http://www.topmudsites.com/forums/tavern-blue-hand/4609-how-many-muds-have-permadeath.html#post34752
Newworlds is a dumbass.
Quote from: "Esithae"Players of beloved characters tend to more seriously consider their hunting, fights, training and PKS, as there is always the possibility such will backfire and result in your own death.
Risks are actually risky, and adrenaline-inspiring.
I couldn't ever attempt serious RP in a game with no permadeath.
So many plots and schemes and the like involve permanently doing away with one or more characters, and it would suck for everyone involved--the scheming underling wanting the promotion, the assassin they hired that finally killed the boss, and the fellow employees who couldn't/wouldn't RP realistic grief or relief about the 'death' if they knew the person was just going to be back in a few days and somehow suck more at combat skills or not have their fancy outfit upon 'dying.'
Someone ought to go Arm-recruiting in those forums.
I thought it was a funny thread.
From the first post I'm sitting here going...I'm such an elitist...Then...somebody posts on just that...Then a reply...Hence, my new sig:)
Hah, I'd have to say, playing a game that required you to relieve yourself for hours on end would be interesting.
Quote from: "Dynnage"Hah, I'd have to say, playing a game that required you to relieve yourself for hours on end would be interesting.
For hours on end? A low fiber world? Not necessarily interesting or realistic.
One of the reasons I came to Armageddon was so I didn't have to deal with the aftermath of plotting out an intricate death on some hated enemy, then seeing him strutting along carelessly two hours later.
Screw that. Give me permadeath, or give me death! ...or something.
-WP
Viva la permadeathcion!
Long life to permadeath?
One of the reasons I came to Arm from a MUD without permadeath was because no fight or disagreement ever ended. You killed a person once, they came back to try and kill you three or five times. At least with permadeath, you try to resolve something peacefully for fear of losing your character. It really does encourage more realistic responses.
So now I'm here.
Absolute and complete agreement with Dalmeth.
I came from NewWorlds, in fact.
Take my word for it, it suck so badly that the proper vitriolic description is too long to post.
When I left my old mud of 8 years, I was hunting for a perma-death mud where roleplay was required, because I was sick of how ressurections ruined any true hope of top notch RP.
That kind of narrowed down the list, and when I found out that Armageddon was post-apocolyptic, my love for the Fallout series kicked in and I've never turned back.
So anyway, I'm here for the permadeath first, too.
Non permdeath blows.
I've pounded myself when I've had a character die in some foolish way. Lamented the loss of a long lived character to a ride-by, magicking that left me powerless and dead. But I've also had permadeaths where I chose to go... a hard headed dwarf that would not say a few simple words because that was him and he (long lived) was gone the next minute. Deaths fighting other PCs. Protecting that one or this one. All things considered from my experience...permadeath is best for the the game and my enjoyment.