Armageddon General Discussion Board

General => Code Discussion => Topic started by: Furious George on June 27, 2008, 01:27:45 PM

Title: The Charge Skill
Post by: Furious George on June 27, 2008, 01:27:45 PM
This skill causes a highly skilled rider to attempt to trample an
opponent while mounted on an animal.  Upon success, the victim will be
knocked over and left on the ground (if he/she was not already there).
This leaves the victim prone to attack and disables his/her ability to do
things other than stand.  This skill, while combative in nature, is
primarily available to rangers, half-elves, and expert riders who have a
greater rapport with animals, since such maneuvers require expert control
over the animal.



Now tell me, wouldn't it be great if this skill could engage from one room off, causing the mounted rider to literally 'charge' their target from an actual, running distance?  Perhaps the rate of failure is higher because of the potential for seeing it coming, but the damage could additionally be higher with success. 

Just a thought.  Ideas?
Title: Re: The Charge Skill
Post by: musashi on June 27, 2008, 01:39:14 PM
I'm pretty sure thats been brought up before, but I like the idea! It would also be cool when it comes to hunting.

For example, you're hunting gurth atop an erdlu ... the erdlu should be way faster than the gurth but presently your only option is to follow the gurth room to room as it flees from you, until it's out of stamina, then attack it. (or get off the erdlu and sneak over but then you aren't hunting gurth from atop an erdlu anymore)

I think it would be a bit more realistic and cool if you could, from one room over, give your erdlu a running start and "run down" the gurth by being faster than it instead of just out-pacing it long-distance.

Uerm, if that made any sense.
Title: Re: The Charge Skill
Post by: Furious George on June 27, 2008, 01:43:50 PM
This is exactly how I see it too.  It makes a spear wielding cavalry charge a bit more imposing too.

You make sense, except in your choice of prey, but I don't want to give anything away there, your example works otherwise.
Title: Re: The Charge Skill
Post by: musashi on June 27, 2008, 01:57:11 PM
Yeah, I was just trying to think up something that would likely be slow (because of its shell), to show how strange it seems to me that it can without fail, outrun an animal that is supposed to be fast and very maneuverable per the documentation. It would be nice if charge (or even something else) could be tweaked to fix that.
Title: Re: The Charge Skill
Post by: Ourla on June 27, 2008, 02:21:27 PM
YES, please.  At the very least, charge should work like it does for carru, and experienced riders should be able to use their mounts to literally bash someone/something into another room.
Title: Re: The Charge Skill
Post by: Inix77 on June 27, 2008, 02:25:36 PM
Quote from: Ourla on June 27, 2008, 02:21:27 PM
At the very least, charge should work like it does for carru, and experienced riders should be able to use their mounts to literally bash someone/something into another room.

God that used to piss me off....But I LOVE the idea of this charge from another room, sounds fantastic! Wooo
Title: Re: The Charge Skill
Post by: RogueGunslinger on June 27, 2008, 02:43:38 PM
I agree. But isn't Charge a Branch-able skill that we shouldn't be talking about?

This idea should be sent in with the 'Idea' Command. We have one of those right?
Title: Re: The Charge Skill
Post by: Karo on June 27, 2008, 02:55:07 PM
Quote from: RogueGunslinger on June 27, 2008, 02:43:38 PM
I agree. But isn't Charge a Branch-able skill that we shouldn't be talking about?

This idea should be sent in with the 'Idea' Command. We have one of those right?

It shows up on the big list of all help files, so why shouldn't we talk about it?  Everyone can easily find out it exist.  If anything, it is the fact that it is branchable that shouldn't be talked about.

P.S.
Never had this skill before or done much hunting, but this sounds like it would be a great idea.
Title: Re: The Charge Skill
Post by: Sokotra on June 27, 2008, 02:56:26 PM
Quote from: RogueGunslinger on June 27, 2008, 02:43:38 PM
I agree. But isn't Charge a Branch-able skill that we shouldn't be talking about?

This idea should be sent in with the 'Idea' Command. We have one of those right?

Uhm................   what?
Title: Re: The Charge Skill
Post by: musashi on June 27, 2008, 03:05:57 PM
Quote from: RogueGunslinger on June 27, 2008, 02:43:38 PM
I agree. But isn't Charge a Branch-able skill that we shouldn't be talking about?

This idea should be sent in with the 'Idea' Command. We have one of those right?

Swing and a miss!

I think we're good RGS, we've had several charge related threads in the past that were never locked or edited for sensative IC content.
Title: Re: The Charge Skill
Post by: manonfire on June 27, 2008, 05:09:35 PM
Anything in the helpfiles is open for discussion.
Title: Re: The Charge Skill
Post by: The7DeadlyVenomz on June 27, 2008, 05:17:28 PM
Quote from: manonfire on June 27, 2008, 05:09:35 PM
Anything mundane in the helpfiles is open for discussion.
Fixed.
Title: Re: The Charge Skill
Post by: Tisiphone on June 27, 2008, 09:12:11 PM
Quote from: The7DeadlyVenomz on June 27, 2008, 05:17:28 PM
Quote from: manonfire on June 27, 2008, 05:09:35 PM
Anything mundane in the general helpfiles is open for discussion.
Fixed.
Now 'tis.
Title: Re: The Charge Skill
Post by: The7DeadlyVenomz on June 28, 2008, 07:48:34 AM
Quote from: Tisiphone on June 27, 2008, 09:12:11 PM
Quote from: The7DeadlyVenomz on June 27, 2008, 05:17:28 PM
Quote from: manonfire on June 27, 2008, 05:09:35 PM
Anything mundane in the general helpfiles is open for discussion.
Fixed.
Now 'tis.
Touche.
Title: Re: The Charge Skill
Post by: Qzzrbl on June 28, 2008, 09:01:30 AM
Quote from: Ourla on June 27, 2008, 02:21:27 PM
YES, please.  At the very least, charge should work like it does for carru, and experienced riders should be able to use their mounts to literally bash someone/something into another room.

This one time, I was walking along a road. And a carru popped outta nowhere and charged at me. He missed completely and rolled off into another room. I lol'd.

And I love this idea too.
Title: Re: The Charge Skill
Post by: Maso on June 28, 2008, 10:50:16 AM
Quote from: RogueGunslinger on June 27, 2008, 02:43:38 PM
I agree. But isn't Charge a Branch-able skill that we shouldn't be talking about?

This idea should be sent in with the 'Idea' Command. We have one of those right?

That style so doesn't suit you, RGS.

On topic: YES. YES PLEASE. There is nothing more aggrivating than having to hunt via sheer outnumbering of mv points.
Title: Re: The Charge Skill
Post by: RogueGunslinger on June 28, 2008, 11:05:52 AM
 :-[
Title: Re: The Charge Skill
Post by: Ammut on June 29, 2008, 11:49:28 PM
AFAIK, my last pc had charge from the start.  Maybe it was because of my subclass, but I doubt it.