Armageddon General Discussion Board

General => Code Discussion => Topic started by: RogueGunslinger on April 01, 2008, 12:22:59 AM

Title: Re: The pending changes to Two-Handed use
Post by: RogueGunslinger on April 01, 2008, 12:22:59 AM
Pending changes to Two Handed Combat
« on: Today at 09:38:01 pm »
   
Quote
To better balance two handed skill with other fighting skills, the following changes will go live, Wednesday, April 2.

Two handed skill will give a more constant bonus to offense and defense.

Wielding a weapon in two hands will give half-again your strength bonus, regardless of skill.

If you have two-handed skill you can increase your damage from strength beyond this.

Delay timer between swings for people using two hands will be decreased significantly based on two handed skill.

Wielding a weapon in two hands gives a bonus if the disarmer is using a two handed weapon. Similarly, if two-handed weapon is being used by the victim, a penalty is applied to the disarm check.

If either victim or disarmer has the two handed skill (and is using a two-handed weapon) an appropriate  bonus/penalty will be applied to the disarm check.

Parry will branch from two-handed skill for classes that would get parry from dual wield.



AWESOME!!!!!! So glad I chose two-handed as my desired weapon skill. And here I thought I hit hard before.... ;P
Title: Re: The pending changes to Two-Handed use
Post by: Tisiphone on April 01, 2008, 12:36:45 AM
This makes me happy, and nothing any of you can say will change that.
Title: Re: The pending changes to Two-Handed use
Post by: RogueGunslinger on April 01, 2008, 12:44:32 AM
The game is going down right after the change, and 2.arm isn't coming.
Title: Re: The pending changes to Two-Handed use
Post by: Dalmeth on April 01, 2008, 12:48:00 AM
For some time now, I've had the sneaking suspicion that duel-wielding had an insane damage advantage over two-handed.  Given the nature of the changes, it seems that might be the case.  The benefits of two-handed always did a little off and on.
Title: Re: The pending changes to Two-Handed use
Post by: RogueGunslinger on April 01, 2008, 12:50:07 AM
I agree, but hopefully the added time between strikes wont completely negate those new effects.
Title: Re: The pending changes to Two-Handed use
Post by: X-D on April 01, 2008, 12:58:50 AM
I'm betting its april 1st where Morg is.
Title: Re: The pending changes to Two-Handed use
Post by: Fathi on April 01, 2008, 01:03:30 AM
Quote from: X-D on April 01, 2008, 12:58:50 AM
I'm betting its april 1st where Morg is.
Title: Re: The pending changes to Two-Handed use
Post by: RogueGunslinger on April 01, 2008, 01:04:53 AM
This is where a laugh a bit maniacally, then go on a murdering rampage if this is an April fools joke.
Title: Re: The pending changes to Two-Handed use
Post by: jstorrie on April 01, 2008, 02:00:43 AM
These sound suspiciously like the current advantages already offered by the etwo combat skill.
Title: Re: The pending changes to Two-Handed use
Post by: BlackMagic0 on April 01, 2008, 02:01:55 AM
Quote from: Fathi on April 01, 2008, 01:03:30 AM
Quote from: X-D on April 01, 2008, 12:58:50 AM
I'm betting its april 1st where Morg is.
Title: Re: The pending changes to Two-Handed use
Post by: fallacy on April 01, 2008, 04:34:10 AM
Quote from: jstorrie on April 01, 2008, 02:00:43 AM
These sound suspiciously like the current advantages already offered by the etwo combat skill.

It sounds like the intended advantages of etwo which has never really given any visible benefits, clearly reflected in the amount of characters who choose to dual-wield or shield-wield compared to two-handed.
Title: Re: The pending changes to Two-Handed use
Post by: flurry on April 01, 2008, 08:22:25 AM
I'm not really seeing the joke aspect to it, if it is an April Fools gag.  It looks like a perfectly reasonable change.
Title: Re: The pending changes to Two-Handed use
Post by: Fnord on April 01, 2008, 08:28:30 AM
Quote from: flurry on April 01, 2008, 08:22:25 AM
I'm not really seeing the joke aspect to it, if it is an April Fools gag.  It looks like a perfectly reasonable change.

The homepage of Armageddon.org OTOH...
Title: Re: The pending changes to Two-Handed use
Post by: Agent_137 on April 01, 2008, 01:40:07 PM
i'm stoked. so stoked, i almost want to retire my non-combat char
Title: Re: The pending changes to Two-Handed use
Post by: veryalien on April 01, 2008, 03:01:33 PM
for wha tit's worth i'm all for using dual wield, shields and etwo depending on the situation.

these all appear as tools depending on the foe you are battling.
Title: Re: The pending changes to Two-Handed use
Post by: roughneck on April 01, 2008, 04:36:41 PM
Watch out for those HG soldiers.
Title: Re: The pending changes to Two-Handed use
Post by: Sokotra on April 01, 2008, 04:40:35 PM
Quote from: roughneck on April 01, 2008, 04:36:41 PM
Watch out for those HG soldiers.

Yeah, as if you didn't have to watch out for them before... gah! 

I'm hoping there's a big enough penalty to hit and slow enough strikes for HG's with their poor agility to balance things out.
 
Title: Re: The pending changes to Two-Handed use
Post by: helix on April 01, 2008, 05:07:05 PM
Quote from: veryalien on April 01, 2008, 03:01:33 PM
for what[sic] it's worth i'm all for using dual wield, shields and etwo depending on the situation.

these all appear as tools depending on the foe you are battling.


While this can be a useful tactic once you've got an older warrior that is fairly well advanced, I've found its best to concentrate on one style in the beginning and then switch to another -in training-, while still using the real one for main combat. Its less useful to be moderately skilled in all three than it is to be highly skilled in one, allowing you to be effective against most opponents, before switching to another style.
Title: Re: The pending changes to Two-Handed use
Post by: LittleLostThief on April 01, 2008, 07:19:48 PM
The April Fool's joke with this is that it makes sense but would mostly please a large amount of the player populace.

Suckers.
Title: Re: The pending changes to Two-Handed use
Post by: Furious George on April 01, 2008, 07:44:58 PM
This addition to two handed...coupled with the request for a new 'Nak Salarri family member means that it IS a conspiracy of some sort, since the additional force and strength behind all the folks trying out two handed combat will result in a massive upturn in shattered weapons.
DOH
Title: Re: The pending changes to Two-Handed use
Post by: Cutthroat on April 01, 2008, 07:51:48 PM
I know of one or two asskicking PCs who are going to be kicking even more ass now.

This is a good, necessary change. Gotta have fun with it sometime  ;D
Title: Re: The pending changes to Two-Handed use
Post by: jstorrie on April 01, 2008, 07:52:44 PM
Now is the time to app not that big two-hander beast you've always wanted, but the meek weaponcrafter who replaces all of their shattered weapons. MONEY IN THE BANK.
Title: Re: The pending changes to Two-Handed use
Post by: Mood on April 01, 2008, 08:32:57 PM
Quote from: jstorrie on April 01, 2008, 07:52:44 PM
Now is the time to app not that big two-hander beast you've always wanted, but the meek weaponcrafter who replaces all of their shattered weapons. MONEY IN THE BANK.

... or a big two-hander beast who can make weapons.
Title: Re: The pending changes to Two-Handed use
Post by: Tisiphone on April 01, 2008, 08:38:47 PM
Or a wide-hipped dwarven weaponscrafter. Cover ALL THREE.
Title: Re: The pending changes to Two-Handed use
Post by: Fathi on April 01, 2008, 10:25:33 PM
Suggested additions to two-handed use combat in light of recent changes (http://www.zalanthas.org/gdb/index.php/topic,30315.msg335018.html#new) to the code:

Title: Re: The pending changes to Two-Handed use
Post by: brytta.leofa on April 01, 2008, 11:36:49 PM
Quote from: Fathi on April 01, 2008, 10:25:33 PM
  • etwo baby: A baby object, when equipped using the etwo command, will function as a shield. Please note, this may not last for very long, as babies have a tendency toward fragility.

<both hands> a tousle-headed infant

...moments later...

<both hands> a new tousle-headed infant

...moments later...

<both hands> a used tousle-headed infant

...moments later...

