Quick question:
How come the info you get from using 'view' changes when the item is held by a merchant vs yourself? I think it might be nice to be able to tell how many stones a bag may hold, etc. while it is in your inventory. There a way to do this I'm missing?
Also -
How about a way to tell what kind of weapon (slashing, piercing, etc) something is by examining it? The descriptions usually tell you, but not always...and sometimes they are deceiving.
Quote from: "drunkendwarf"How about a way to tell what kind of weapon (slashing, piercing, etc) something is by examining it?
assess -v <item> is your friend. I can't think of any coded mechanism to gauge the capacity of a container off the top of my head, though.
Quote from: "Lazloth"I can't think of any coded mechanism to gauge the capacity of a container off the top of my head, though.
I
COULD be wrong, but I
thought value did that.
Does value tell you how much an item can hold?
Furthermore- I've concluded to myself (I'm probably wrong) that the number you get for those commands varies everytime you do it, kind've like your character's estimation of its capacity.
that depends on how good your value skill is
Not just for value: for view as well. (when estimating capacity)
Well, That I have found to be true
It seems like those two stats should be controlled by different skills. Sure, a mercantile character would be better able to understand how much something is worth. But would he be a better judge of its capacity? I have trouble seeing the connection there.
Yeah, I've never understood why determining an item's weight or carrying capacity was skill dependent. I know I can tell the difference between 10 pounds and one pound in real life yet my PCs are remarkably bad judges at it.
I'm not sure if this has been fixed yet, as it has been a long time since I've held a bow in my hands. However, as things once stood you could 'view' a bow in a store (behind a counter, on a shelf, whatnot) and see if it was a good compliment to your strength. However, assessing the same bow after having purchased it, told you zilch about how it related to your strength.
This has been both bugged, posted about, and also brought up in player/staff meetings (I believe Halaster said he'd take a look at it). If it's been already fixed, Hallelujah! If not, it's definitely something that I feel needs to be, not only because it completely unrealistic to be able to guess the strength behind a counter but -not- when in your hands, but because it's also a pain in the arse. :wink:
-Dwarven Gigolo