Armageddon General Discussion Board

General => Code Discussion => Topic started by: Volke on August 23, 2006, 01:06:21 AM

Title: Karma Requirements
Post by: Volke on August 23, 2006, 01:06:21 AM
How much Karma is required for each race, and each guild?
Title: Karma Requirements
Post by: Angela Christine on August 23, 2006, 01:24:37 AM
http://www.armageddon.org/rp/karma.html
Title: Karma Requirements
Post by: Volke on August 23, 2006, 01:30:47 AM
Nothing about Halflings, Mantises, and the other races in there.
Title: Karma Requirements
Post by: FiveDisgruntledMonkeysWit on August 23, 2006, 01:35:53 AM
Anything that isn't on that list is special-app only.
Title: Karma Requirements
Post by: Jherlen on August 23, 2006, 01:35:53 AM
Halflings are by special application only. Mantis and gith are currently not open for play at all.
Title: Karma Requirements
Post by: Larrath on August 23, 2006, 01:39:11 AM
Mantises and Gith aren't open for play at the moment, regardless of how much karma you have.  It might be possible to get a gith PC with a special app, but I'd say the chances are that are astronomically slim, and a mantis would be harder still.

Halflings are in the state of being re-opened, and are currently special app-only, so karma doesn't really matter there.  When they are reopened, I think they'll be around 3-4 karma, but that's just a guess.
Title: Karma Requirements
Post by: jstorrie on August 23, 2006, 02:50:16 AM
There'd be no reason to apply for a gith, though, as you'd be essentially the only person you could play with. Same goes for mantis/braxat/silt horror.
Title: Karma Requirements
Post by: moab on August 23, 2006, 07:14:02 AM
Quote from: "Volke"Nothing about Halflings, Mantises, and the other races in there.

I begged and groveled for awhile last year for a Mantis. I even sent beer.
It was all to no avail.
Title: Karma Requirements
Post by: Adhira on August 23, 2006, 07:23:12 AM
I did not receive any beer.
Title: Karma Requirements
Post by: jstorrie on August 23, 2006, 07:36:30 AM
moab, make sure to send any alcohol by registered mail. I don't know about you, but I've already played four mantis sorcerors in the past two months.
Title: Karma Requirements
Post by: Naiona on August 23, 2006, 10:12:35 AM
Damnit.  Adhira stole the beer.  I doth think she protest too much.

We have had players special app and get some really strange characters.  I could tell you, but then I'd have to have Halaster breath on you.
Title: Karma Requirements
Post by: Angela Christine on August 23, 2006, 10:36:44 AM
Anybody remember Clicky the Kank? :lol:
Title: Karma Requirements
Post by: Sakra on August 23, 2006, 11:28:59 AM
Quote from: "Angela Christine"Anybody remember Clicky the Kank? :lol:

Yup. I clicked at him.
Title: Karma Requirements
Post by: Cuusardo on August 23, 2006, 12:36:41 PM
I'm trying to earn 12 karma so that I can play an honest-to-god Dark Sun Gaj.  That, and I'm saving up so that I can send the IMMs each a bottle of Dom Perignon.

It's gonna be a while...
Title: Karma Requirements
Post by: Sanvean on August 23, 2006, 06:47:24 PM
You are welcome to send in a halfling special app atm since the clan is open right now.  One of the things we are trying to do is figure out whether or not they can remain open on a permanent (or at least longer than last time) basis -- if that becomes the case, they will get added into the karma tree, probably at a fairly high level.  If numbers increase -- and they have been, albeit slowly -- eventually I would like to add other nonhuman races in.  There are two possibilities that have been PC races before, the gith and the mantis, and several new candidates, including a plant-based race, a feline race, and mutants.

People currently running halflings can testify to the amount of work that went into creating their specific area and the code/scripts backing up the race with more in store.  With any new race that goes in, it's crucial to make sure that there are several things in place, including documentation, guidelines that spell out what staff expectations for the clan are, and building a space that provides them with ample roleplay opportunities. (And part of the experiment is seeing whether the third part works for the current halflings or not.)  

One of the things I am trying to do right now with the clan is "train" a set of players who are familiar with the culture and thus pass it along as new players appear.  

Sorry to ramble, I hope that it's at least faintly interesting to see some of the method behind the madness.  Believe it or not, we do have some over-arching plans. :)
Title: Karma Requirements
Post by: Marauder Moe on August 23, 2006, 07:09:35 PM
Quoteand several new candidates, including a plant-based race, a feline race, and mutants.
:shock:  :shock:  :shock:
Title: Karma Requirements
Post by: Ktavialt on August 23, 2006, 07:53:36 PM
Quote from: "Sanvean"Sorry to ramble, I hope that it's at least faintly interesting to see some of the method behind the madness.  Believe it or not, we do have some over-arching plans. :)

I'm gonna have my (US) money altered to say "In Sanvean We Trust."