Armageddon General Discussion Board

General => Code Discussion => Topic started by: Maybe42or54 on April 23, 2006, 10:36:05 PM

Title: Rescue skrewed attacker
Post by: Maybe42or54 on April 23, 2006, 10:36:05 PM
My idea is a simple one, when you get skilled enough at rescueing anyone, you can target who you want to rescue them from. Why? Because there are just times when you don't want to pull all 10 guys off the noble and die instantly. You only want to pick the little one off that is hanging around the back. Not the Mul and all nine people assisting it.

The noble is here, fighting the burly, buff mul.
The burly, buff mul is here, fighting the noble.
The dull black scorpion is here, fighting the noble.
The shrimpy, pale man is here, fighting the noble.
The big, bad-ass bynner is here, fighting the burly, buff mul.
The built half giant is here, fighting the burly, buff mul.
The lanky armed gith is here, fighting the noble.
The twitching gemmer is here, fighting the noble.


rescue noble shrimpy
You heroically get the attention from the shrimpy, pale man.
You bludgeon the shrimpy, pale man, breaking his skull.
Title: Rescue skrewed attacker
Post by: The7DeadlyVenomz on April 23, 2006, 10:36:49 PM
Yessir. I like that.
Title: Rescue skrewed attacker
Post by: jhunter on April 23, 2006, 10:43:32 PM
Yeah, I think this is a good idea.
Title: Rescue skrewed attacker
Post by: Tamarin on April 23, 2006, 11:45:48 PM
Oh....yes.  Absolutely you should.
Title: Rescue skrewed attacker
Post by: Seeker on April 23, 2006, 11:50:14 PM
I'd like to see this improvement also.
Title: Rescue skrewed attacker
Post by: Tuannon on April 24, 2006, 12:34:07 AM
As the one likely to be playing the shrimpy guy, this sucks.

Otherwise, yeah.. good ideas.. something of an assist rolloff or some such?
Title: Rescue skrewed attacker
Post by: FightClub on April 24, 2006, 07:47:05 AM
Or maybe we should just look at Harshlands for once, and do what they do -- It is more logical to draw one person at a time then it is 40 anway.  How do you play distracting them, smashing your greatsword into the ground and doing an earthquake? I mean c'mon!
Title: Rescue skrewed attacker
Post by: Ghost on April 24, 2006, 07:51:59 AM
Quote from: "FightClub"Or maybe we should just look at Harshlands for once, and do what they do -- It is more logical to draw one person at a time then it is 40 anway.  How do you play distracting them, smashing your greatsword into the ground and doing an earthquake? I mean c'mon!

But when you rescue, you only rescue for one person anyway, not all.  Does not it work so anyway?
Title: Rescue skrewed attacker
Post by: ibusoe on April 24, 2006, 07:53:25 AM
Awesome idea.

Edited to add:  And your example was hilarious.
Title: Rescue skrewed attacker
Post by: The7DeadlyVenomz on April 24, 2006, 08:38:02 AM
I think the most important feature of this idea is the ability to choose the person you pull off. If Ken is fighting three gith and a mul and I know he can't handle the mul but he can handle the gith, I should be able to at least try to pull the mul off of him instead of the gith.
Title: Rescue skrewed attacker
Post by: Ghost on April 24, 2006, 09:10:29 AM
Quote from: "The7DeadlyVenomz"I think the most important feature of this idea is the ability to choose the person you pull off. If Ken is fighting three gith and a mul and I know he can't handle the mul but he can handle the gith, I should be able to at least try to pull the mul off of him instead of the gith.

In that case, yes, it does sound totally reasonable and a good idea.
Title: Rescue skrewed attacker
Post by: spawnloser on April 24, 2006, 07:46:54 PM
I support this idea wholeheartedly.
Title: Rescue skrewed attacker
Post by: Folker on April 24, 2006, 10:09:50 PM
What kind of a noble is capable of surviving that many people attacking him longer then a person can type "rescue noble shrimpy" huh, huh, huh?


