Armageddon General Discussion Board

General => General Discussion => Topic started by: Sanvean on June 14, 2006, 12:53:00 PM

Title: Attributes
Post by: Sanvean on June 14, 2006, 12:53:00 PM
http://www.zalanthas.org/phpBB2/viewtopic.php?t=19678

Let's see a little love for the man who finally put in an idea we've been discussing for (literally) years and which people have requested over and over and over again. ;)
Title: Attributes
Post by: Gaare on June 14, 2006, 12:56:48 PM
I really really do not expect something like that to be changed. Maybe I am getting old and begin to dislike changes, but this seems to be very big one.

Even I complain about my stats not matching my PC's descs time to time, I am not sure how this will affect gameplay.

All warriors with high strenght, all magickers with high wisdom.. I know that's what it is on all most all RPG games, but.. I am not sure I will like it on ARM.

I wonder how staff decide to change it after years of discussion.
Title: Attributes
Post by: Bluefae on June 14, 2006, 12:59:14 PM
Well done :!:   For my own selfish, you-changed-my-sdesc-at-*precisely*-the-right-moment reasons, you've been my coding hero for some time.  But this will have a powerful, positive, and long-ranging impact on our shared world.

Thanks!!!

*hugs*
Title: Attributes
Post by: Delirium on June 14, 2006, 12:59:47 PM
<3 for Morgenes

I have faith it was well thought out and will be a useful addition, though I was against it at the start.  The rolls are weighted after they're ordered, so concerns of abusing it to minimize racial disadvantages should be moot.

I am, however, not intending to try it out for a long while yet!
Title: Attributes
Post by: Morgenes on June 14, 2006, 01:03:38 PM
It was decided to trust the players to create believable and varied characters.  Our hope is that players will look at this as an opportunity to build the character they want and have it supported codedly in game.  I hope to see quirky players, from the high endurance, low strength fighter, to the high wisdom, low agility thief.  They all have their place in Armageddon, we're giving you the control to guide your character towards the path you planned.

This has been a continual evolution in the players showing us that you are ready to be trusted with code changes that can be abused (object drop descriptions, scribble, advanced emotes, command emotes, hemotes, semotes to name a few).  We feel it is more important that you guys can build the character you want than to worry if it'll be abused.  And again, as we've said many times before, in the long run, your attributes won't matter.
Title: Attributes
Post by: Malken on June 14, 2006, 01:17:21 PM
Thanks :) That'll be great.. That's what I've been bitching about the most for years.. Now I'll have to find something else, hrm..
Title: Attributes
Post by: mansa on June 14, 2006, 01:22:59 PM
I'm definitely going to make the low agility high wisdom thief.

I wish I could apply the switch to my current character.  Hah!
Title: Attributes
Post by: najdorf on June 14, 2006, 01:46:29 PM
this is good for one-case:
the poisoned weapons will become the new kings of world, since probably no one will invest on endurance.
Title: Attributes
Post by: Zhaky on June 14, 2006, 01:54:10 PM
you rock Morgenes  8)

to others:

Make a person not a player

With great powers there comes a great responsebillity (Spiderman)  8)
Title: Attributes
Post by: Ritley on June 14, 2006, 02:00:54 PM
Quote from: "najdorf"this is good for one-case:
the poisoned weapons will become the new kings of world, since probably no one will invest on endurance.

Then you sure as hell underestimate endurance. It saves your life... besides, no-one chooses stats based on their OOC benefits, but too create your character in the way you want to create him.
Title: Attributes
Post by: najdorf on June 14, 2006, 02:05:45 PM
that is what it must be, Ritley.
But after a year of time, the statistics will tell that stats are %90 chosen in the declinin order from wisdom to endurance.
Title: Attributes
Post by: Forest Junkie on June 14, 2006, 02:24:44 PM
Quote from: "Ritley"No-one chooses stats based on their OOC benefits.

...

rofl

If you say so friend.
Title: Attributes
Post by: Zhaky on June 14, 2006, 02:28:24 PM
Quote from: "Forest Junkie"
...

rofl

If you say so friend.
those who do..... will be killed quick and silently  :twisted:

:P
Title: Attributes
Post by: Moofassa on June 14, 2006, 02:30:36 PM
I think stat ordering should be available once an account reaches 1 karma. That would reduce the number of people creating UBER strong DWARFS OF DOOM: OBJECTIVE: DeATH!!!!
Title: Attributes
Post by: Malken on June 14, 2006, 02:33:37 PM
Yah.. Where is the world heading to when dwarves are strong and sturdy?  :roll:
Title: Attributes
Post by: Akaramu on June 14, 2006, 02:51:00 PM
Woohoo! High agility pansy warrior, here I come!

