Armageddon General Discussion Board

General => Code Discussion => Topic started by: jmordetsky on March 14, 2006, 12:58:46 AM

Title: Face wraps, Masks, Bandanas...(x-light code solution)
Post by: jmordetsky on March 14, 2006, 12:58:46 AM
So I was thinking about this again. What if we just tacked a line to the top or bottom of the mdesc stating:

[sdesc] facial features are [level] obscured by [object].

This would essentially stick the RP aspects of how to play wraps and hoods it into teh face of the PC population. It wouldn't solve the problem, but it would clarify what you "should" do in said situations.

Some examples:

The fat elf's facial features are partially obscured by the sandcloth hood.

The fat elf's facial features are moderately obscured by the sandcloth bandana.

The fat elf's facial features are almost completely obscured by the sandcloth facewrap.
Title: Face wraps, Masks, Bandanas...(x-light code solution)
Post by: Angela Christine on March 14, 2006, 06:29:08 AM
I like it.  I'm a sucker for information.


Angela Christine
Title: Face wraps, Masks, Bandanas...(x-light code solution)
Post by: Ghost on March 14, 2006, 07:06:02 AM
I like it too.  But I guess it could make a huge work going through all database searching for hoods, facewraps, masks and adjusting.
Title: Face wraps, Masks, Bandanas...(x-light code solution)
Post by: Angela Christine on March 14, 2006, 07:19:23 AM
No problemo.  Set everything to go to "partially" by default, then update individual items as players bug them claiming "bug hood  My hood should moderately obscuring" or "bug hood My hood should be completely obscuring".  :P


Angela Christine
Title: Face wraps, Masks, Bandanas...(x-light code solution)
Post by: Ghost on March 14, 2006, 07:32:54 AM
The same cloak/hood/facewrap would be bugged for many times, and each time checking it up would make an equally messy work, would not it?

Also we would be able to see "transperant, white silk hood" which obscures totally and such.
Title: Face wraps, Masks, Bandanas...(x-light code solution)
Post by: Angela Christine on March 14, 2006, 09:19:01 AM
Another difficulty is that hoods should only obscure when "up" not just when "worn".  And bandanas should only obscure the face when worn on the face, wearing a bandana on your ankle should have no effect.  Tricky.

I still like it though.  Even if it might only work (easily) for facewraps and masks.

AC
Title: Face wraps, Masks, Bandanas...(x-light code solution)
Post by: FightClub on March 16, 2006, 07:37:53 AM
This is an idea I do like actually, in the case of actually targeting people, in per say combat, it would help a lot.

I've had a couple of situations where a hooded gith starts attacking us and we're like ahhh can't keyword cloaked bleh bleh of course you could type assist, but still, it's a good idea (even though it has massive potential to be abused, seeing that people have a tendency to overlook those, and partially and moderately obscured would be vague at best, and left to be interpreted.)
Title: Face wraps, Masks, Bandanas...(x-light code solution)
Post by: X-D on March 16, 2006, 11:19:50 AM
I like it.

Seems a good solid simple solution to me.
Title: Face wraps, Masks, Bandanas...(x-light code solution)
Post by: ale six on March 16, 2006, 06:21:17 PM
I like it too.
Title: Face wraps, Masks, Bandanas...(x-light code solution)
Post by: rishenko on March 17, 2006, 09:13:24 AM
That would absolutely rock.