Armageddon General Discussion Board

General => Code Discussion => Topic started by: Seeker on April 19, 2006, 10:10:27 AM

Title: Targetted emotes
Post by: Seeker on April 19, 2006, 10:10:27 AM
Because things are sooo cool lately with the new work on the emote system, I thought I'd throw out one more idea for consideration.

Targetted emotes.  temote.

temote slender with a quick annoyed shift of his eyes, @ taps his boot THREE times against ^slender chairleg under ~table.

This would be detectable to observant others just like a hemote, except the target of the emote would -always- succeed in noticing.

Ideas, comments?


Seeker
Title: Targetted emotes
Post by: The7DeadlyVenomz on April 19, 2006, 10:12:32 AM
I don't know. That's new code. I think it would be bad.

Just being sarcastic. I like it.
Title: Targetted emotes
Post by: Larrath on April 19, 2006, 10:20:43 AM
I worry that people would go out of line with those emotes and make unnoticeable emotes that should be noticeable.

On the other hand, this could allow people to flash signs and motion at people for their gang members.

I'm torn in the middle on this, I don't want to see people starting to flash overly complex gestures that only one or two PCs in the room could see.
Title: Targetted emotes
Post by: Seeker on April 19, 2006, 10:51:04 AM
I thought about that, too.  Undeniably, it could be used inappropriately, but really not moreso than any other type of emote.  

:in his unconscious twitching, @ rolls over on his side, the vial of smelling salts rattling noisily against some other gear in ~pack.

It could be more likely to bring such communication from the Unseen Way into some subtle observeable physical actions.

It still interests me, and hey, it allows PCs to play footsie under the table.


Seeker
Title: Targetted emotes
Post by: Tamarin on April 19, 2006, 11:11:44 AM
Part of me likes this, and the other part says that if you want to flash secret signals to one another, to just watch each other.  I don't know.  I'll wait for staff judgement on this one.
Title: Re: Targetted emotes
Post by: Yokunama on April 19, 2006, 11:13:36 AM
Quote from: "Seeker"Because things are sooo cool lately with the new work on the emote system, I thought I'd throw out one more idea for consideration.

Targetted emotes.  temote.

temote slender with a quick annoyed shift of his eyes, @ taps his boot THREE times against ^slender chairleg under ~table.

This would be detectable to observant others just like a hemote, except the target of the emote would -always- succeed in noticing.

Ideas, comments?


Seeker

Eh? Isn't this the same thing as a normal emote?
Title: Targetted emotes
Post by: Tamarin on April 19, 2006, 11:15:08 AM
No it's not at all the same as a normal emote.  It's a normal emote to the sender and the target only.  To everyone else, it's a hemote.  It splits the emote into a dual-function echo, if that makes any sense.
Title: Targetted emotes
Post by: Yokunama on April 19, 2006, 11:24:50 AM
Quote from: "Tamarin"No it's not at all the same as a normal emote.  It's a normal emote to the sender and the target only.  To everyone else, it's a hemote.  It splits the emote into a dual-function echo, if that makes any sense.

Really, signals are not suppose to be 'hidden gestures'. :wink:
Title: Targetted emotes
Post by: Tamarin on April 19, 2006, 11:33:25 AM
Well that's your opinion, but Seeker is saying that they should be.  That's why I'm really on the fence about this idea.
Title: Targetted emotes
Post by: Marauder Moe on April 19, 2006, 11:40:41 AM
Idea: if you wish to do hidden gestures, watch eachother and use hemote.
Title: Targetted emotes
Post by: Lazloth on April 19, 2006, 11:44:48 AM
Quote from: "Marauder Moe"Idea: if you wish to do hidden gestures, watch eachother and use hemote.
And what if there are more than two people involved?
Title: Targetted emotes
Post by: Yokunama on April 19, 2006, 11:44:51 AM
Quote from: "Tamarin"Well that's your opinion, but Seeker is saying that they should be.  That's why I'm really on the fence about this idea.

Quote from: "http://www.google.com/search?hl=en&lr=&ie=ISO-8859-1&q=define%3A+hidden"concealed: not accessible to view
designed to elude detection
difficult to find
Any element that is not shown in the current rendering of the scene but still exists.

If signals were hidden, they could not be seen by anyone. The only thing I see that should be hidden in signals are the messages they contain.

Just my opinion.
Title: Targetted emotes
Post by: Marauder Moe on April 19, 2006, 11:45:58 AM
Quote from: "Lazloth"
Quote from: "Marauder Moe"Idea: if you wish to do hidden gestures, watch eachother and use hemote.
And what if there are more than two people involved?

Then what good would a targeted emote do?
Title: Targetted emotes
Post by: Seeker on April 19, 2006, 12:24:42 PM
Actually, I think hand-gestures across the room would -definately- be an inappropriate use of the idea. And I understand the concern that some PCs would cheat and exploit.

Applying a subtle squeeze to someone's shoulder at the right time, once you have publicly emoted setting that hand in place earlier is more what I was thinking about.  Anyone who was watching carefully might be able to catch that squeeze, but the target always should.


Seeker
Title: Targetted emotes
Post by: Delirium on April 19, 2006, 12:26:51 PM
Perhaps we could adjust hemote without adding another type of emote:

Anyone targeted with a 'hemote' automatically notices it.


hemote nudges %amos foot under the table.
Title: Targetted emotes
Post by: Nao on April 19, 2006, 01:09:08 PM
Quote from: "Delirium"Perhaps we could adjust hemote without adding another type of emote:

Anyone targeted with a 'hemote' automatically notices it.


hemote nudges %amos foot under the table.

I really like that.

What I don't like abotu the temote idea - what if that certain person isn't ooking your way? They would ALWAYS notice something that you usually wouldn't - I'd like to keep this with the watch command, if there's only two people involved, use it.
Title: Targetted emotes
Post by: Morgenes on April 19, 2006, 01:32:17 PM
I like the idea of having hemote show to anyone targetted in it, however not all hemotes involve physically contacting the person.  For example,

hemote flicks his eyes towards %woman chest.
Title: Targetted emotes
Post by: Larrath on April 19, 2006, 02:03:09 PM
I thought about what would happen if hemote would show itself to whoever was targetted, but I think it would do more harm than good.
The best thing about hemote is that it allows our hidden and unseen characters emote how they creep and sneak behind their victim.


> hemote licks his wind-burnt lips as he drifts soundlessly through the air behind ~noble, carried by ~propellor-cap

> hemote cowers behind the bar, swallowing spit as ^me peeks over its edge to see if ~templar is still there.

> hemote Slipping his long arm through the knot of people in the street, @ makes a grab for %merchant coinbelt.
Title: Targetted emotes
Post by: Delirium on April 19, 2006, 02:06:08 PM
Dude, Larrath.. you would use semote for those.
Title: Targetted emotes
Post by: Morgenes on April 19, 2006, 02:56:47 PM
Quote from: "Delirium"Dude, Larrath.. you would use semote for those.

Exactly what Delirium said.  Semote are for silent emotes, hemotes are hidden emotes.  Hemotes should only be used on small motions that wouldn't be immediately noticable, like making a quick glance or furtive gesture.
Title: Targetted emotes
Post by: Larrath on April 19, 2006, 02:58:31 PM
Quote from: "Help Semote and Hemote"
Notes:
  Avoid using this command for emotes that would physically interact with
objects or characters.  They will not get a message if they don't notice it.
Not in all situations.  However, this Semote and Hemote is still new to me and perhaps it might be best if I bowed out of this discussion.  Just make sure we can still stalk people in peace, please. :D
Title: Targetted emotes
Post by: Morgenes on April 19, 2006, 03:12:47 PM
Quote from: "Larrath"
Quote from: "Help Semote and Hemote"
Notes:
  Avoid using this command for emotes that would physically interact with
objects or characters.  They will not get a message if they don't notice it.
Not in all situations.  However, this Semote and Hemote is still new to me and perhaps it might be best if I bowed out of this discussion.  Just make sure we can still stalk people in peace, please. :D

The doc you pointed to is right, you should avoid using hemote/semote to physically interact with people (like hemoting kicking someone under the table).  Unless, we added the targeted hemote ability.

If you're stalking someone, as in your original post:
Quote from: "Larrath"> hemote licks his wind-burnt lips as he drifts soundlessly through the air behind ~noble, carried by ~propellor-cap

> hemote Slipping his long arm through the knot of people in the street, @ makes a grab for %merchant coinbelt.

I would assume your character has used the 'hide' command.  In these cases, the actions are big enough that 'semote' should be used.

Quote from: "Larrath"> hemote cowers behind the bar, swallowing spit as ^me peeks over its edge to see if ~templar is still there.

This one should be an hemote.
Title: Targetted emotes
Post by: The7DeadlyVenomz on April 19, 2006, 03:29:02 PM
Morg, curiously, why didn't you just add a check in emote to see if the person was hidden or not while emoting?

For emotes that would still be seen by the room regardless, you then might use semote.

Most of the emotes a hidden person would do are normal emotes, and those are covered by sem, when em would be more fluid, more accustomed.

em sneaks along behind ~noble, grinning.
This would be the same prefix whether hidden or not if you just added a check, yet currently, you must remember to use sem if hidden.

sem tosses a fruit at ~noble
With what I've suggested, this would be the command to let the room see an action.

You dig?
Title: Targetted emotes
Post by: Morgenes on April 19, 2006, 03:49:45 PM
Quote from: "The7DeadlyVenomz"Morg, curiously, why didn't you just add a check in emote to see if the person was hidden or not while emoting?

For emotes that would still be seen by the room regardless, you then might use semote.

