Armageddon General Discussion Board

General => Code Discussion => Topic started by: Morrolan on February 12, 2006, 04:24:18 PM

Title: Weapon discussion: Flip
Post by: Morrolan on February 12, 2006, 04:24:18 PM
Coders:

Would it be possible (and fairly easy) to code most weapons as "flip"able to bludgeoning (with very low damage), to reflect pommel-strikes?

I know that Arm is not a highly intensive H&S, and if this were going to be as much work as, say, coding left and right gloves, then no way.  But I am curious as to how hard this would be.

Opinions?

Morrolan
Title: Weapon discussion: Flip
Post by: Khorm on February 12, 2006, 07:24:42 PM
Hey crazy, it's already in game.

Edit: Oh, uh.. shit I'm dumb. I guess it seems like a decent idea, but I don't see much of a need for it.
Title: Weapon discussion: Flip
Post by: LauraMars on February 12, 2006, 08:31:41 PM
Remember that a lot of the coders don't read the boards.  Maybe you should mail the mud or idea this in game.

By the way I kind of like it.  It's a badass mental image to think of a master warrior reversing his diamond-pomelled greatsword and banging the hilt into someone's head.
Title: Weapon discussion: Flip
Post by: Delirium on February 12, 2006, 09:13:11 PM
There isn't much a need for mirrors to reflect your description and gear, but some of them do it anyway.  

Because it's neat and adds a touch of realism.
Title: Weapon discussion: Flip
Post by: Morrolan on February 12, 2006, 10:36:42 PM
I just discovered that "flip" doesn't work -in- combat.  Not sure how I feel about that, either.  Another thing to send, I guess.

Morrolan
Title: Weapon discussion: Flip
Post by: Cenghiz on February 12, 2006, 11:06:49 PM
'Use staff/sword/shotgun' works fine in combat.. Remember to add an artistic emote about the flipping before/after :)
Title: Weapon discussion: Flip
Post by: Moofassa on February 12, 2006, 11:23:44 PM
Quote from: "Cenghiz"Remember to add an artistic emote about the flipping before/after :)

I always emote coded actions in combat, it IS optional though.. just so we don't frighten uber noobs like AC or, CRW.
Title: Weapon discussion: Flip
Post by: Delirium on February 12, 2006, 11:27:52 PM
Quote from: "Morrolan"I just discovered that "flip" doesn't work -in- combat.  Not sure how I feel about that, either.  Another thing to send, I guess.

Morrolan

For the LONGEST time I couldn't figure out how to 'flip' stuff in combat.

It is indeed 'use'.

Now... you shall fear my uber flippin' skills.  Yo.
Title: Weapon discussion: Flip
Post by: Agent_137 on February 12, 2006, 11:47:43 PM
what the hecK? I have to see what this "flip" business is about.
Title: Weapon discussion: Flip
Post by: Aldiel on February 13, 2006, 12:06:29 AM
I don't really know how I feel about this.  I mean sure it's interesting, but why can't you just emote it?  Who's to say every attack your character makes codely is hitting with the blade?
Title: Weapon discussion: Flip
Post by: spawnloser on February 13, 2006, 08:32:56 AM
Aldiel, when you're attacking with a sword...and you slash someone, you hit with the blade.  It's doing slashing damage, and the type of damage being done is important in most MUDs.
Title: Weapon discussion: Flip
Post by: Tlaloc on February 13, 2006, 08:48:34 AM
I'll go out on a limb and say with the way the system is currently set up, it's unlikely that you would see this happen across the board to all weapons due to the vast quantity of weapons in the game already.

Additionally, flipability is ment for items/weapons which have a blunt end, specifically used for bludgeoning someone to death/submission, and not for whacking them upside the head with a pommel.
Title: Weapon discussion: Flip
Post by: Morrolan on February 13, 2006, 12:04:02 PM
Quote from: "Tlaloc"with the way the system is currently set up, it's unlikely that you would see this happen across the board to all weapons due to the vast quantity of weapons in the game already

Thank you, that's the answer I was looking for.

I was hoping there would be a way to code them en masse with a generic "pommel" weapon (low damage/lousy parry), but ye who knoweth the code have spoken.

Morrolan