Armageddon General Discussion Board

General => Code Discussion => Topic started by: Fathi on December 01, 2006, 12:27:58 AM

Title: Gaits or "Walking 2.0!"
Post by: Fathi on December 01, 2006, 12:27:58 AM
One aspect of emoting that I really wish I could see more people do is adding an emote when they walk or run. After all, characters would react far differently to a situation like this

The bulging, scary half-giant has arrived from the north, strolling along while whistling.

versus a situation like

The bulging, scary half-giant has arrived from the north, stomping ominously.

Right now, you can either type it out every time you take a step or cut-and-paste your emote every time if your client supports c/p. I know it's not a huge thing, but I figured it was a worthwhile idea to toss around.

It could be akin to the 'mood' code, only it would display in the echo when you enter the room just like adding an emote does.

I just figured it would give a little flavour to seeing people walk down the streets.

Any suggestions?
Title: Gaits or "Walking 2.0!"
Post by: Cenghiz on December 01, 2006, 02:23:57 AM
I would like it.. It would be especially useful when "The gith pierces your leg, doing horrendeus damage.". It's really really really boring to add (with a limp) to each walk command after such an injury.
Title: Gaits or "Walking 2.0!"
Post by: spawnloser on December 01, 2006, 05:08:58 AM
As long as certain things, like combat, reset your 'move mood,' I could support this.
Title: Gaits or "Walking 2.0!"
Post by: Fathi on December 01, 2006, 05:32:38 AM
Quote from: "spawnloser"As long as certain things, like combat, reset your 'move mood,' I could support this.

Well, combat already resets your mood, doesn't it? I don't see why it wouldn't work the same way.

Although I was an idiot and didn't realise that combat changed my mood to begin with.  :oops:

I figure combat, sleep, and mounting/dismounting would, at least.
Title: Gaits or "Walking 2.0!"
Post by: spawnloser on December 01, 2006, 06:15:12 AM
Yeah, that's the point I was making.  Certain things should reset how you're moving, if this is implemented, because they change your character's whole take on his/her surroundings and how much haste s/he should be feeling.

One thing that should DEFINITELY change the 'move mood' should be changing movement speeds.
Title: Gaits or "Walking 2.0!"
Post by: Bebop on December 01, 2006, 05:04:57 PM
I've suggested being able to change your ldesc to where it doesn't change until you take it off.  Like if a pregnant woman was waddling along.

As I remember it though there was a negative reception to the command though *shrug.*
Title: Gaits or "Walking 2.0!"
Post by: Angela Christine on December 01, 2006, 08:31:51 PM
If you are willing to sacrifice 4 of your alias spots you can do this now, and with slightly greater variety.

alias n north limping along
alias e east with a noticeable limp
alias s south leaning heavily on her cane
alias w west favoring her mangled right leg

That way as you change directions your "stride" changes slightly, making it a little less boring for anyone watching you.  If want to make a custom movement emote for a specific step, you just use "north" instead of "n" so that the alias isn't invoked.

>north stumbling across the threshold


It's easy enough to set up.  The only downside is if you are already using your 10 in game aliases for other important things.
Title: Gaits or "Walking 2.0!"
Post by: X-D on December 01, 2006, 08:50:41 PM
Yes yes, there is always a work around method. The keyword there being work.

Sadly In order to use any of them requires a decent amount of time since there are six directions to be covered. Even using copy/paste it becomes an irritation very quickly and you stop using it. at least I do. I love move emotes and I never use them.

I'd like to use them and would do so to help show mood actually.

Now, if you could set it temperarily I would. And its something that should be easy enough to put in. change gdesc loping briskly...poof, then any change to speed or attitude, combat/sit/rest/mounting would reset it to neutral.

All for the idea.
Title: Gaits or "Walking 2.0!"
Post by: Fathi on December 01, 2006, 08:56:26 PM
Quote from: "Angela Christine"If you are willing to sacrifice 4 of your alias spots you can do this now, and with slightly greater variety.

alias n north limping along
alias e east with a noticeable limp
alias s south leaning heavily on her cane
alias w west favoring her mangled right leg

That way as you change directions your "stride" changes slightly, making it a little less boring for anyone watching you.  If want to make a custom movement emote for a specific step, you just use "north" instead of "n" so that the alias isn't invoked.

>north stumbling across the threshold


It's easy enough to set up.  The only downside is if you are already using your 10 in game aliases for other important things.

I actually did this with just north and south, because I only had two alias spots, when my character had a cane.

Yours is better than mine, though.  :P
Title: Gaits or "Walking 2.0!"
Post by: Stroker on December 02, 2006, 01:25:57 AM
How do you stomp ominously?
Title: Gaits or "Walking 2.0!"
Post by: Ourla on December 02, 2006, 05:54:32 AM
Quote from: "Dirr"How do you stomp ominously?

say (to ~halaster, waving a hand) Hey, walk over here a minute.
Title: Gaits or "Walking 2.0!"
Post by: alger on December 02, 2006, 06:01:46 AM
Actually mine goes more like

ON zmud for example:


alias n
#if (%1 = "") {north @movementemote} {
 movementemote=%1
 north @movementemote
 }


then you do for e, s, and w as well.

then you make another that goes something like


alias cmove
movementemote=""


Fairly simple script.  When you type n, e, s, w without anything after it, it will move without emoting.  But once you place something after it it'll save the entire string under a variable and fires it everytime you move until you type cmove.
Title: Gaits or "Walking 2.0!"
Post by: flurry on December 02, 2006, 10:57:39 AM
I've done it like AC suggests before.

I don't mind this going in, although in my opinion it gets stale if you have the same gait in all directions all the time.  I guess it's better than nothing, but it loses something if you don't at least mix it up now and then (IMHO).  That would be my only reservation in seeing this go in (likewise for persistent voice tags).
Title: Gaits or "Walking 2.0!"
Post by: Fathi on December 02, 2006, 02:32:52 PM
Quote from: "flurry"I've done it like AC suggests before.

I don't mind this going in, although in my opinion it gets stale if you have the same gait in all directions all the time.  I guess it's better than nothing, but it loses something if you don't at least mix it up now and then (IMHO).  That would be my only reservation in seeing this go in (likewise for persistent voice tags).

Well I figure it will be like 'mood' or some of the mother, more advanced types of emoting... good players I know do a lot of it, and some of the less experienced don't use it as much because they're still getting used to the game.
Title: Gaits or "Walking 2.0!"
Post by: Fnord on December 02, 2006, 02:58:21 PM
On behalf of the Zalanthan Board of Tourism, we support this idea.