Armageddon General Discussion Board

General => Code Discussion => Topic started by: Arbonne on April 26, 2006, 07:03:50 PM

Title: Using Tuluk to its fullest.
Post by: Arbonne on April 26, 2006, 07:03:50 PM
Well, in a sense. It seems there's an entire section of Tuluk (north of Road of Merchants, east of Friel's Plaza) that doesn't have any function other than make the trip around it longer. What do people think of making this area similar to the commoner place in Tuluk's southwest district, adding a few alleys and individual stalls? And other ideas for uses of this place, if it isn't being used currently?
Title: Using Tuluk to its fullest.
Post by: John on April 26, 2006, 07:14:53 PM
The thing I love about Tuluk is there's so much space, that any player can try to add something in the game, and it's a bit easier to do then in Allanak. As such, I don't think we really need to add anything just for the sake of adding something. Let the players do it as they need.