...well, sometime. I dont have the time to play anyway.  :(
Title: Attributes
Post by: SpyGuy on June 14, 2006, 03:10:28 PM
Thanks Morg.  Don't listen to the naysayers, neither system is perfect.  But this is all for the better.
Title: Attributes
Post by: Krath on June 14, 2006, 04:25:58 PM
Kudos Morg, but we are not FORCED to use the new stat system are we?
Title: Attributes
Post by: Delirium on June 14, 2006, 04:27:53 PM
No, we can choose to opt out in chargen, Krath.
Title: Attributes
Post by: Krath on June 14, 2006, 04:36:21 PM
Quote from: "Delirium"No, we can choose to opt out in chargen, Krath.

Cool  :twisted:
Title: Attributes
Post by: Anonymous kank with wings on June 14, 2006, 05:10:20 PM
Quote from: "Gaare"All warriors with high strenght, all magickers with high wisdom.. I know that's what it is on all most all RPG games, but.. I am not sure I will like it on ARM.

Actually, it's an interesting change in the reverse sense. If you want to play that really stupid half-giant, put wisdom at the bottom of the list, for instance.

I can't see using this change much. Maybe some character concept will call for it. If I'm creating a really tall, beefy human male, I'd more or less expect him to have higher than average strength regardless of his guild and maybe choose for that.
Title: Attributes
Post by: Kalden on June 14, 2006, 05:18:08 PM
Weird old me will most likely be playing the agile shadies, strong warriors, tough  rangers, and - you guessed it, the wise magickers.  :P
Title: Attributes
Post by: Bebop on June 14, 2006, 05:24:25 PM
That is awesome, we can choose random or to put them in order.  Awesome!  Can someone share the syntax of this?
Title: Attributes
Post by: FiveDisgruntledMonkeysWit on June 14, 2006, 05:32:26 PM
Morgenes-
My socks have been literally rocked off.
Title: Attributes
Post by: ShaLeah on June 14, 2006, 05:56:47 PM
Quote from: "Gaare"All warriors with high strenght, all magickers with high wisdom..

Take heart.  Some of us have NO idea what class should have high <insert appropriate attribute here>.  I for one never really counted attributes for anything but -coded- progress, it didn't stop my warriors from getting cocky just because they had been alive and fighting for a year. My half-giant with the absolutely incredible wisdom was still reeeeaaaaaaaaaalllllly stupid (just an example).
Title: Attributes
Post by: MorganChaos on June 14, 2006, 06:17:35 PM
Wait...I'm not sure I understand how this works. Someone explain?
Title: Attributes
Post by: Xygax on June 14, 2006, 06:26:03 PM
Even if you're min/maxing to your very worst, you really shouldn't assume that each guild has an optimal set of stats.  Depending on what skills you want to focus on, some statistics will be more useful than others.  Don't just assume that a warrior's best skill is strength, or a mages best skill is wisdom.

-- X
Title: Attributes
Post by: flurry on June 14, 2006, 06:36:14 PM
:D  :!:

This is going to be a very good thing, I think.  Thanks for putting this in.


And Morgan, as I understand it, when you create a new character, you may arrange agility/endurance/strength/wisdom in order of preference.  Then when you roll, the rolls will be ordered accordingly from high to low (and appropriately modified in the usual ways).
Title: Attributes
Post by: Cale_Knight on June 14, 2006, 06:37:58 PM
I very much like this change.
Title: Attributes
Post by: The7DeadlyVenomz on June 14, 2006, 06:49:57 PM
Thanks, Morgenes.

Thanks ever so much.
Title: Attributes
Post by: bloodfromstone on June 14, 2006, 07:16:38 PM
Quote from: "MorganChaos"Wait...I'm not sure I understand how this works. Someone explain?

I think the way it works is you select stat ordering at chargen. Like, say you pick strength, wisdom, agility, endurance as your order. Then it rolls as usual... If you had picked no ordering, you would have ended up with poor strength, good agility, average wisdom, and very good endurance. With the magic of stat ordering, this roll becomes very good strength, good wisdom, average agility, and poor endurance.

Also, I really like this addition.
Title: Attributes
Post by: The7DeadlyVenomz on June 14, 2006, 07:25:45 PM
Actually, it works more like this.

Using numbers, let's say you decided not to use stat ordering. Your race gets a +2 in str, a -1 in agi, and a +10 in wisdom. Your rolls were a 10, 12, 9, 8.

Your unordered character ends up with a 12 str, 11 agi, 19 wis, and 8 end, after all racial mods have been applied.

Taking the same character and the same roll, but assuming you asked for ordering, and your order was str, wisdom, agi, end, your character has 14 str, 8 agi, 20 wis, and 8 end.

Understand?

Your roll doesn't change, nor do your racial modifiers, and getting an AI in endurance doesn't mean you will have an AI in str just because you want that number there. It means that, BEFORE YOUR RACIAL MODIFIERS ARE ADDDED, you will take that 12 roll and put it in strength. Then, racial modifiers are added, after you have decided where you want your initial rolls to fall.
Title: Woot. Long time coming
Post by: gfair on June 14, 2006, 07:31:57 PM
Big props to Morgenes. As someone who has seen this idea mentioned for many years, over and over again, it's good to see it implemented.

