Armageddon General Discussion Board

General => Code Discussion => Topic started by: Folker on May 11, 2007, 04:13:44 AM

Title: Junking Coins, hrmph!
Post by: Folker on May 11, 2007, 04:13:44 AM
All this talk of people who junked all their starting coins and went from there and all that. Well ... I tried it, and you know what ... you cant junk coins. Atleast I couldnt figure out the syntax for it.
Title: Junking Coins, hrmph!
Post by: John on May 11, 2007, 04:58:13 AM
Nope, what you do is you buy something but instead of offering a lower price, you offer a much higher price, and the merchant accepts it. Then you junk what you just bought.

Its a bad work-around, but it works.
Title: Junking Coins, hrmph!
Post by: Marauder Moe on May 11, 2007, 09:01:23 AM
Well, by junking coins I just meant hand them off to the nearest NPC.
Title: Junking Coins, hrmph!
Post by: daedroug on May 11, 2007, 11:38:30 AM
coins really should be changed to regular objects in 2.arm, as well as making a system for handling a bunch of items at once.
Title: Junking Coins, hrmph!
Post by: spawnloser on May 11, 2007, 12:21:27 PM
Moe, that solution leaves an NPC with an unrealistic amount of coins.  I prefer John's solution.

> i
1013 obsidian coins

> offer 1013 #1
> barter
> junk waterskin

> i
Nothing
Title: Junking Coins, hrmph!
Post by: Angela Christine on May 11, 2007, 12:57:03 PM
And if you do it with a shopkeeper that you know often runs out of coins, then you're doing your fellow players a favor!   :D
Title: Junking Coins, hrmph!
Post by: Marauder Moe on May 11, 2007, 01:23:17 PM
I'd say giving an NPC an unrealistic amount of coins is better than just dropping them and giving a PC an unrealistic amount of coins.   :wink:
Title: Junking Coins, hrmph!
Post by: Agent_137 on May 11, 2007, 07:21:53 PM
RP paying off a soldier.
Title: Junking Coins, hrmph!
Post by: Gimfalisette on May 11, 2007, 07:27:11 PM
Bribe a templar, then use that several hundred coins' worth of grace time to do something really stupid in front of them.
Title: Junking Coins, hrmph!
Post by: LauraMars on May 11, 2007, 07:33:37 PM
Buy spice and play a broke spice addict.
Title: Junking Coins, hrmph!
Post by: Rhyden on May 12, 2007, 12:44:55 AM
Quote from: "Agent_137"RP paying off a soldier.

Or a really fancy whore.

Or get serious drunk.

Or set five kanks free.

As a last resort, wish up.  :twisted:
Title: Junking Coins, hrmph!
Post by: joyofdiscord on May 12, 2007, 10:33:30 PM
Drink it all away as fast as possible.  Everyone loves the town drunk!
Title: Junking Coins, hrmph!
Post by: flurry on May 13, 2007, 12:55:32 AM
Quote from: "spawnloser"Moe, that solution leaves an NPC with an unrealistic amount of coins.  I prefer John's solution.

> i
1013 obsidian coins

> offer 1013 #1
> barter
> junk waterskin

> i
Nothing

Isn't that also giving an NPC an unrealistic amount of coins too?
Title: Junking Coins, hrmph!
Post by: Angela Christine on May 13, 2007, 02:15:19 AM
Quote from: "flurry"
Quote from: "spawnloser"Moe, that solution leaves an NPC with an unrealistic amount of coins.  I prefer John's solution.

> i
1013 obsidian coins

> offer 1013 #1
> barter
> junk waterskin

> i
Nothing

Isn't that also giving an NPC an unrealistic amount of coins too?


Not really.  The money doesn't become part of that person's personal possessions, it is part of the shop inventory.  Most shops do have thousands of coins of inventory, though not always in the form of cash on hand.  It probably won't affect other PCs.  If you do it with a shopkeeper that buys from PCs and that often runs out of money, then the money may make it into the hands of PCs, but it is more a matter of letting them trade in their goods a bit sooner than they would have otherwise.  They aren't really making extra cash from no where, as they could have simply waited for the reboot to sell, or tried traveling to another shop.  The disturbance of the PC economy will be tiny or non-existent, and story lines shouldn't be disturbed at all.  On the other hand if that money is just dropped on the ground (or handed off to an NPC who dies or get pick pocketed) it will disturb the storyline of the PC who finds it because ICly it is an amazing amount of money to find unguarded.


In the very strictest sense it could be considered an OOC enrichment of the shop and therefore some kind of pollution of the game world, but I think it is pretty minor.
Title: Junking Coins, hrmph!
Post by: John on May 13, 2007, 03:11:29 AM
Quote from: "flurry"Isn't that also giving an NPC an unrealistic amount of coins too?
Well if you're worried about that you can give it to a shopkeeper next to no-one uses or simply give it to any old one and say its virtual commerce.
Title: Junking Coins, hrmph!
Post by: fourTwenty on May 13, 2007, 03:25:27 AM
Get real drunk and go give it to one of the many NPC beggars.
Go to the bar the next day and bitch about what a stupid thing you did when you were drunk.
Title: Junking Coins, hrmph!
Post by: flurry on May 13, 2007, 08:40:05 AM
Just to clarify -- I'm not worried about it, and I think the effect would be almost certainly minor regardless of which grubby set of NPC hands the coins ended up in.  It just seemed like spawnloser was offering a solution with the same flaw as the one he'd just criticized.

Another suggestion I've seen is to just put it in the bank and pretend it's not there.
Title: Junking Coins, hrmph!
Post by: Wolfsong on May 13, 2007, 08:45:32 AM
How about buying a bucket, filling it with water, and watering things randomly until all said water is gone?

think -chipper Oh, lookie there! That corpse is looking oh-so-rather-wilted, don't you think? Tehehehehe! Splash splash, Mr. Corpse!
Title: Junking Coins, hrmph!
Post by: Folker on May 13, 2007, 02:00:07 PM
I ment to create a character without coins. Not a rich, eccentric, idiotic, suicidal, extremely generous person =).
Title: Junking Coins, hrmph!
Post by: Coat of Arms on May 13, 2007, 05:45:44 PM
If you give the coins to a random NPC, there's the (small) risk that someone happens to kill said NPC and receives the coins when they shouldn't have.

If you buy something grossly overpriced from a regular shopkeeper then said shopkeeper will have a high amount of coins which allows someone else to sell a lot of things. Not necessarily terrible, but it does have an effect.

The best ways to start out poor without affecting the game world in any possible way:
:arrow: wish up and ask for the coins to be removed
:arrow: gamble the money away at any of the gamble script NPCs
:arrow: purchase (and dispose of) something overpriced from a shopkeeper who doesn't buy things, such as a barkeep
Title: Junking Coins, hrmph!
Post by: mansa on May 13, 2007, 06:43:36 PM
I always consider the first couple hours of my character to be 'setting up' my character, and not really what he's doing.

So, to say that again, I'm not actually roleplaying until I purchased my curved sword of bone and my waterskin is full.  Stop talking to me.