I've heard a story or two about a man killing another man in the Old West, and getting busted because he was wearing the dead man's boots that he stole.... I was wondering if anything like this would be possible in Arm 2?
Unlikely.
First, there's no real way to identify a particular pair of boots unless they're really special, like steel-toed or something.
Second, if you weren't caught by the law in the act of murdering the only way you'll get in trouble is if someone else complains to law enforcement with enough money.
Moe's probably right... but I think the real answer is that we, as players, just don't know what the new code will or will not permit, yet. It might be possible, with the use of temporary attached descriptions for example, to have boots or other items be unique enough to be identified. Just don't know yet.
Seeker
I think this happens, though not officially.
I know that if I were a powerful character (templar, lord, head of merc group) and saw someone I had power over possessing something that I knew or suspected belonged to a dead someone I cared about, I might do something about it - from questioning, taking the item back, to (having) the person murdered as necessary.
man stealing boots is the theme of this game right from the start
I've stolen boots a couple times.
It has happened to me quite a while ago.
A very, very, very, very scary person recognized that I was wearing something of their dead lover's.
That did not go over well.
I've been arrested while in possession of, um, "extra" boots.
Boots?
I thought it was pants. I love stealing pants in the back of the gaj.
Quote from: mansa on January 11, 2008, 06:55:22 PM
Boots?
I thought it was pants. I love stealing pants in the back of the gaj.
Damned apartments, nobody uses the Gaj's backroom table to steal pants anymore.
Will backstab for pants.
Or boots.
Or maybe just for the hell of it.
Quote from: Qzzrbl on January 11, 2008, 08:11:32 AM
I've heard a story or two about a man killing another man in the Old West, and getting busted because he was wearing the dead man's boots that he stole.... I was wondering if anything like this would be possible in Arm 2?
kill soandso
get boots corpse
Unless those two commands are disabled, I think it'll be possible.
For what it's worth, I got caught with a dead guy's necklace, in game. It was a rather unique necklace and I should have known better. Interesting role play, though.
:-X