Armageddon General Discussion Board

General => General Discussion => Topic started by: Salt Merchant on November 10, 2007, 09:29:46 PM

Title: Tweak to guarding exits
Post by: Salt Merchant on November 10, 2007, 09:29:46 PM
This is to suggest that when a character guards an exit, the guarding gets switched off if he or she moves between rooms.

It's kind of ridiculous, for example, to start guarding an exit, then later walk around several rooms, talk, fight and eat, then upon coming back finding yourself blocking someone.
Title: Tweak to guarding exits
Post by: Maybe42or54 on November 11, 2007, 10:23:24 AM
But what if I am actively chasing someone and trying to block them from turning right? I think it makes sense if you are trying to guard a direction.
Title: Tweak to guarding exits
Post by: Cutthroat on November 11, 2007, 05:51:14 PM
Yes, it is ridiculous to keep guarding an exit, socialize, forget you are guarding, and accidentally block someone from moving.

But it's also possible to want to stop a chase.

How about adding a guard option for the prompt? If you are guarding a particular direction it will show 'guarding <direction>' to remind the player to stop guarding if he or she doesn't to be.