Armageddon General Discussion Board

General => Code Discussion => Topic started by: jmordetsky on May 05, 2006, 11:53:55 PM

Title: throw knife bottle
Post by: jmordetsky on May 05, 2006, 11:53:55 PM
I'd like to be able to practice throw on random objects.

Anyone else have thoughts?
Title: throw knife bottle
Post by: Maybe42or54 on May 05, 2006, 11:57:22 PM
Awesome, as long as archery gets it also.
Title: throw knife bottle
Post by: Tamarin on May 05, 2006, 11:59:17 PM
>throw knife ritley
Title: throw knife bottle
Post by: Anonymous on May 06, 2006, 12:12:23 AM
Yes, I'd like to see this.

It would have being useful to me in some situations my previous characters found themselves in (I was disappointed when the MUD informed me that I couldn't throw knives at a dartboard with my buddies).
Title: throw knife bottle
Post by: cyberpatrol_735 on May 06, 2006, 12:44:38 AM
Quote from: "jmordetsky"I'd like to be able to practice throw on random objects.
Quote from: "Tamarin">throw knife ritley


*stifles a laugh*

That's so mean it's almost funny, heh.. this would be cool, but this is already in game... a game of darts, anyone?
Title: throw knife bottle
Post by: LauraMars on May 06, 2006, 03:35:34 AM
Due to the insane and awesome damage amounts that the throw skill is eventually capable of, I doubt we'll see this in place, even though...it would be cool.  Same reason you can't shoot arrows at cacti out in the desert.
Title: throw knife bottle
Post by: Ritley on May 06, 2006, 07:32:15 AM
I like this idea. It doesn't have to have a skill increase when you do so, but could just be used to play games, and stuff.

Quotethrow knife ritley

emote falls over, brains leaking out of his head.
Title: throw knife bottle
Post by: John on May 06, 2006, 07:48:31 AM
Dude! Tamarin has maxxed out her throw skill!
Title: throw knife bottle
Post by: Ritley on May 06, 2006, 07:57:56 AM
Quote from: "John"Dude! Tamarin has maxxed out her throw skill!

Oh...

emote falls backwards, slamming to the floor, his head falling down a dune, leaving the dune red, as it trails of blood.

Is that better?
Title: throw knife bottle
Post by: Cenghiz on May 06, 2006, 07:59:32 AM
I believe -and it's totally subjective, I have no evidence at all- playing darts make you good at... playing darts. I loved when I found out even characters with no throw skill at all could get good at playing darts.

But I wouldn't say no to target practising with both 'throw' and 'archery', even a 'practise throw/archery' command which you need to RP out. When the playerbase seems to have stopped twinking, I'm sure they'll be added already.

I don't think training your coded skills is not RP. Half of my gemmed mages had 'practise sessions' where I would emote and cast, emote and cast, emote and cast, cast,cast.... till I failed, then stop and think what I have done wrong to slur the third word or botch the sign I draw to the air with my left hand's index finger and try to correct it. They worked to 'get good', they got good codewise and they were still in character.

So after not managing to pierce through the soft skin of a jozhal with his seventh arrow, hunter joe could/should think he should up his skill in archery and strengthen his arms first. He may do push-ups for half-an-hour every day followed by firing arrows at some old backpack/shabby basket he found in outdoors. I'm positive sending the logs would mean already a skill rise after some time. Still I won't say 'no' to a coded mean to practise them either. I will pay no attention to people yelling "No no no OMG it'll be twinked!".. We have 'teach', 'nil' and sparring dummies.

Note: It won't affect me at all I believe. I gave up rangers for the time being because I found out playing shady types and merchants are closer to the fun I want. I only play merchants, shadies and mages now, who already have ways to up their coded skills with ease. But still, I would like to see someone training archery in the open with my invis mage and watch his emoting with a smile on my character's face, maybe even warn him about a beetle approaching: "Someone tells you, his voice hushed and distant: 'A beetle is approaching to the west, hunter. Shall I push him away so it does not interrupt your training? His citizens need better hunters and more meat.'."
Title: throw knife bottle
Post by: Tamarin on May 06, 2006, 10:59:48 AM
Quote from: "John"Dude! Tamarin has maxxed out her throw skill!

*cough*

His throw skill.

*cough*
Title: throw knife bottle
Post by: Majikal on May 06, 2006, 08:27:33 PM
Always assumed you were a girl too tamarin lol. It's the name.
Title: throw knife bottle
Post by: LauraMars on May 06, 2006, 08:44:45 PM
Tamarin is a man.  Not only is Tamarin a man, he's also THE man.

*gleefully continues derail*
Title: throw knife bottle
Post by: cyberpatrol_735 on May 06, 2006, 10:35:39 PM
Quote from: "LauraMars"Tamarin is a man.  Not only is Tamarin a man, he's also THE man.

*gleefully continues derail*

You're a sick man Tamarin.. Lauramars is Hawt -shrug- I don't know, but that's the general consensus.


Anyway, throw is pretty hard to work on from what I've learned IG, there's not a whole lot of ways to practice it.
Title: throw knife bottle
Post by: Ava on May 07, 2006, 02:04:41 AM
Quote from: "LauraMars"Due to the insane and awesome damage amounts that the throw skill is eventually capable of, I doubt we'll see this in place, even though...it would be cool.  Same reason you can't shoot arrows at cacti out in the desert.
Maybe throw is too powerful, then?  In real life, I would imagine that the "throw skill" can be highly effective at short range against an unarmored opponent, but is quickly defeated when you start layering on chitin--far more quickly than archery.

It really does seem ridiculous to me that you can't easily practice throwing stuff (knives, spears) at other stuff (bottles, tables, dartboards), though.  If the solution requires unrealism, the problem most likely contains unrealism, too.
Title: throw knife bottle
Post by: HTX on May 07, 2006, 06:09:59 AM
Quote from: "LauraMars"Due to the insane and awesome damage amounts that the throw skill is eventually capable of, I doubt we'll see this in place, even though...it would be cool.

If it only raised your throwing skill fractionally (like with darts I believe?), and if a limit is placed on how much you can increase your skill before you have to start throwing knives at living things to increase it further, perhaps that would help prevent twinking?

Implimenting this won't make much more opportunities to twink up your skills.
Title: throw knife bottle
Post by: John on May 07, 2006, 06:24:18 AM
There are coded items that allow you to shoot at them, for those of you who are clannies and want to organize it with your clan. For other people, well you COULD buy the items and go practice your skills elsehwere. I don't know for certain if you can "throw" stuff at the special items, or if you can only "shoot" stuff at it.

But I personally would prefer that the code be made so you can shoot/throw at anything.
Title: throw knife bottle
Post by: Jooce on May 08, 2006, 06:22:10 PM
Quote from: "HTX"
If it only raised your throwing skill fractionally (like with darts I believe?), and if a limit is placed on how much you can increase your skill before you have to start throwing knives at living things to increase it further, perhaps that would help prevent twinking?

Implimenting this won't make much more opportunities to twink up your skills.

That would be good. Even if you know how to aim, you have to know WHERE to aim to kill a creature, especially an armored one.