<both hands> a cracked tousle-headed infant
Title: Re: The pending changes to Two-Handed use
Post by: Tisiphone on April 01, 2008, 11:39:58 PM
and then you could eat your shield.

a partially eaten cracked tousle-headed infant is here, crying.
Title: Re: The pending changes to Two-Handed use
Post by: X-D on April 01, 2008, 11:43:45 PM
You can only eat Blue eyed infants.
Title: Re: The pending changes to Two-Handed use
Post by: Tisiphone on April 01, 2008, 11:46:42 PM
i
a packet of bitter blue dye
a cracked tousle-headed infant

craft dye infant into blue-eyed, tousle-headed infant
You begin crafting.

You put liberal drops of dye into each of the infant's eyes, dying them blue. You monster.

eat infant
You eat part of your cracked blue-eyed, tousle-headed infant

i
a partially eaten cracked blue-eyed tousle-headed infant
Title: Re: The pending changes to Two-Handed use
Post by: Armaddict on April 02, 2008, 04:21:53 PM
Ah, I suppose that explains why the parry branching thing was never done in the past.  Thanks for trying for us, though, Morg :)
Title: Re: The pending changes to Two-Handed use
Post by: Tisiphone on April 02, 2008, 05:07:13 PM
Also, note that this was not an April Fool's joke. Rock on.
Title: Re: The pending changes to Two-Handed use
Post by: Ender on April 03, 2008, 12:23:25 PM
Just gotta say that this code change makes me very happy.
Title: Re: The pending changes to Two-Handed use
Post by: slipshod on April 03, 2008, 12:27:08 PM
I just wish it would have come a day sooner, Ender ;)
Title: Re: The pending changes to Two-Handed use
Post by: Kill4Free on July 05, 2008, 07:17:14 PM
Does 2h, get parry anymore, I noticed that originally that he said if we got parry from dual wield, we would eventually get parry from 2h.  Then he made a post saying it doesnt work right now, is this fixed, or did he just edit the original statement to say only if you get it from dual wield?
Title: Re: The pending changes to Two-Handed use
Post by: Morgenes on July 05, 2008, 09:26:17 PM
Quote from: Kill4Free on July 05, 2008, 07:17:14 PM
Does 2h, get parry anymore, I noticed that originally that he said if we got parry from dual wield, we would eventually get parry from 2h.  Then he made a post saying it doesnt work right now, is this fixed, or did he just edit the original statement to say only if you get it from dual wield?

If you feel you should branch parry from two-handed (you have trained two-handed enough to get it branched), you can submit a request and we will review your skills.  Unfortunately Arm 1 won't allow us to let you branch parry from both/either skills.
Title: Re: The pending changes to Two-Handed use
Post by: Kill4Free on July 05, 2008, 09:31:06 PM
Gonna be a while before that happens, but thanks for answering my post quickly.

On a note of how you might fix it, couldnt you make a new skill that does the same thing as parry, and uses the same code parry does with just a different name, that 2h could branch into.  Im not sure how the code is designed, but its an idea.
Title: Re: The pending changes to Two-Handed use
Post by: Morgenes on July 05, 2008, 09:32:38 PM
Quote from: Kill4Free on July 05, 2008, 09:31:06 PM
Gonna be a while before that happens, but thanks for answering my post quickly.

On a note of how you might fix it, couldnt you make a new skill that does the same thing as parry, and uses the same code parry does with just a different name, that 2h could branch into.  Im not sure how the code is designed, but its an idea.

That would do it, but it would be quite a bit of a kludge, and then we'd have to kludge choosing between the two, or somehow keeping them in sync.  For Arm 1, I think this will have to do.
Title: Re: The pending changes to Two-Handed use
Post by: The7DeadlyVenomz on July 05, 2008, 09:35:19 PM
Morg, why not branch parry off of the defense skill instead, so that anyone with the proper level could get it? I think that would be a better option all the way around.
Title: Re: The pending changes to Two-Handed use
Post by: Morgenes on July 05, 2008, 09:43:33 PM
Quote from: The7DeadlyVenomz on July 05, 2008, 09:35:19 PM
Morg, why not branch parry off of the defense skill instead, so that anyone with the proper level could get it? I think that would be a better option all the way around.

