http://www.zalanthas.org/phpBB2/viewtopic.php?t=19678
Let's see a little love for the man who finally put in an idea we've been discussing for (literally) years and which people have requested over and over and over again. ;)
I really really do not expect something like that to be changed. Maybe I am getting old and begin to dislike changes, but this seems to be very big one.
Even I complain about my stats not matching my PC's descs time to time, I am not sure how this will affect gameplay.
All warriors with high strenght, all magickers with high wisdom.. I know that's what it is on all most all RPG games, but.. I am not sure I will like it on ARM.
I wonder how staff decide to change it after years of discussion.
Well done :!: For my own selfish, you-changed-my-sdesc-at-*precisely*-the-right-moment reasons, you've been my coding hero for some time. But this will have a powerful, positive, and long-ranging impact on our shared world.
Thanks!!!
*hugs*
<3 for Morgenes
I have faith it was well thought out and will be a useful addition, though I was against it at the start. The rolls are weighted after they're ordered, so concerns of abusing it to minimize racial disadvantages should be moot.
I am, however, not intending to try it out for a long while yet!
It was decided to trust the players to create believable and varied characters. Our hope is that players will look at this as an opportunity to build the character they want and have it supported codedly in game. I hope to see quirky players, from the high endurance, low strength fighter, to the high wisdom, low agility thief. They all have their place in Armageddon, we're giving you the control to guide your character towards the path you planned.
This has been a continual evolution in the players showing us that you are ready to be trusted with code changes that can be abused (object drop descriptions, scribble, advanced emotes, command emotes, hemotes, semotes to name a few). We feel it is more important that you guys can build the character you want than to worry if it'll be abused. And again, as we've said many times before, in the long run, your attributes won't matter.
Thanks :) That'll be great.. That's what I've been bitching about the most for years.. Now I'll have to find something else, hrm..
I'm definitely going to make the low agility high wisdom thief.
I wish I could apply the switch to my current character. Hah!
this is good for one-case:
the poisoned weapons will become the new kings of world, since probably no one will invest on endurance.
you rock Morgenes 8)
to others:
Make a person not a player
With great powers there comes a great responsebillity (Spiderman) 8)
Quote from: "najdorf"this is good for one-case:
the poisoned weapons will become the new kings of world, since probably no one will invest on endurance.
Then you sure as hell underestimate endurance. It saves your life... besides, no-one chooses stats based on their OOC benefits, but too create your character in the way you want to create him.
that is what it must be, Ritley.
But after a year of time, the statistics will tell that stats are %90 chosen in the declinin order from wisdom to endurance.
Quote from: "Ritley"No-one chooses stats based on their OOC benefits.
...
rofl
If you say so friend.
Quote from: "Forest Junkie"
...
rofl
If you say so friend.
those who do..... will be killed quick and silently :twisted:
:P
I think stat ordering should be available once an account reaches 1 karma. That would reduce the number of people creating UBER strong DWARFS OF DOOM: OBJECTIVE: DeATH!!!!
Yah.. Where is the world heading to when dwarves are strong and sturdy? :roll:
Woohoo! High agility pansy warrior, here I come!
...well, sometime. I dont have the time to play anyway. :(
Thanks Morg. Don't listen to the naysayers, neither system is perfect. But this is all for the better.
Kudos Morg, but we are not FORCED to use the new stat system are we?
No, we can choose to opt out in chargen, Krath.
Quote from: "Delirium"No, we can choose to opt out in chargen, Krath.
Cool :twisted:
Quote from: "Gaare"All warriors with high strenght, all magickers with high wisdom.. I know that's what it is on all most all RPG games, but.. I am not sure I will like it on ARM.
Actually, it's an interesting change in the reverse sense. If you want to play that
really stupid half-giant, put wisdom at the bottom of the list, for instance.
I can't see using this change much. Maybe some character concept will call for it. If I'm creating a really tall, beefy human male, I'd more or less expect him to have higher than average strength regardless of his guild and maybe choose for that.
Weird old me will most likely be playing the agile shadies, strong warriors, tough rangers, and - you guessed it, the wise magickers. :P
That is awesome, we can choose random or to put them in order. Awesome! Can someone share the syntax of this?
Morgenes-
My socks have been literally rocked off.
Quote from: "Gaare"All warriors with high strenght, all magickers with high wisdom..
Take heart. Some of us have
NO idea what class should have high <insert appropriate attribute here>. I for one never really counted attributes for anything but -coded- progress, it didn't stop my warriors from getting cocky just because they had been alive and fighting for a year. My half-giant with the absolutely incredible wisdom was still reeeeaaaaaaaaaalllllly stupid (just an example).
Wait...I'm not sure I understand how this works. Someone explain?
Even if you're min/maxing to your very worst, you really shouldn't assume that each guild has an optimal set of stats. Depending on what skills you want to focus on, some statistics will be more useful than others. Don't just assume that a warrior's best skill is strength, or a mages best skill is wisdom.
-- X
:D :!:
This is going to be a very good thing, I think. Thanks for putting this in.
