Armageddon General Discussion Board

General => Code Discussion => Topic started by: theebie on June 08, 2006, 04:23:14 AM

Title: new skill: cover tracks
Post by: theebie on June 08, 2006, 04:23:14 AM
hi,

what about a skill: "cover tracks" that will allow ranger/people to
move without leaving tracks which could be found with "hunt"?


regards, theebie
Title: new skill: cover tracks
Post by: desert_spider_eater on June 08, 2006, 05:45:21 AM
I wholly endorse this idea on the grounds that it wouldn't be a skill, but a subset of the "hunt" skill.  Also, give it to anyone who has the hunt skill, e.g., Assassins.

- Marduk
Title: new skill: cover tracks
Post by: John on June 08, 2006, 06:34:57 AM
Actually I think it would be a whole new skill, and would either branch from hunt or sneak. Hunt you're an expert on tracks, sneak you're an expert on moving without disturbing the ground or making a sound. This would equally make sense on either (IMO).
Title: new skill: cover tracks
Post by: ThirdEye on June 08, 2006, 06:36:10 AM
Quote from: "John"Actually I think it would be a whole new skill, and would either branch from hunt or sneak. Hunt you're an expert on tracks, sneak you're an expert on moving without disturbing the ground or making a sound. This would equally make sense on either (IMO).

Seconded.
Title: Old idea
Post by: gfair on June 08, 2006, 06:39:43 AM
This has been suggested on more than one previous occasion as well. Good idea, but then there are a lot of good skill ideas, and lots of other ways you can lose someone tracking you without it.
Title: new skill: cover tracks
Post by: Anonymous on June 08, 2006, 09:36:16 AM
eh
Title: new skill: cover tracks
Post by: path on June 08, 2006, 01:11:40 PM
This is just such a cool idea.
Title: new skill: cover tracks
Post by: Xygax on June 08, 2006, 01:32:19 PM
While I like the idea, it's also worth mentioning that it is already pretty easy to codedly obscure tracks.

-- X
Title: new skill: cover tracks
Post by: Moofassa on June 08, 2006, 01:55:33 PM
Some guilds already have that skill..... Think about it.
Title: new skill: cover tracks
Post by: UnderSeven on June 08, 2006, 03:56:40 PM
I don't like this at all.

One there are ways to obscure tracks which just take a little bit of clever use of pre existing skills and commands.  Why do I like this better?  I appreciate that this game has intricacies and little things we can do that allow us to obtain other affects without those things being spelled out for us in help files or as coded skills.  

Two, I don't like this idea because it's not actually possible to not leave any sign while touching the ground via a coded skill.  What I mean is, say you are in a room full of sand and you can't use magick.  You don't want to leave tracks.  You could sweep the sand, walk in very careful patterns, all sorts of things, but no matter what you do, because YOU did them, ultimately you're still going to be trackable.

So I'd have to say I'm pretty staunchly opposed, though I do like to hear new ideas.
Title: new skill: cover tracks
Post by: Anarchy on June 08, 2006, 08:35:34 PM
There is already a way to cover your tracks.
Title: new skill: cover tracks
Post by: Anonymous on June 08, 2006, 09:05:04 PM
Yeah yeah.
Title: new skill: cover tracks
Post by: spawnloser on June 09, 2006, 07:02:34 AM
There is a way to cover your tracks already.  Think about it carefully and you can figure it out.
Title: new skill: cover tracks
Post by: Ritley on June 09, 2006, 07:12:06 AM
Yeah, there is already a way. Rangers also eventually get it...
Title: new skill: cover tracks
Post by: Xygax on June 09, 2006, 11:59:49 AM
Good point, Ritley.
Title: new skill: cover tracks
Post by: Ritley on June 09, 2006, 12:04:56 PM
Quote from: "Xygax"Good point, Ritley.



I know it was. I am R0x0r at good points.
Title: new skill: cover tracks
Post by: Kalden on June 09, 2006, 10:47:21 PM
Heh...sneak really does not count.

I wish I knew what this method was.
Title: new skill: cover tracks
Post by: Zhaky on June 10, 2006, 11:29:48 AM
you keep saying "there is a way" what way!? I wanna know, please.

I like the idea anyways. Maybe the better the hunter was at hunting the better the "cover track" skill should be?