Armageddon General Discussion Board

General => Code Discussion => Topic started by: UncleHappyPants on August 27, 2006, 06:00:25 PM

Title: Rquire or Allow Multiple keywords on dangerous commands
Post by: UncleHappyPants on August 27, 2006, 06:00:25 PM
I would be so happy to see this.

like psi, but for kill.
Title: Rquire or Allow Multiple keywords on dangerous commands
Post by: Eternal on August 27, 2006, 06:29:40 PM
Please clarify, I have no clue as to what you're saying.

On second read, I'm assuming you mean something like:

kill elf blue-eyed

To allow you to kill the blue-eyed elf instead of the red-nosed one.

It's been added to psi, so it can be done.  Makes sense to me!
(Assuming that's what you mean.)
Title: Rquire or Allow Multiple keywords on dangerous commands
Post by: creeper386 on August 27, 2006, 06:33:08 PM
He wants I believe ...


A Room
Room Description
the blue-eyed man
the blue-skinned monster

> hit blue

You hit the blue-eyed man.

> flee
blah blah
> hit blue monster


So the ability to use multiple keywords to specify a target, such as you can do with the psi command.

It could be quite useful, it's not a problem I run into often, but perhaps often enough to be needed? But then probably not used in spammy, fight for your PC's life situation, might not have time to type multiple key words, but it'd be nice to have the option.
Title: Rquire or Allow Multiple keywords on dangerous commands
Post by: Dalmeth on August 27, 2006, 06:44:20 PM
I tend to think this would go best in group fights, so you can easily target someone without having to look through a keyword list.
Title: Rquire or Allow Multiple keywords on dangerous commands
Post by: bloodfromstone on August 27, 2006, 09:00:12 PM
Personally, I think EVERYTHING should have multiple keyword definition.

sit red.table
stand at blue.table
kill agafari.chair.curved.backed.polished.four.legged

It would prevent a lot of embarassing emotes and make response time faster than having to check the keyword list.

Just my opinion, of course, but I really don't see how it would do anything but good.
Title: Rquire or Allow Multiple keywords on dangerous commands
Post by: FiveDisgruntledMonkeysWit on August 27, 2006, 09:43:32 PM
Allow? Yes, good idea. Require? Heck no.
Title: Rquire or Allow Multiple keywords on dangerous commands
Post by: EonBlueApocalypse on August 27, 2006, 09:48:45 PM
Quote from: "bloodfromstone"Personally, I think EVERYTHING should have multiple keyword definition.

sit red.table
stand at blue.table
kill agafari.chair.curved.backed.polished.four.legged

Agreed.  I have seen it most often done like this:

sit 'red table'
stand 'blue table'
kill 'agafari chair curved backed polished four legged'

I was alarmed to find that a game so advanced as Armageddon didn't have this coded.
Title: Rquire or Allow Multiple keywords on dangerous commands
Post by: bloodfromstone on August 27, 2006, 11:52:23 PM
The period thing is just how they did it in my old H&S mud, which means the transition to that syntax would be more convienent for me. Seeing as how I'm the most important player, I think it should be done my way. ;)

In all seriousness, though, I don't really care about the syntax. I'd just love to be able to use multiple keywords.
Title: Rquire or Allow Multiple keywords on dangerous commands
Post by: EonBlueApocalypse on August 28, 2006, 05:09:19 AM
I totally agree, I don't care how it's done, I would love to see it.
Title: Rquire or Allow Multiple keywords on dangerous commands
Post by: Spud on August 28, 2006, 06:52:02 AM
I dunno. If people pay attention it isn't really needed.
Title: Rquire or Allow Multiple keywords on dangerous commands
Post by: Ghost on August 28, 2006, 06:56:30 AM
Allow.  Do not require.  It would make things all too complicated if it were required.
Title: Rquire or Allow Multiple keywords on dangerous commands
Post by: Paris on August 28, 2006, 06:29:53 PM
Once against a topic that we are all in unison about,
to: ghost I agree though I doubt they would require it as they don't require it
for Psi
Title: Rquire or Allow Multiple keywords on dangerous commands
Post by: Bluefae on August 29, 2006, 09:44:55 AM
Quote from: "Paris"Once against a topic that we are all in unison about,
to: ghost I agree though I doubt they would require it as they don't require it
for Psi

Another voice chiming in.  It's a rare thing to need, but can lead to ridiculous IC things for an absolutely OOC issue.  I'd very much like to see this in place.
Title: Rquire or Allow Multiple keywords on dangerous commands
Post by: jhunter on August 29, 2006, 09:51:06 AM
Only if it was not required. I don't usually mess up with keywords much. Once in a great while I do, but it's usually just because I forgot there was another target not because I knew there was and I didn't use the right syntax to get the right one.
Title: Rquire or Allow Multiple keywords on dangerous commands
Post by: spawnloser on August 29, 2006, 03:32:35 PM
The only time I screw up is when someone enters the room as I'm hitting 'enter.'  It doesn't happen often.

I say allow for those times you HAVE to make sure.

I say don't require, because sometimes, you really have to do something quickly.
Title: Rquire or Allow Multiple keywords on dangerous commands
Post by: Agent_137 on August 29, 2006, 10:49:51 PM
shit, kids, we -just- got the keyword command. Don't be so demanding.

[/sarcasm]

Yea, please multi keywords