Armageddon General Discussion Board

General => Code Discussion => Topic started by: Lavalamps on July 21, 2006, 04:37:01 PM

Poll
Question: Good idea?
Option 1: Yes votes: 16
Option 2: No votes: 4
Title: Crafting Suggestion
Post by: Lavalamps on July 21, 2006, 04:37:01 PM
I had an idea...
Perhaps, when you're shopping, you could go 'craft #5' (where #5 is an item in a shop's stock)
So you could see what you could craft with the item in the shop.
That way, you wouldnt waste money buying an item, and then finding out you cant make anything out of it.
Like it?
Title: Crafting Suggestion
Post by: flaran on July 21, 2006, 04:38:35 PM
No.

Personally I don't like it.. I don't really have a rationale for not liking it, though.
Title: Crafting Suggestion
Post by: Kennath on July 21, 2006, 04:41:11 PM
Quote from: "flaran"No.

Personally I don't like it.. I don't really have a rationale for not liking it, though.

Well, that's mean.


I think shop items should be more accessable, in reality you would be able to touch these items and examine them.
Title: Crafting Suggestion
Post by: Lavalamps on July 21, 2006, 04:42:19 PM
Exactly.
Realistically, you're not just going to go into a shop and say 'I'd like X pieces of bone, and a gem please'
You'd take the time to look over these items, make sure they aren't flawed, that they're suitable for crafting, etc.
Title: Crafting Suggestion
Post by: Guido on July 21, 2006, 04:46:08 PM
Aye. I think shop items ought to be assessable too, it sucks to buy some weapons and find out they're not the type that you were looking for.
Title: Crafting Suggestion
Post by: flaran on July 21, 2006, 04:49:32 PM
Quote from: "Kennath"
Quote from: "flaran"No.

Personally I don't like it.. I don't really have a rationale for not liking it, though.

Well, that's mean.


I think shop items should be more accessable, in reality you would be able to touch these items and examine them.

Giving my opinion isn't mean.  It's my opinion and I was simply stating it.  It's no more than anyone in any other topic saying, 'I'm not for this.'  That's all I was saying.  I think it was more mean of you to accuse me of being mean than my original comment.  :roll:  :P
Title: Crafting Suggestion
Post by: Lavalamps on July 21, 2006, 04:52:39 PM
Alright guys, forget about it, noone's being mean and stuff.
Let's all be friends.
Title: Crafting Suggestion
Post by: Malken on July 21, 2006, 05:28:10 PM
The 'hardcore' crowd won't like it, so this idea is already dead :)
Title: Crafting Suggestion
Post by: Djarjak on July 21, 2006, 05:46:23 PM
I like it. But, as with all the code changes, I'd probably idea it and see if/when the coders have time to get to it. There's a very long list of things on the wishlist, and our coders are but mere mortal men IRL.

So =p
Title: Crafting Suggestion
Post by: Spud on July 21, 2006, 05:47:29 PM
Good idea but I don't think it's very important, there's a long list above it.

EDIT:
Quote from: "Djarjak"I like it. But, as with all the code changes, I'd probably idea it and see if/when the coders have time to get to it. There's a very long list of things on the wishlist, and our coders are but mere mortal men IRL.

So =p
Title: Crafting Suggestion
Post by: Synthesis on July 21, 2006, 05:52:56 PM
I'm hard as nails, and I like the idea.

The lame crafting guesswork is the first and foremost thing that keeps me from making crafters.  It maddens me to the point that I rarely choose crafting subguilds, either.

If I -knew- I could at least attempt to make a widget out of that whatsit, it would go a long way toward easing the frustration.
Title: Crafting Suggestion
Post by: Hexxaex on July 21, 2006, 06:14:52 PM
I like it.  It's lame when you have to buy an item for 50 coins, see if you can craft it, then sell it back for 15 when you find out you can't.
Title: Crafting Suggestion
Post by: Yokunama on July 21, 2006, 06:49:44 PM
I posted a thread with the same idea

Click below:
http://www.zalanthas.org/phpBB2/viewtopic.php?t=19755

With that out of the way, I would like to see some form of the idea implemented into the game, because it could really help those crafters out there.

We seem to be forgetting about them. :(
Title: Crafting Suggestion
Post by: The7DeadlyVenomz on July 22, 2006, 07:56:57 AM
Quote from: "Synthesis"I'm hard as nails, and I like the idea.

I'm harder than nails and I like it too.
Title: Crafting Suggestion
Post by: Morgenes on July 22, 2006, 11:13:44 AM
Keep it on topic or we'll lock this post.
Title: Crafting Suggestion
Post by: Lizzie on July 22, 2006, 01:21:18 PM
I think there's room for compromize. If we could at least know that we can do something with an item, that would be great. Even if we don't get to see what it is we can make. Like, a simple line when we "view" an item:

If you have some limited skill, so at least one thing will show up if you buy and "craft" it:
>You think you can work with this raw material.
or
If you have the coded skill, but you aren't able to work with the item YET:
>You might be able to work with this raw material, but you aren't sure.
or
If you have the coded skill, and can create at least all of the "base" items (things that don't require combinations of items like a diamond plus a length of leather plus a shard of obsidian, so if it was a diamond, you could do everything that your skill allows to be done with -just- the diamond by itself) of the coded items that use that skill (exempting House-specific items):
>You are very familiar with this material.
or
If you don't have the coded skill to do anything at all with it:
>You find nothing unusual about this material.

L. Stanson