This may sound weird, but in Arm 1's code, defense isn't a skill like every other skill.  It is handled differently, and can't branch anything.  And, if we'd wanted it to branch from defense, we probably would have worked it so it would.
Title: Re: The pending changes to Two-Handed use
Post by: Is Friday on July 05, 2008, 09:48:17 PM
Can you have a hidden skill that mirrors the higher level of either two_handed or dual_wielding and in turn branches parry?
Title: Re: The pending changes to Two-Handed use
Post by: The7DeadlyVenomz on July 05, 2008, 10:04:24 PM
Quote from: Morgenes on July 05, 2008, 09:43:33 PM
Quote from: The7DeadlyVenomz on July 05, 2008, 09:35:19 PM
Morg, why not branch parry off of the defense skill instead, so that anyone with the proper level could get it? I think that would be a better option all the way around.
This may sound weird, but in Arm 1's code, defense isn't a skill like every other skill.  It is handled differently, and can't branch anything.  And, if we'd wanted it to branch from defense, we probably would have worked it so it would.
Err, alright. It was just an idea, boss. Nothing more. Not being critical or anything.
Title: Re: The pending changes to Two-Handed use
Post by: Morgenes on July 05, 2008, 10:24:06 PM
Quote from: The7DeadlyVenomz on July 05, 2008, 10:04:24 PM
Quote from: Morgenes on July 05, 2008, 09:43:33 PM
Quote from: The7DeadlyVenomz on July 05, 2008, 09:35:19 PM
Morg, why not branch parry off of the defense skill instead, so that anyone with the proper level could get it? I think that would be a better option all the way around.
This may sound weird, but in Arm 1's code, defense isn't a skill like every other skill.  It is handled differently, and can't branch anything.  And, if we'd wanted it to branch from defense, we probably would have worked it so it would.
Err, alright. It was just an idea, boss. Nothing more. Not being critical or anything.
No offense, no worries, just explaining.
Title: Re: The pending changes to Two-Handed use
Post by: Lakota on July 05, 2008, 10:31:50 PM
Hey Morg, sorry if you've answered this before, but I didn't see anything in the staff blog:

Are you coders tinkering with a way so that different skills can branch the same thing? i.e. two-handed and dual wield both branching parry, depending on which is your focus?

From what you guys hinted at earlier, it sounds like that'd be a hassle, but I didn't know if you were reworking a lot of the new code for 2.0.

Thanks.
Title: Re: The pending changes to Two-Handed use
Post by: Morgenes on July 05, 2008, 10:33:42 PM
Quote from: Lakota on July 05, 2008, 10:31:50 PM
Hey Morg, sorry if you've answered this before, but I didn't see anything in the staff blog:

Are you coders tinkering with a way so that different skills can branch the same thing? i.e. two-handed and dual wield both branching parry, depending on which is your focus?

From what you guys hinted at earlier, it sounds like that'd be a hassle, but I didn't know if you were reworking a lot of the new code for 2.0.

Thanks.

Yep, a much richer skill branching specification is in the works for Arm 2.
Title: Re: The pending changes to Two-Handed use
Post by: Kill4Free on July 05, 2008, 10:34:30 PM
While you are explaining all this, any advice on how we can tell when our skill is high enough to make it worth asking a staff for the extra skill?

On a sidenote on my char I somehow got stuck with the subguild acrobat, when I chose armorcrafting, not sure what happened there, but it really didnt fit with my character's background, story, or even race.  I did put a request up quite a few days ago, right after I made my char, as I didnt want to suicide him or anything to restart.  And there hasnt been a reply, now, I dont mind waiting, but if a mistake like that isnt approved to be fixed, then would it be likely that parry would be given?
Title: Re: The pending changes to Two-Handed use
Post by: Lakota on July 05, 2008, 10:41:57 PM
Quote from: Morgenes on July 05, 2008, 10:33:42 PM
Quote from: Lakota on July 05, 2008, 10:31:50 PM
Hey Morg, sorry if you've answered this before, but I didn't see anything in the staff blog:

Are you coders tinkering with a way so that different skills can branch the same thing? i.e. two-handed and dual wield both branching parry, depending on which is your focus?

From what you guys hinted at earlier, it sounds like that'd be a hassle, but I didn't know if you were reworking a lot of the new code for 2.0.

Thanks.

Yep, a much richer skill branching specification is in the works for Arm 2.

Awesome, thanks!