A milky-white linen scarf is too large for you to wear.
Thats just silly. It's a scarf. One size should fit all!
Also, I really think tailors should probably make clothes that fit them....And uhh, how come tailors, can't tailor clothes to fit different sizes? I think it would be neat if they could actually resize clothes too, and it makes sense. This would allow more PC interaction, instead of taking your oversized pants to a bazaar tailor, you could take it to that slightly cheaper tailor you met in the tavern last night.
I think it's Halaster that mentioned on another thread that they were actually working, or at least, considering, the changes you've mentioned :)
Ohhhh. Well thats good to know. xD
But still. Scarves should so be - one size fits all. Unless it was a really tiny weeny scarf, then maybe it wouldn't fit. But a scarf can never be too big!
Half-giant scarves. :lol:
Typo this when you see it. It may be that the craftable object needs to be tweaked. "one size fits all" should exist, I believe.
Quote from: "Djarjak""one size fits all" should exist, I believe.
Neat :D I'll also do this when I catch it :)
I don't know... the average half-giant is twelve feet tall. If anything, I think there are some items that don't take size into account that should. Rings, bracelets, hats... very few of there would fit both humans and half-giants. (I also find the idea of tailoring things to be half-giant sized rather silly, but accept it for playability reasons)
Not disagreeing - but I can see the point that a scarf is hardly as difficult to adapt between dwarves, humans, elves, half-elves, and muls as, say, a skin-tight halter top might be.
Alright, so maybe a small scarf wouldn't fit a large half-giant. But, a scarf made by a human, to normal human proportions, should at least fit all humans.
I don't know how clothing is coded, but could things possibly have size ranges? That'd solve both the one size fits "all" problem as well as the half-giant problem.