Otherwise ... I dont really have any feelings about it, for I cant even imagine the experience, but .... I dont see any negative sides to it. It actually allows one to play a cowardly bodyguard


A black beetle is here, fighting the noble
A grey-shelled scrab is here, fighting the noble
A cute tiny jozhal is here, fighting the noble.


rescue noble .... jozhal

Think Uhh, yeah. I'm helping, I deserve the food that noble WAS putting on my table.
Title: Rescue skrewed attacker
Post by: Morgenes on April 24, 2006, 10:10:31 PM
This will be in next reboot.
Title: Rescue skrewed attacker
Post by: Maybe42or54 on April 24, 2006, 10:11:17 PM
*dies*

And it isn't from you stopping the jozhal from killing me, folker.
Title: Rescue skrewed attacker
Post by: Aldiel on April 24, 2006, 10:14:49 PM
Wicked.  Thank Morgenes!  Will it be as a branching skill, or just possible period?
Title: Rescue skrewed attacker
Post by: Morgenes on April 24, 2006, 10:22:21 PM
Quote from: "Aldiel"Wicked.  Thank Morgenes!  Will it be as a branching skill, or just possible period?

Only skilled rescuerers will be able to do this.   If you specify who to rescue them from but don't have the skill, you'll still rescue them, just not necessarily from whom you specified.

Clear?
Title: Rescue skrewed attacker
Post by: John on April 24, 2006, 10:23:19 PM
Quote from: "Morgenes"This will be in next reboot.
Wow, thanks Morgenes.
Title: Rescue skrewed attacker
Post by: Morgenes on April 24, 2006, 10:24:06 PM
Quote from: "John"Wow, thanks Morgenes.

The rescue helpfile will be updated.
Title: Rescue skrewed attacker
Post by: Seeker on April 24, 2006, 10:42:30 PM
Thank you.... yet again.


Seeker
Title: Rescue skrewed attacker
Post by: FightClub on April 25, 2006, 05:17:33 AM
*was all :arrow: -ME-*

Yep, thank me my people, me me me me, never possible without me, and Morg -- well he just does the paperwork, I turn it in.  :twisted:
Title: Rescue skrewed attacker
Post by: Fnord on April 25, 2006, 11:47:11 AM
Quote from: "Morgenes"This will be in next reboot.

Man, waste no time! Awesome!
Title: Rescue skrewed attacker
Post by: Morgenes on April 26, 2006, 08:57:55 PM
Quote from: "Morgenes"The rescue helpfile will be updated.

The rescue helpfile has been updated.
Title: Rescue skrewed attacker
Post by: SpyGuy on April 27, 2006, 04:04:00 AM
Maybe, I was thinking about this and it's amazing, I feel this changes combat tactics so much more than even adding stamina to kick/bash/etc.  This really could change how large groups in game fight.  And thanks to you Morg for implementing this so fast.

Also could you update this on staff announcements or the recent news deal?  I had sort of ignored this thread and was really amazed to find out this got implemented so fast.  Kudos.
Title: Rescue skrewed attacker
Post by: DorianGarrick on April 27, 2006, 04:08:49 AM
Quote from: "Morgenes"This will be in next reboot.

That's simply hot.  8)
Title: Rescue skrewed attacker
Post by: Folker on April 27, 2006, 10:45:09 AM
Okey, this is getting uncomfortable. I'll be more careful about posting whacky suggestions from now on, they might ... end up implimented. :)
Title: Rescue skrewed attacker
Post by: ibusoe on April 27, 2006, 11:31:52 AM
Wowey wow wow wow!

Jeez, the coding team is ON FIRE!!!
Title: Rescue skrewed attacker
Post by: Cyrian20 on April 27, 2006, 06:04:53 PM
Quote from: "FightClub"Or maybe we should just look at Harshlands for once, and do what they do -- It is more logical to draw one person at a time then it is 40 anway.  How do you play distracting them, smashing your greatsword into the ground and doing an earthquake? I mean c'mon!

going to derail since the imm's have once again quickly worked to add a good idea. That being said watch for my character to do this... right before Halaster appears armed with two chrome nines to kill me.
Title: Rescue skrewed attacker
Post by: Morgenes on April 27, 2006, 07:40:05 PM
Quote from: "FightClub"Or maybe we should just look at Harshlands for once, and do what they do -- It is more logical to draw one person at a time then it is 40 anway.  How do you play distracting them, smashing your greatsword into the ground and doing an earthquake? I mean c'mon!

FWIW, rescue has always pulled one attacker at a time.
Title: Rescue skrewed attacker
Post by: Armaddict on May 08, 2006, 06:47:44 PM
Thought of another modification to rescue that could be useful, wanted to see if you guys agreed.

What about 'rescue <target> <number of attacker>'

As in if there are 3 people attacking one person, and you typed 'rescue buddy 2', you would try to pull the 'second' attacker off.

If someone is getting attacked by 1 person, and you typed 'rescue buddy 2', it would return 'They don't have a second attacker.'