Armageddon General Discussion Board

General => Code Discussion => Topic started by: mansa on July 02, 2008, 12:59:02 PM

Title: Re: Group Fighting & Warriors (split from Encumbrance)
Post by: mansa on July 02, 2008, 12:59:02 PM
Also, do guild_warrior get a better chance at group combat - because they are 'warriors' ?

...Just A thought
Title: Re: Group Fighting & Warriors (split from Encumbrance)
Post by: Morgenes on July 02, 2008, 01:04:20 PM
Please do not derail the discussion.

There is no specific 'group fighting' or 'gang tactics' skill that warriors get.  So other than the fact that warriors are better at fighting, they don't have any inherent advantage over anyone else when faced with gang up mods.
Title: Re: Group Fighting & Warriors (split from Encumbrance)
Post by: mansa on July 02, 2008, 07:28:07 PM
Sorry about the derail.  It was brought up from the same train of thought that I had before, you know how it all just spits out at once.

But, group combat and guild warrior;  I do think that warriors should get some bonus ONTOP of them being the best fighters in the game, and perhaps higher end rangers and assassins, too.

Perhaps something in the future...

...just an idea
Title: Re: Group Fighting & Warriors (split from Encumbrance)
Post by: Lakota on July 02, 2008, 08:01:24 PM
This is already in the game, though there are no coded perks. However, having played my part in cohesive units where each of us knew the exact limits of the man/woman beside them, I can say with some measure of confidence that a group of hardened fighters whom have a rapport with one another can become one of the most deadly things in Arm.

See: Kuraci Fist and the T'zai Byn. They are both perfect examples of this.

That having been said, I think your idea is interesting.