Armageddon General Discussion Board

General => Code Discussion => Topic started by: UnderSeven on March 30, 2006, 12:10:59 PM

Title: Peeking the subdued
Post by: UnderSeven on March 30, 2006, 12:10:59 PM
Recently I had an idea, what if you could get an auto success with peek, regardless if you have the skill, on a subdued person.

You might be scratching your head now and saying, why would we wanna do that? Or, you're just stupid UnderSeven.  Well wait! Check this yo, I might have a good idea.

Currently the only coded way to search a person, is knock them the out and try to steal what you think they might have.  Or kill them, 'See that's the kind of thinking that lost you the pearl, it's easier to search someone when they're dead'  

Eek.

So check it, if you have someone subdued you should be able to search that pesky place called inventory, but you can't.  Therefore I suggest instant peek success for all! against subdued people.
Title: Peeking the subdued
Post by: Maybe42or54 on March 30, 2006, 12:12:46 PM
I like it.
Title: Peeking the subdued
Post by: Moofassa on March 30, 2006, 12:20:25 PM
What if they're subdued by a half-giant, and they're inventory is 14 feet in the air?
(har har)

I think it's a valid idea.
Title: Peeking the subdued
Post by: Maybe42or54 on March 30, 2006, 12:21:26 PM
Peek should also succeed on unconcious people.
Title: Woah
Post by: Dakkon Black on March 30, 2006, 12:38:30 PM
Hey comon now, everyone knows that the easiest way to hide spice from a templar is to have it in your inventory. No no no. I hate this idea.

Not to mention, my IC reason for killing people would be ruined. You can only take stuff from dead people you know.
Title: Re: Woah
Post by: LauraMars on March 30, 2006, 12:53:14 PM
Quote from: "Dakkon Black"Not to mention, my IC reason for killing people would be ruined. You can only take stuff from dead people you know.

If they're unconscious you have 100% steal, even if you're an unshady wussy merchant.
Title: Peeking the subdued
Post by: Cegar on March 30, 2006, 05:04:08 PM
Yeah, but you cannot see what they're holding in their inventory. They could have a giant backpack, but you'de never know.
Title: Peeking the subdued
Post by: jhunter on March 30, 2006, 05:20:15 PM
I agree peek should work on subdued and unconscious people.
Title: Peeking the subdued
Post by: Morgenes on March 30, 2006, 05:39:15 PM
This will be in this weekend.
Title: Peeking the subdued
Post by: Seeker on March 30, 2006, 05:44:23 PM
I want to send Morgenes beer.


Seeker
Title: Peeking the subdued
Post by: Cale_Knight on March 30, 2006, 05:44:45 PM
Quote from: "Morgenes"This will be in this weekend.

Jesus. How come every single idea gets shot down, no matter how valid it is?

You make me sick.

:D
Title: Peeking the subdued
Post by: LauraMars on March 30, 2006, 05:54:01 PM
Morgenes does it again.  And so I say he is the man.
Title: Peeking the subdued
Post by: Larrath on March 30, 2006, 05:59:30 PM
Thanks! :)
Title: Peeking the subdued
Post by: mansa on March 30, 2006, 06:30:32 PM
I think it should echo to the players of those who are subdued, too.

And perhaps to those who are sleeping

(someone puts their hands in your pants)
Title: Peeking the subdued
Post by: The7DeadlyVenomz on March 30, 2006, 06:53:39 PM
I wasn't aware that steal worked all the time when the victim was asleep. If he's unconsious, then yes, I agree that it should. But when you are asleep you really need the ability to react in some way.

SO, glad to hear it's going in. But here's perhaps an add-on thought, if it doesn't already exist.

Echo and/or check for Steal when victim is asleep.
No Echo or Check for Peek when victim is asleep.
No Echo or Check for either Steal or Peek when Victim is unconsious.
Title: Peeking the subdued
Post by: EvilRoeSlade on March 30, 2006, 07:00:49 PM
Quote from: "Morgenes"This will be in this weekend.
I'm sending you the half-giant gigilos that Aldiel gave me.
Title: Peeking the subdued
Post by: jhunter on March 30, 2006, 07:42:44 PM
I want to make out with you Morg....


...unless you're a dude. But, if that's the case, I'll find someone for you! Pick your poison! Dudes, chicks...whatever!

:twisted:
Title: Peeking the subdued
Post by: spawnloser on March 30, 2006, 09:13:57 PM
You know, those pre-shaved, perfect height members of my harem that I promised Ghost?  Yeah, Morgenes gets them.
Title: Peeking the subdued
Post by: Folker on April 01, 2006, 04:51:04 AM
out of curiousity. Can you just do a <steal 1. victim> That'll steal whatever object that comes first in the victim's inventory.
Title: Peeking the subdued
Post by: Larrath on April 01, 2006, 06:44:09 AM
Quote from: "Folker"out of curiousity. Can you just do a <steal 1. victim> That'll steal whatever object that comes first in the victim's inventory.
That's a very unrealiable method, and it could just as easily try to steal the person's shirt or pants.
Title: Peeking the subdued
Post by: Folker on April 01, 2006, 05:58:50 PM
Are you sure, Larrath? I believe the items in your inventory go before the worn items. So if the person has anything in inventory, you'd take it. Though if it doesnt ... then yeah, he'd go for the shirt or pants. But I'm sure it can be rped out
Title: Peeking the subdued
Post by: mansa on April 01, 2006, 06:02:36 PM
Quote from: "Folker"out of curiousity. Can you just do a <steal 1. victim> That'll steal whatever object that comes first in the victim's inventory.

The purpose of Steal is to have a target item in mind, and you take it.  You make the decision as a person, and you go through with it, with some specific result in mind.

Having a generic 'steal' command is very OOC and not a logical thing to do.  If you're just reaching into a backpack and stealing the first thing that touches your hand, you're obviously a poor thief.  That's something stupid to do, because you don't know how loud, or heavy, or alive the item is.

I'm very much against that idea.  It turns it more into a game rather than a mimic of real life.