Armageddon General Discussion Board

General => General Discussion => Topic started by: Good Gortok on October 08, 2007, 03:34:12 AM

Title: Interesting post about permadeath on TMS
Post by: Good Gortok on October 08, 2007, 03:34:12 AM
http://www.topmudsites.com/forums/tavern-blue-hand/4609-how-many-muds-have-permadeath.html#post34752
Title: Interesting post about permadeath on TMS
Post by: spawnloser on October 08, 2007, 05:45:20 AM
Newworlds is a dumbass.
Title: Interesting post about permadeath on TMS
Post by: brytta.leofa on October 08, 2007, 09:04:55 AM
Quote from: "Esithae"Players of beloved characters tend to more seriously consider their hunting, fights, training and PKS, as there is always the possibility such will backfire and result in your own death.

Risks are actually risky, and adrenaline-inspiring.
Title: Interesting post about permadeath on TMS
Post by: Fathi on October 08, 2007, 04:26:24 PM
I couldn't ever attempt serious RP in a game with no permadeath.

So many plots and schemes and the like involve permanently doing away with one or more characters, and it would suck for everyone involved--the scheming underling wanting the promotion, the assassin they hired that finally killed the boss, and the fellow employees who couldn't/wouldn't RP realistic grief or relief about the 'death' if they knew the person was just going to be back in a few days and somehow suck more at combat skills or not have their fancy outfit upon 'dying.'
Title: Interesting post about permadeath on TMS
Post by: manonfire on October 08, 2007, 04:42:00 PM
Someone ought to go Arm-recruiting in those forums.
Title: Interesting post about permadeath on TMS
Post by: X-D on October 08, 2007, 06:38:29 PM
I thought it was a funny thread.

From the first post I'm sitting here going...I'm such an elitist...Then...somebody posts on just that...Then a reply...Hence, my new sig:)
Title: Interesting post about permadeath on TMS
Post by: Dynnage on October 08, 2007, 10:18:09 PM
Hah, I'd have to say, playing a game that required you to relieve yourself for hours on end would be interesting.
Title: Interesting post about permadeath on TMS
Post by: Barzalene on October 08, 2007, 10:24:16 PM
Quote from: "Dynnage"Hah, I'd have to say, playing a game that required you to relieve yourself for hours on end would be interesting.

For hours on end? A low fiber world? Not necessarily interesting or realistic.
Title: Interesting post about permadeath on TMS
Post by: WarriorPoet on October 08, 2007, 10:29:48 PM
One of the reasons I came to Armageddon was so I didn't have to deal with the aftermath of plotting out an intricate death on some hated enemy, then seeing him strutting along carelessly two hours later.

Screw that. Give me permadeath, or give me death! ...or something.

-WP
Title: Interesting post about permadeath on TMS
Post by: Dynnage on October 08, 2007, 11:42:25 PM
Viva la permadeathcion!
Title: Interesting post about permadeath on TMS
Post by: Ashes on October 08, 2007, 11:48:37 PM
Long life to permadeath?
Title: Interesting post about permadeath on TMS
Post by: Dalmeth on October 08, 2007, 11:56:27 PM
One of the reasons I came to Arm from a MUD without permadeath was because no fight or disagreement ever ended.  You killed a person once, they came back to try and kill you three or five times.  At least with permadeath, you try to resolve something peacefully for fear of losing your character.  It really does encourage more realistic responses.

So now I'm here.
Title: Interesting post about permadeath on TMS
Post by: Troicha on October 09, 2007, 11:05:27 AM
Absolute and complete agreement with Dalmeth.

I came from NewWorlds, in fact.

Take my word for it, it suck so badly that the proper vitriolic description is too long to post.
Title: Interesting post about permadeath on TMS
Post by: Agent_137 on October 10, 2007, 01:27:50 AM
When I left my old mud of 8 years, I was hunting for a perma-death mud where roleplay was required, because I was sick of how ressurections ruined any true hope of top notch RP.

That kind of narrowed down the list, and when I found out that Armageddon was post-apocolyptic, my love for the Fallout series kicked in and I've never turned back.

So anyway, I'm here for the permadeath first, too.
Title: Interesting post about permadeath on TMS
Post by: Bogre on October 10, 2007, 02:21:49 AM
Non permdeath blows.
Title: permadeath
Post by: Cowboy on October 10, 2007, 01:36:56 PM
I've pounded myself when I've had a character die in some foolish way.  Lamented the loss of a long lived character to a ride-by, magicking that left me powerless and dead.  But I've also had permadeaths where I chose to go... a hard headed dwarf that would not say a few simple words because that was him and he (long lived) was gone the next minute.  Deaths fighting other PCs.  Protecting that one or this one.  All things considered from my experience...permadeath is best for the the game and my enjoyment.