Armageddon General Discussion Board

General => Code Discussion => Topic started by: drunkendwarf on March 04, 2003, 05:21:51 PM

Title: View
Post by: drunkendwarf on March 04, 2003, 05:21:51 PM
Quick question:
How come the info you get from using 'view' changes when the item is held by a merchant vs yourself? I think it might be nice to be able to tell how many stones a bag may hold, etc. while it is in your inventory. There a way to do this I'm missing?
Also -
How about a way to tell what kind of weapon (slashing, piercing, etc) something is by examining it? The descriptions usually tell you, but not always...and sometimes they are deceiving.
Title: Re: View
Post by: Lazloth on March 04, 2003, 05:24:35 PM
Quote from: "drunkendwarf"How about a way to tell what kind of weapon (slashing, piercing, etc) something is by examining it?

assess -v <item> is your friend.  I can't think of any coded mechanism to gauge the capacity of a container off the top of my head, though.
Title: Re: View
Post by: John on March 04, 2003, 09:27:13 PM
Quote from: "Lazloth"I can't think of any coded mechanism to gauge the capacity of a container off the top of my head, though.
I COULD be wrong, but I thought value did that.

Does value tell you how much an item can hold?
Title: View
Post by: chang on March 05, 2003, 02:50:56 AM
Furthermore- I've concluded to myself (I'm probably wrong) that the number you get for those commands varies everytime you do it, kind've like your character's estimation of its capacity.
Title: View
Post by: X-D on March 05, 2003, 02:52:49 AM
that depends on how good your value skill is
Title: View
Post by: chang on March 05, 2003, 02:59:44 AM
Not just for value:  for view as well.  (when estimating capacity)
Title: View
Post by: X-D on March 05, 2003, 03:02:15 AM
Well, That I have found to be true
Title: View
Post by: Carduus on March 05, 2003, 04:42:46 AM
It seems like those two stats should be controlled by different skills. Sure, a mercantile character would be better able to understand how much something is worth. But would he be a better judge of its capacity? I have trouble seeing the connection there.
Title: View
Post by: Anonymous on March 05, 2003, 09:08:46 AM
Yeah, I've never understood why determining an item's weight or carrying capacity was skill dependent.  I know  I can tell the difference between 10 pounds and one pound in real life yet my PCs are remarkably bad judges at it.
Title: View and Bows
Post by: Dwarven Gigolo on March 05, 2003, 12:35:50 PM
I'm not sure if this has been fixed yet, as it has been a long time since I've held a bow in my hands. However, as things once stood you could 'view' a bow in a store (behind a counter, on a shelf, whatnot) and see if it was a good compliment to your strength. However, assessing the same bow after having purchased it, told you zilch about how it related to your strength.

This has been both bugged, posted about, and also brought up in player/staff meetings (I believe Halaster said he'd take a look at it). If it's been already fixed, Hallelujah! If not, it's definitely something that I feel needs to be, not only because it completely unrealistic to be able to guess the strength behind a counter but -not- when in your hands, but because it's also a pain in the arse. :wink:

-Dwarven Gigolo