I've implemented a new command: "stop". This command purges all the queued up commands that have yet to be executed.
Examples of when it can be handy:
* You queued up a few commands while in a delay and decided that you don't want to execute them after all. (I can see this for when someone's experiencing an adrenaline rush and entered "flee" about 50 times).
* If someone were to be powerwalking, then they could "stop" en route if something caught their eye. (Not that any of our fine roleplayers would powerwalk).
* Your little brother took control of your computer and PC while you're off on a bio break and after you came back you're not sure if there's a lingering "kill templar" in the buffer waiting to execute. (It's happened before).