And Morgan, as I understand it, when you create a new character, you may arrange agility/endurance/strength/wisdom in order of preference. Then when you roll, the rolls will be ordered accordingly from high to low (and appropriately modified in the usual ways).
I very much like this change.
Thanks, Morgenes.
Thanks ever so much.
Quote from: "MorganChaos"Wait...I'm not sure I understand how this works. Someone explain?
I think the way it works is you select stat ordering at chargen. Like, say you pick strength, wisdom, agility, endurance as your order. Then it rolls as usual... If you had picked no ordering, you would have ended up with poor strength, good agility, average wisdom, and very good endurance. With the magic of stat ordering, this roll becomes very good strength, good wisdom, average agility, and poor endurance.
Also, I really like this addition.
Actually, it works more like this.
Using numbers, let's say you decided not to use stat ordering. Your race gets a +2 in str, a -1 in agi, and a +10 in wisdom. Your rolls were a 10, 12, 9, 8.
Your unordered character ends up with a 12 str, 11 agi, 19 wis, and 8 end, after all racial mods have been applied.
Taking the same character and the same roll, but assuming you asked for ordering, and your order was str, wisdom, agi, end, your character has 14 str, 8 agi, 20 wis, and 8 end.
Understand?
Your roll doesn't change, nor do your racial modifiers, and getting an AI in endurance doesn't mean you will have an AI in str just because you want that number there. It means that, BEFORE YOUR RACIAL MODIFIERS ARE ADDDED, you will take that 12 roll and put it in strength. Then, racial modifiers are added, after you have decided where you want your initial rolls to fall.
Big props to Morgenes. As someone who has seen this idea mentioned for many years, over and over again, it's good to see it implemented.
I think what we will see is two or three common ordering preferences for each guild, with a fourth "I think I know the hidden secret to this guild" rarer variant.
I think, ultimately, that this will be a lot more interesting than a fixed system. Which attribute DO you assign your best value? I can see myself taking an hour just to decide, tortured, cursing you guys for doing this, but loving it at the same time. Making a Wedding-Crashers-like speech and solution just for some fricken stats.
Once again, cheers to Morgenes. To a lot of people this is probably the most significant feature in years, though I'm glad the old option of "swearing profusely at Ginka for giving me this set of stats" is still available for us to tempt our fate. ;)
Speculation by the player base about the code calculation aside.
It prioritizes the importance of specific stats.
A HG is still going to be super strong, and lack agility.
You can still have all very good stats, or pretty poor ones.
But it should allow to you to emphasize, or demphasize something at least to an extent to help your character be more appropriate to the way you imagined it.
Ah, yes, I didn't even think about racial modifiers. Ignore me, MorganChaos!
Morgenes, Thanks.
Maybe we should ride your back like a monkey more often.
Yokunama jumps off Morgenes' back
[Note] Put 'your' in the place of the italic word Morgenes', if you are Morgenes
Rock on. Another sweet upgrade!
Quote from: "Sanvean"http://www.zalanthas.org/phpBB2/viewtopic.php?t=19678
Let's see a little love for the man who finally put in an idea we've been discussing for (literally) years and which people have requested over and over and over again. ;)
Weee! No longer will I have to make genericly muscled characters :D Although I had worked out ways to get around this (make really young or old chars) it was still annoying ;) So thanks Morgenes :D
Quote from: "Gaare"All warriors with high strenght, all magickers with high wisdom.. I know that's what it is on all most all RPG games, but.. I am not sure I will like it on ARM.
This simply won't be the case for me. I pity people that do allow their character options to be limited to such types. I always make my character before their class, and afterwards I decide which class best suits a character.
Quote from: "najdorf"since probably no one will invest on endurance.
Again I can promise you that I'll be the exception (most likely because I don't properly understand how the stats affect characters).
*flings panties at the stage*
SUCH A BIG FAN.
I think it'll be a little more complex than anyone mentioned. Different races have different ranges for the different stats, far as I can tell. So an elf might have a range of 10 for wisdom, 8 for agility, 6 for strength and a halfgiant 5 for strength, 4 for wisdom, etc. But I trust Morgenes did it so we don't have to worry about all that and can just put the stats the way we would hope them and push the big red button labeled "Do Not Push".
I am totally going to win the game now.
Quote from: "Delirium"<3 for Morgenes
Yeah, less than three for Morgenes! Erm . . . . Yay Morgenes!
If there was going to be a way to let players set stats, I guess this is the best one. Thanks Morg.
Quote from: "Angela Christine"Quote from: "Delirium"<3 for Morgenes
Yeah, less than three for Morgenes! Erm . . . . Yay Morgenes!
I was thinking the same thing.
(If <3Morgenes) {
enable select stats;
}
Thanks Morgenes! You rock the house.
-Irulan
Can we still reroll once even with ordered stats? Or will one reroll be the advantage of the un-ordered approach?
http://www.zalanthas.org/phpBB2/viewtopic.php?t=19691
Have mercy with the blind!
Thanks :wink: