Armageddon General Discussion Board

General => Code Discussion => Topic started by: Manhattan on April 28, 2006, 02:07:25 AM

Title: skinning
Post by: Manhattan on April 28, 2006, 02:07:25 AM
how about time lags for skinning, eh? eh?
it's kind of unrealistic to peel that hide off, chop that leg off, remove the horns, and seperate the teeth all in under a second....
Title: skinning
Post by: John on April 28, 2006, 02:31:11 AM
Agreed.
Title: skinning
Post by: jcarter on April 28, 2006, 03:05:12 AM
I never really thought about it, but I never really saw it as that big of an issue.
Title: skinning
Post by: Ghost on April 28, 2006, 05:50:17 AM
I actually suggested skinning to be like crafting.

>skin body

>You beging skinning...

and after a while you would get your result lying on yhe ground before you.
Title: skinning
Post by: bloodfromstone on April 28, 2006, 06:08:50 AM
Yeah. It'd be nice for it to work in sections.
You begin skinning...
...
You carefully carve the meat away from the fat guy's thigh.
...
You scalp the fat guy, cutting away a section of matted hair.
...
...
...
You spill the fat guy's cellulite, collecting it in a pile.

You find the rest of the fat guy's body unworkable. (or something along these lines to let people know that they're finished skinning).

Then again, I really have no trouble with how it works now. I doubt very many people just skin;get meat;get scalp;get cellulite;mount kank, and those that do, a delay won't really change anything for them.
Title: skinning
Post by: Hymwen on April 28, 2006, 08:25:34 AM
That's gross!

But yeah, not a bad idea in itself, but I can see it being pretty low on the priority list. First of all, most people (should) RP out skinning rather than just skin body/get all/scoot, and even if they don't, they don't really get much of a coded advantage from not having to wait a little bit. Unless you do something crazy like stop to skin a corpse in the middle of being chased by angry gith.
Title: skinning
Post by: Kalden on April 28, 2006, 06:29:33 PM
Time spent skinning is time spent vulnerable. There should be a delay.

EDIT: I'd prefer a craft-like delay. It should be breakable. That way, if I attack you while you've got your skinning knife out, you can immediately draw your sword.
Title: skinning
Post by: Resurrect on April 28, 2006, 06:40:31 PM
I'll agree with that. A delay wouldn't be bad as long as it would be breakable by any command or removing the skinning knife from your primary or secondary hand. It'd buy time for a hidden attacker to actually strike when the skinner's guard is down.
Title: skinning
Post by: The7DeadlyVenomz on April 28, 2006, 07:01:14 PM
I'd actually prefer the lag to allow portions of the animal to be carved off.

Say, for instance, you skin a scrab.

You begin to skin a dead scrab.

You carve the shell from it.

You cuts its eyes out.

You slickly detach its genitals.


Anywhere in there, you could cease skinning and leave behind the half-harvested body of a scrab.
Title: skinning
Post by: John on April 28, 2006, 07:04:53 PM
That would be cool 7DV, but a lot more work then a simple delay.
Title: skinning
Post by: X-D on April 28, 2006, 08:19:35 PM
Don't know, I'm not much a fan of delay on skinning.

As it stands now, most people, including myself spend time before and normaly after on emotes to skinning. This is the player imposing a delay as it would be instead of the code (I am normaly not in favor of code enforcement unless it is an issue such as combat skills without delays...See gate guards, walk in with spice sometime in nak.)

If a coded delay was imposed, I can tell you, I would simply pick up the corpse(s) and take them with me so I can skin them in safety later, Probly in private so most likley without much in the way of a skinning emote.

I do like 7DV idea though, since I think it would actually allow more emoting and hence more player made delays.

In the end, I think, for the most part, only weak races/pc's would be penalized with a delay to skinning.
Title: skinning
Post by: amoeba on April 28, 2006, 08:36:19 PM
While 7DV's idea sounds interesting, it is a bit problamatic unless you simply allow the code to do all the work.

Take the following example.


em takes ~knife and thrusts it into the belly of ~body
You begin to skin a dead scrab.

em cuts away at the antenna of ~body
You carve the shell from it.

think No, thats not right.

em cuts deftly at the crotch area of ~body
You cuts its eyes out.

think Shit, definetly not right.

em cuts along the jawline of ~body
You slickly detach its genitals.

think Well crap, I need to stop using so much spice before hunting.
Title: skinning
Post by: Ghost on April 29, 2006, 05:03:31 AM
Quote from: "X-D"If a coded delay was imposed, I can tell you, I would simply pick up the corpse(s) and take them with me so I can skin them in safety later, Probly in private so most likley without much in the way of a skinning emote.

Actually that would be realistic to drag corpses somewhere safe before you start working on them.  Though as we know, corpses would cause a lot of encumbrance on your shoulders and would still leave you prone in the desert for just carrying them.
Title: skinning
Post by: The7DeadlyVenomz on April 29, 2006, 07:51:14 AM
Even better, then....

>skin scrab
You could harvest a shell, genitals, and a pair of eyes from the corpse of a scrab.

>skin scrab genitals
You cut the genitals from a scrab.

skin scrab shell
You manage to break the shell while harvesting it.


No delay, but targetable products?
Title: skinning
Post by: spawnloser on April 29, 2006, 08:54:21 AM
Why not make 'skinning' a real craft skill?> craft corpse
You could craft that into a shell, head, legs and antenna

> craft corpse into a shell, head, legs and antenna
Blood and gore spray as you begin working.
Title: skinning
Post by: Ghost on April 29, 2006, 08:56:25 AM
Quote from: "spawnloser"Why not make 'skinning' a real craft skill?

But then we will have to actually pick up the corpse.
Title: skinning
Post by: WWYD on April 29, 2006, 09:36:36 AM
I like 7's idea best, personally..

QuoteYour slash wounds the afafasdfasf-scrab, killing it!
em lets out a long-drawn sigh, sheathing ~sword and ~blade into ~belt.

sheath sword
sheath blade

l
Some Place {NEWS}
It's some place.
The body of afafafas-scrab lies here on some random place.

em reaches a hand into ~belt, snapping a clasp open and pulling out ~knife.
get knife belt

wield knife

em turns to face ~scrab, kneeling by the body.

skin scrab

You could cut off the shell.
You could cut off the head.
You could cut off the legs.
You could cut off the antenna.
You could remove it's gentials.

skin scrab shell

You begin cutting away at the shell of afsgasdgsdg-scrab.

{15-30 seconds later..maybe more.}

You cut loose the shell from the afasfasfasfas-scrab's body, placing it aside.

Some Place {NEWS}
It's some place.
The body of afafafas-scrab lies here on some random place.
A scrab-shell lies here on some place.

skin scrab

You could cut off the head.
You could cut off the legs.
You could cut off the antenna.
You could remove it's gentials.
Title: skinning
Post by: X-D on April 29, 2006, 10:32:25 AM
get corpse
mount
pack corpse

Thats what inix are for.

Also, strong races can carry a suprising amount without being encumbered.

But yes, It is more realistic to go to safety.

But all I'm saying is some races/pc's would be penalized and some would not.
Title: skinning
Post by: amoeba on April 29, 2006, 01:43:20 PM
Duh too early in the morning... ignore me.
Title: skinning
Post by: Tuannon on April 29, 2006, 11:22:05 PM
Perhaps even skin for speed, thorough or whatever.

skin body carefully

<longest delay>

<best chance of more items>

skin body hastily

<shortest delay>

<best chance of wrecking the corpse>

skin body

<joe standard>

Also as an addition to .. hmm whoever.. I think 7DV who was talking about parts. The code may support location checks on the creature at hand? Also using the 'cease' command should stop the process where it is.

Long story short, I would have to have a better grasp of the skill code before I could offer anything more concrete. But I like the idea of a delay on skin in return for some variation.
Title: Re: skinning
Post by: Chettaman on July 28, 2011, 03:44:11 PM
>Skin critter
You begin skinning a big ole critter.
Very old. But I like this idea. Delay to skinning would make my day. It's a pet peave of mine for someone to skin something in front of me... period. I get real nervous 'cus I think they're not going to emote. When they do I feel better.

Also... how would I use the request tool to make an actual request like this, or suggestion?
"Suggestion or idea" under "GDB"?
Title: Re: skinning
Post by: Nyr on July 28, 2011, 04:13:10 PM
Use the idea command in-game.  The stuff Tuannon suggests has been mentioned for Arm Reborn, for what it's worth.
Title: Re: skinning
Post by: Bacon on July 28, 2011, 04:49:28 PM
Quote from: Chettaman on July 28, 2011, 03:44:11 PM
>Skin critter
You begin skinning a big ole critter.
Very old. But I like this idea. Delay to skinning would make my day. It's a pet peave of mine for someone to skin something in front of me... period. I get real nervous 'cus I think they're not going to emote. When they do I feel better.

Also... how would I use the request tool to make an actual request like this, or suggestion?
"Suggestion or idea" under "GDB"?


I don't think adding more delay is going to make someone who doesn't emote it start emoting it out. I emote to some degree when skinning most of the time. Sometimes in more detail, sometimes in less, adding more delay to it would actually make me get bored with it over and over again must faster and I'd probably start throwing in emotes for it less and less out of irritation over yet another delay to have to sit through. As it is, alot of delays for things I can type out in detail faster than the delay lasts and I'm annoyed by being forced to continue sitting through a delay longer after having described my actions. Sometimes, I start an action with a delay, if I'm not bored with it, throw out some emotes, then flip over to my browser and read the gdb, check email, Facebook, chat on im or stare at the tv while sitting through a delay on arm. Delays are encouraging me -not- to have my full attention on the game. I notice others are idling more and more now days and I think they might be doing the same thing as me.
Title: Re: skinning
Post by: Majikal on July 28, 2011, 06:28:52 PM
Quote from: Kalden on April 28, 2006, 06:29:33 PM
Time spent skinning is time spent vulnerable. There should be a delay.

EDIT: I'd prefer a craft-like delay. It should be breakable. That way, if I attack you while you've got your skinning knife out, you can immediately draw your sword.
Title: Re: skinning
Post by: musashi on July 28, 2011, 07:52:34 PM
Quote from: Majikal on July 28, 2011, 06:28:52 PM
Quote from: Kalden on April 28, 2006, 06:29:33 PM
Time spent skinning is time spent vulnerable. There should be a delay.

EDIT: I'd prefer a craft-like delay. It should be breakable. That way, if I attack you while you've got your skinning knife out, you can immediately draw your sword.

+2
Title: Re: skinning
Post by: MeTekillot on July 28, 2011, 11:30:59 PM
i too play rangers so that i can spend time sitting in one spot while i wait on a skinning delay
Title: Re: skinning
Post by: Zharal on July 29, 2011, 12:55:26 AM
personally the way I see it is its up to you the player to emote out how and to what degree you skin with. I emote most of the time and id sudgest others to do the same. one it will kill the llag time and second it just looks good.  When I play a ranger I go into alot of detail when it comes to tanning.. theres so many ways to tan hides you be surprized.  And as far as I know skin is a skill.. Krath knows I miss it when in a role with out the skill..  my two cid
Title: Re: skinning
Post by: Synthesis on July 30, 2011, 01:08:31 PM
When I skin stuff, I usually just set my ldesc and then wait for 3-4 minutes before I actually skin it.  Sometimes I'm in a hurry and do it quickly, but you all can deal with that.
Title: Re: skinning
Post by: Cind on July 30, 2011, 07:31:03 PM
i like being bad at skinning so i can

>emote takes a battleaxe and hacks wildly and repeatedly at the shell of a scrab with an expectant look on her face.


or something of that nature.
Title: Re: skinning
Post by: HTX on August 05, 2011, 04:55:10 PM
Quote from: MeTekillot on July 28, 2011, 11:30:59 PM
i too play rangers so that i can spend time sitting in one spot while i wait on a skinning delay

I don't know why a slightly more realistic yet not gameplay-shattering compromise can't be found.

Ya know... something between a realistic 20 minute delay and the current situation where I frequently see people skin animals where they drop within a few seconds and maybe a meagre emote.

Of course there's a lot of other things which is wonky about the skinning system, like been unable to get a single chunk of meat from an enormous mekillot carcass if you fail your skinning attempt. The whole thing needs to be overhauled if you ask me.
Title: Re: skinning
Post by: Kismetic on August 05, 2011, 05:50:28 PM
Delay this skill, please.

I feel like doing this (http://tvtropes.org/pmwiki/pmwiki.php/Main/FacePalm) every time I see "homeboy skins x8," but I don't wanna have to be this (http://tvmedia.ign.com/tv/image/article/100/1007517/the_simpsons_comic_book_guy_as_2flash_1248576995.jpg) guy and report it.
Title: Re: skinning
Post by: Chettaman on August 07, 2011, 11:11:25 AM
Quote from: Zharal on July 29, 2011, 12:55:26 AM
personally the way I see it is its up to you the player to emote out how and to what degree you skin with. I emote most of the time and id sudgest others to do the same. one it will kill the llag time and second it just looks good.  When I play a ranger I go into alot of detail when it comes to tanning.. theres so many ways to tan hides you be surprized.  And as far as I know skin is a skill.. Krath knows I miss it when in a role with out the skill..  my two cid
It takes a lot of responsibility not to be a douche. I'm going to start doing what synth does. I did for a while, but I -am- going to do it now.

>emote like some sort of skinning contraption, @me skins every did critter in his immidiate vacinty.
>skin body
>skin body
>skin body
>skin body
>skin body
>skin body
>take all
>put all bag
>mount
>pack bag

because it does erk me to see this.
Title: Re: skinning
Post by: Cind on August 08, 2011, 06:00:18 AM
i wish you could skin people.
Title: Re: skinning
Post by: Kol on August 08, 2011, 09:01:43 AM
Quote from: Nyr on July 28, 2011, 04:13:10 PM
The stuff Tuannon suggests has been mentioned for Arm Reborn, for what it's worth.

This get's me wet...