Armageddon General Discussion Board

General => Code Discussion => Topic started by: Slink on February 23, 2007, 01:08:08 AM

Title: Hooded figure numbering
Post by: Slink on February 23, 2007, 01:08:08 AM
Why not code it so there is an extra keyword that describes which "cloaked figure" is which?  Reread my feeble attempt to explain what I mean about six more times and then look at the example below.

The first figure in a dark, hooded cloak is sitting at a purple bar.
The second short figure in a dark, hooded cloak is sitting at a purple bar.
The third figure in a dark, hooded cloak is sitting at a purple bar.

A figure in a dark, hooded cloak arrives from the west.

The fourth figure in a dark, hooded cloak attacks the first figure in a dark, hooded cloak from behind!

The second short figure in a dark, hooded cloak assists the first figure in a dark, hooded cloak!

Instead of frantically typing to try to figure out what is going on and who is attacking who, you would instantly know based on the extra keyword and could type in commands using 4.figure as an appropriate target keyword.

This code would not work in Tuluk of course, where the is no violence - only love.

Pow.
Title: Hooded figure numbering
Post by: Hymwen on February 23, 2007, 01:18:21 AM
If you can choose to toggle it off, I don't mind.
Title: Hooded figure numbering
Post by: Marauder Moe on February 23, 2007, 08:46:57 AM
The problem is that who is "first", "second", and so on would change as people come and go, no?  You'd be talking to the third figure and using 'third' as a keyword, but if the first figure leaves, the third figure is now the second figure.

Just use the keyword command, or ask for a freakin name.   :wink:
Title: Hooded figure numbering
Post by: Larrath on February 23, 2007, 10:19:55 AM
I think that Slink's idea is very good and would be dramatically helpful in minimizing wrong-target based deaths.

Who has time to check the Keyword command when there's a magicker casting?

Say what you want about grit and harshness, but killing your own elf tribe-mate instead of the half-giant attacking him is totally unrealistic and sort of retarded, and generally does far more harm than good.
Title: Hooded figure numbering
Post by: Folker on February 23, 2007, 10:34:14 AM
Yeah. That's one thing I learned when having a Mul as an ally walking around with you. Keep your hood down, because if he accidentally misses, he'll be failing to apologize to a corpse.
Title: Hooded figure numbering
Post by: fourTwenty on March 03, 2007, 01:20:27 AM
I really wish most people would just keep the damn hood down. Hey, if you wanna leave it up thats your prerogative but don't get mad if I throw my poison knife at you because I didn't know which hooded figure just started mumbling strange words.
Title: Hooded figure numbering
Post by: Rhapsody of Zalanthas on March 04, 2007, 04:09:36 PM
My only disagreement, I guess, would be the fact that in the middle of a battle, with all parties with their hoods up, I'm sure you can agree its difficult to tell who is who. In an example with an elf vs. a half-giant, the code already distinguishes the two in size and weight, but when two peoples are similar in height and shape, I think it's reasonable to have to take at least some time to determine which one is on your side.

And as for normal room ordering, it makes it difficult to determine the numbering when your character is wearing the same cloak as well. A third figure might be the fourth figure to others in the room, and that makes the keywords different for each individual.
Title: Hooded figure numbering
Post by: Folker on March 04, 2007, 04:43:29 PM
Okey. imagine this situation.

A disagreement between gangs in Labyrinth, a meet up is arranged on Hathor's way. From west side, ten identical figures show up, from east side, another ten. If the fight breaks out, then yeah ... it'll be hard to figure out who's who. But how do you start the fight? Do you keyword fish, to make sure you dont attack anyone that's standing 'behind' you, or to your 'side', instead of those who are standing right infront of you ?
Title: Hooded figure numbering
Post by: Agent_137 on March 05, 2007, 02:22:37 AM
help assist

http://www.armageddon.org/cgi-bin/help_index/show_help?assist
Title: Hooded figure numbering
Post by: Cenghiz on March 05, 2007, 03:22:09 AM
I don't have a solution with this problem but... Just to remind:

Do not raise your hood when you're with a krathi/elkran/half-giant/mul ally.
Title: Hooded figure numbering
Post by: Armaddict on March 05, 2007, 04:33:08 PM
So...how does the numbering work if the third figure sneaks out of the room, then comes back a few minutes later without you realizing they left, and they become the first figure?
Title: Hooded figure numbering
Post by: jmordetsky on March 05, 2007, 04:47:51 PM
I think the best solution might be simply allow for the tagging of name. For example:

The tall figure in the dirty cloak is here.

> Title Tall Joe

You have titled then (Joe).

The tall figure in the dirty cloak (Joe) is here.

The cool, clever guy (Joe) lowers the hood of the dirty cloak.
Title: Hooded figure numbering
Post by: The7DeadlyVenomz on March 05, 2007, 05:55:09 PM
I don't know ... that sounds awfully codish to me, and we don't want to allow the code any more power than it al...

Heard that before?

Nevermind.

I like Jmordetsky's idea. And even the original isn't bad.