Armageddon General Discussion Board

General => Code Discussion => Topic started by: Forty Winks on May 14, 2006, 01:53:24 PM

Title: Exempting emoting from lag when fighting.
Post by: Forty Winks on May 14, 2006, 01:53:24 PM
I figured keeping the combat lag from affecting your emoting during combat would better add to that experience, especially for warriors with all the kick/bash/disarming going on.

Either that, or allow you to emote while doing those actions.
Title: Exempting emoting from lag when fighting.
Post by: Larrath on May 14, 2006, 02:02:15 PM
Done and done.
It already exists.  Speech, look and thinking, too.
Title: Exempting emoting from lag when fighting.
Post by: WarriorPoet on May 14, 2006, 02:06:29 PM
This has been in for awhile, and was one of my favorite additions to the code. Makes for much nicer looking and fluid combat.

I would also like to be able to:

kick lord (stomping at his slipper-clad foot)

You aim a kick at the plump, squeeling noble, stomping at his slipper-clad foot.

-WP
Title: Exempting emoting from lag when fighting.
Post by: Hymwen on May 14, 2006, 03:32:36 PM
Custom emotes aren't affected by combat delays, but I think that the built-in ones ("wave man", "grin gith" etc.) are.
Title: Exempting emoting from lag when fighting.
Post by: jmordetsky on May 14, 2006, 11:38:12 PM
Quote from: "Hymwen"Custom emotes aren't affected by combat delays, but I think that the built-in ones ("wave man", "grin gith" etc.) are.

I didn't know we had built in emotes.
Title: Exempting emoting from lag when fighting.
Post by: Cale_Knight on May 14, 2006, 11:46:06 PM
Quote from: "jmordetsky"I didn't know we had built in emotes.

Just a tiny handful from the stock code. Most was taken out.
Title: Exempting emoting from lag when fighting.
Post by: Xygax on May 15, 2006, 12:00:10 AM
Yeah.  Adding the whole list of all the old diku stock emotes to the unlagged-commands list sounds boring. :)  You should just use emote, pemote, semote, etc. instead.

-- X
Title: Exempting emoting from lag when fighting.
Post by: MorganChaos on May 15, 2006, 06:05:02 PM
I was really happy when I realized than instead of emote smiles, I could type smile and recieve the same effect.
Title: Exempting emoting from lag when fighting.
Post by: Xygax on May 15, 2006, 06:14:05 PM
Morgan:  You can make "^smile$" in your mud client be a substitute for ":smiles" (okay) or even, "pemo ugly mug cracks into a wry, cruel grin." (good) or even have it randomly select from a list of 20 different pre-canned grin emotes. (way cool)

Or you could just type out a custom smile for every situation, which is the best.

-- X
Title: Exempting emoting from lag when fighting.
Post by: Maybe42or54 on May 15, 2006, 07:16:08 PM
Really now.. I could make a hundred different ways to smile!

Tell me how! I have Gmud. *twitches*
Title: Exempting emoting from lag when fighting.
Post by: Cyrian20 on May 16, 2006, 07:12:57 PM
Quote from: "Xygax"Morgan:  You can make "^smile$" in your mud client be a substitute for ":smiles" (okay) or even, "pemo ugly mug cracks into a wry, cruel grin." (good) or even have it randomly select from a list of 20 different pre-canned grin emotes. (way cool)

Or you could just type out a custom smile for every situation, which is the best.

-- X

Somoene should post a step by step of how to do this in g-mud for those of us that don't have a clue, but can learn if they have some examples to catch on from.
Title: Exempting emoting from lag when fighting.
Post by: Maybe42or54 on May 16, 2006, 07:18:20 PM
I'd like it so invalid commands didn't have lag on them.

Kill Ant

The other person kills the ant, beheading it!

There's noone here like that.

(lag)

mount