I think what we will see is two or three common ordering preferences for each guild, with a fourth "I think I know the hidden secret to this guild" rarer variant.

I think, ultimately, that this will be a lot more interesting than a fixed system. Which attribute DO you assign your best value? I can see myself taking an hour just to decide, tortured, cursing you guys for doing this, but loving it at the same time. Making a Wedding-Crashers-like speech and solution just for some fricken stats.

Once again, cheers to Morgenes. To a lot of people this is probably the most significant feature in years, though I'm glad the old option of "swearing profusely at Ginka for giving me this set of stats" is still available for us to tempt our fate. ;)
Title: Attributes
Post by: Dakurus on June 14, 2006, 07:34:00 PM
Speculation by the player base about the code calculation aside.
It prioritizes the importance of specific stats.
A HG is still going to be super strong, and lack agility.
You can still have all very good stats, or pretty poor ones.
But it should allow to you to emphasize, or demphasize something at least to an extent to help your character be more appropriate to the way you imagined it.
Title: Attributes
Post by: bloodfromstone on June 14, 2006, 07:35:35 PM
Ah, yes, I didn't even think about racial modifiers. Ignore me, MorganChaos!
Title: Attributes
Post by: Yokunama on June 14, 2006, 08:11:12 PM
Morgenes, Thanks.

Maybe we should ride your back like a monkey more often.
Yokunama jumps off Morgenes' back

[Note] Put 'your' in the place of the italic word Morgenes', if you are Morgenes
Title: Attributes
Post by: Fnord on June 14, 2006, 08:36:35 PM
Rock on. Another sweet upgrade!
Title: Re: Attributes
Post by: John on June 14, 2006, 09:09:19 PM
Quote from: "Sanvean"http://www.zalanthas.org/phpBB2/viewtopic.php?t=19678

Let's see a little love for the man who finally put in an idea we've been discussing for (literally) years and which people have requested over and over and over again. ;)
Weee! No longer will I have to make genericly muscled characters :D Although I had worked out ways to get around this (make really young or old chars) it was still annoying ;) So thanks Morgenes :D

Quote from: "Gaare"All warriors with high strenght, all magickers with high wisdom.. I know that's what it is on all most all RPG games, but.. I am not sure I will like it on ARM.
This simply won't be the case for me. I pity people that do allow their character options to be limited to such types. I always make my character before their class, and afterwards I decide which class best suits a character.

Quote from: "najdorf"since probably no one will invest on endurance.
Again I can promise you that I'll be the exception (most likely because I don't properly understand how the stats affect characters).
Title: Attributes
Post by: LauraMars on June 14, 2006, 10:41:53 PM
*flings panties at the stage*

SUCH A BIG FAN.
Title: Attributes
Post by: Twilight on June 14, 2006, 10:55:13 PM
I think it'll be a little more complex than anyone mentioned.  Different races have different ranges for the different stats, far as I can tell.  So an elf might have a range of 10 for wisdom, 8 for agility, 6 for strength and a halfgiant 5 for strength, 4 for wisdom, etc.  But I trust Morgenes did it so we don't have to worry about all that and can just put the stats the way we would hope them and push the big red button labeled "Do Not Push".
Title: Attributes
Post by: jstorrie on June 14, 2006, 10:59:13 PM
I am totally going to win the game now.
Title: Attributes
Post by: Angela Christine on June 15, 2006, 12:19:29 AM
Quote from: "Delirium"<3 for Morgenes


Yeah, less than three for Morgenes!  Erm . . . .   Yay Morgenes!
Title: Attributes
Post by: Jherlen on June 15, 2006, 12:24:24 AM
If there was going to be a way to let players set stats, I guess this is the best one. Thanks Morg.
Title: Attributes
Post by: Yokunama on June 15, 2006, 01:20:39 AM
Quote from: "Angela Christine"
Quote from: "Delirium"<3 for Morgenes


Yeah, less than three for Morgenes!  Erm . . . .   Yay Morgenes!

I was thinking the same thing.

(If <3Morgenes) {
enable select stats;
}
Title: Attributes
Post by: Irulan on June 15, 2006, 01:43:52 AM
Thanks Morgenes! You rock the house.

-Irulan
Title: Attributes
Post by: Akaramu on June 15, 2006, 03:13:03 AM
Can we still reroll once even with ordered stats? Or will one reroll be the advantage of the un-ordered approach?
Title: Attributes
Post by: ale six on June 15, 2006, 03:44:09 AM
http://www.zalanthas.org/phpBB2/viewtopic.php?t=19691
Title: Attributes
Post by: Akaramu on June 15, 2006, 04:45:05 AM
Have mercy with the blind!

Thanks  :wink: