Armageddon General Discussion Board

General => Code Discussion => Topic started by: Theleetdarknewsun1234 on February 12, 2007, 12:04:06 AM

Poll
Question: Good idea?
Option 1: Yes! votes: 3
Option 2: Maybe votes: 0
Option 3: No. votes: 10
Title: Well, A idea, before arm ends.
Post by: Theleetdarknewsun1234 on February 12, 2007, 12:04:06 AM
How about, You want to sparr somone,  You are kind of better than him, But if he hits you, you can be knocked out with a single -hit- how about we add a code where they can type like, Hit light, Hit medium, Hit Hard, Just a idea so if your fighting a half-giant or somone strong they can go easy on you in sparring.
Title: Well, A idea, before arm ends.
Post by: mansa on February 12, 2007, 12:08:12 AM
You can just disengage and not attempt to fight back...
Title: Well, A idea, before arm ends.
Post by: Tarx on February 12, 2007, 12:24:21 AM
My advice:  don't spar a half-giant if you aren't one.
And have him just disengage...he won't fight back.  Perhaps a better use of existing code if you must spar a half-giant.
Title: Well, A idea, before arm ends.
Post by: Fathi on February 12, 2007, 12:25:05 AM
Realistically, even a grazing hit from a half-giant to your head/neck/chest would knock you out even if you were Mr. Uber 60-day Warrior. It's just a matter of that much mass and muscle connecting with your head.
Title: Well, A idea, before arm ends.
Post by: daedroug on February 12, 2007, 12:30:20 AM
I actually think i suggested somthing like this awhile back. Basically I just said have three different settings 5 settings all offense, mostly offense, balanced, mostly defense, and all defense. Respectively if you had mostly defense then you'd be getting a bonus to defensive capabilities and a penalty on offensive capabilities. That way you can choose to go easy on them or choose to go berserk if your character is angry and just wants to do as much damage as possible without care to his own health.
Title: Well, A idea, before arm ends.
Post by: jmordetsky on February 12, 2007, 03:13:51 AM
I just voted no, only because I think disengage has this covered.
Title: Well, A idea, before arm ends.
Post by: Fathi on February 12, 2007, 04:07:28 AM
And also, if you're worried about the other party or yourself not being able to disengage in time, there's always flee.

Just say, "Hey, Joe-Bob Half-Giant, if you whack me in the head with your club, run afterward."
Title: Well, A idea, before arm ends.
Post by: Hymwen on February 12, 2007, 04:29:00 AM
I would like to see the delay removed from disengage. I find it both unrealistic and inconvenient  that you can't cease attacking for a fair amount of time after initating a fight or using a combat maneuver. Hitting someone just once is literally impossible.