My idea is for there to be a new option. Spurred by a recent event, I would like the nosave to have an additional modifier. I will call it nosave cliff. With the addition of this new skill, and you had it turned on, you would -not- follow someone off a cliff. Wth?
*scours the shield wall for phat lewt*
Quote from: Is Friday on December 15, 2007, 01:46:58 AM
*scours the shield wall for phat lewt*
Beat you to it.
Nice sword, Maybe.
Always have atleast one. Now is this a Good idea?
This idea definitely bears thought. I'm lucky enough not to have had it happen to me, so I'm not sure if a fall caused by following someone checks your climb skill at all. Even if it does, it seems like a very OOC quirk to blindly walk off a drop-off just because my character is following the lead of someone else. What if I'm three feet behind and watching them like a hawk?
It should definitely take into account things like visibility (can I see my hand in front of my face during this sandstorm, let alone a three-room fall?), speed, and whether or not the follower and leader are mounted. Generally, nosave cliff seems like a good idea.
Don't be silly, this will get rid of one of the most Zalanthan parts of the game! If Bynners didn't jump off the Shield Wall, we'd have to find other ways to kill them!
Seriously though, this idea has my support. Visibility necessary.
How can you code something like this? I think all the rooms with fall have to be flagged as cliff, and then if you are moving toward that one, it can check for nosave?
THE SHIELD WALL... IT DISAPPEARED!
QuoteHow can you code something like this? I think all the rooms with fall have to be flagged as cliff, and then if you are moving toward that one, it can check for nosave?
Huh? They really already are. You only need like one new flag, and thats one for a hidden style fall spot.
Otherwise, if involves a climb check it counts as a cliff.