Most of the emotes a hidden person would do are normal emotes, and those are covered by sem, when em would be more fluid, more accustomed.

em sneaks along behind ~noble, grinning.
This would be the same prefix whether hidden or not if you just added a check, yet currently, you must remember to use sem if hidden.

sem tosses a fruit at ~noble
With what I've suggested, this would be the command to let the room see an action.

You dig?

We did not want to change current emote functionality, which echoes to everyone in the room regardless.  Your examples you give above are using exactly the opposite commands they should.  Throwing a fruit at someone (nevermind the fact that it should be done with the throw command), should be visible to everyone in the room, it isn't a silent action and interacts physically with someone (the fruit hitting the noble), so you should use emote.  Sneaking behind someone is a silent action (or at least you're trying to be silent), and so you should use the silent emote command.

Hidden emotes are probably not the best descriptor as everyone apparently assumes it means that they are emotes that are done while you're hiding.  This isn't so, they are furtive emotes describing actions that you have to be paying attention to notice.

As I've posted about before, the different emote commands are differentiated by the content of the message, not your visibility status.

emote - everyone in the room receives the message because it interacts physically with someone, or isn't silent in nature

semote - Only those who can see you receive this message, because it's silent.  So if you're silent, and can't be seen, you don't get the message.

hemote - Only the observant, or those actively watching you see this as it's such a small movement that it wouldn't be seen by people paying attention to you.

You dig?
Title: Targetted emotes
Post by: The7DeadlyVenomz on April 19, 2006, 04:04:41 PM
No.

Just playing. Yeh, I dig. And I know that I was using the exact opposite commands, but that was sorta the point. Like, I'm going to be hidden and creeping along and getting deep and I'm going to smack em out, not sem, and I'm gonna flipping curse. Of course, I can explain that as being careless, which makes sense, but still...

I mean, I like it all, don't get it twisted. It's gravy. It's a little confusing until you get used to it, but I dig.

You the shit.
Title: Targetted emotes
Post by: Marauder Moe on April 19, 2006, 04:22:26 PM
I think the names should be switched. :wink:

semote is more like what the original proposed hemote was, a hidden emote.

hemote is the completely new idea, and seems to me it should be called semote, or "subtle emote".
Title: Targetted emotes
Post by: Morgenes on April 19, 2006, 04:30:05 PM
Except the proverbial cat is out of the bag.  People are already using it and confused enough.  If we change it now, it'll be another long time before people understand it.

Now if you want, I can change hemote to something else, like 'femote' (for furtive emote), however, semote will stay as written and named.
Title: Targetted emotes
Post by: Marauder Moe on April 19, 2006, 04:31:57 PM
Nah, it's not a big deal.  Just seemed odd to me.
Title: Targetted emotes
Post by: SpyGuy on April 19, 2006, 04:32:36 PM
Nah, I like it the way it is.  Semote is an emote you do while hidden, but fundamentally it is a silent action that wouldn't be noticed by people who can't see you.  Hemote is a very brief action that is hidden, even if you're in plain sight someone still might not notice that little motion to loosen the dagger in its sheath or the glance at the barmaid's chest.

As far as targeted emotes go, I'd love to see some version of it.  Little taps on the shoulder, nudges with the foot, and all of that would add a nice touch of flavor whenever it was used.
Title: Targetted emotes
Post by: Larrath on April 19, 2006, 05:16:02 PM
Honestly, silent emotes and hidden emotes are two concepts that are just terribly easy to get confused with.  Is it possible to use modifier thingies inside?


> emote walks along.
The man walks along.

> emote (subtle) winces as he puts his weight on his right foot with each step.
The man winces as he puts his weight on his right foot with each step. <- hemote

> hide
You hide.  Yeah.

> emote (hidden) Still limping, @ blends into the crowd and starts following ~noble at a careful distance.
Still limping, the man blends into the crowd and starts following the noble at a careful distance. <- semote


About targetted emotes, my reservations still stand.  I'm having a hard time seeing how it would really increase interaction in-game and not just make more people excluded.
Title: Targetted emotes
Post by: Maybe42or54 on April 19, 2006, 06:55:12 PM
I think you should change the name Silent Emote to Hidden emote. This would make it more streamlined. Since you are hiding, you should use an emote for hiding, right?
And change old hemote to Semote. It isn't very hidden if you can hear the noise from it. Right?
Title: Targetted emotes
Post by: Morgenes on April 19, 2006, 08:21:46 PM
Quote from: "Maybe42or54"I think you should change the name Silent Emote to Hidden emote. This would make it more streamlined. Since you are hiding, you should use an emote for hiding, right?
And change old hemote to Semote. It isn't very hidden if you can hear the noise from it. Right?

The current semote is not just usable by those hiding.  It represents a silent emote.  It can be used to emote around blind people, if you're invisible, or otherwise unseen.  Standard emotes can be used to interact with mortally wounded and sleeping people

Like I said before, semote is what it is, period.  If I get a good suggestion for another name for hemote (other than semote) I will consider changing hemote.

(Edited to include information about other options for emotes)