadlyVenomz on October 27, 2008, 11:52:19 PM
The title of this thread makes me think of Hitchhiker's Guide to the Galaxy, relative to the oddity of the title.