Armageddon General Discussion Board

General => Code Discussion => Topic started by: Jarod550 on January 18, 2006, 10:42:09 PM

Title: Tents
Post by: Jarod550 on January 18, 2006, 10:42:09 PM
Is there any code that stops someone from rolling up your tent while people are in it, I've been hesitating on buying a tent for my character cause I'm thinking it will get stolen

Jarod
Title: Tents
Post by: Cyrian20 on January 18, 2006, 11:00:19 PM
No worries, you cannot roll up a tent with someone in it. You can shake it though to let them know your out there.
Title: Tents
Post by: mansa on January 19, 2006, 11:03:53 AM
And you can destroy tents when people are in it too.
Title: Tents
Post by: Cale_Knight on January 19, 2006, 02:56:17 PM
What's the sytax for shaking or destroying a tent?
Title: Tents
Post by: mansa on January 19, 2006, 02:59:29 PM
Probably 'shake tent' and 'break tent' or 'hit tent' or 'kill tent' or 'destroy tent'

One of those.
Title: Tents
Post by: Jarod550 on January 19, 2006, 03:25:45 PM
thats pretty shitty, breakin someones 1500 sid item... I don't think I would do it

Jarod
Title: Tents
Post by: Halaster on January 19, 2006, 03:28:28 PM
Quote from: "Jarod550"thats pretty shitty, breakin someones 1500 sid item... I don't think I would do it

Jarod

Not everyone in the desert is quite as nice as you.   :shock:
Title: Tents
Post by: Jarod550 on January 19, 2006, 03:38:11 PM
Quote from: "Halaster"
Quote from: "Jarod550"thats pretty shitty, breakin someones 1500 sid item... I don't think I would do it

Jarod

Not everyone in the desert is quite as nice as you.   :shock:

Well, I don't think it would fit my character concept to just snap from being nice and murder someone after destroying the tent they are sleeping in.

Jarod


But if you guys will give me a buy on realism, I'm all in.
Title: Tents
Post by: Lazloth on January 19, 2006, 03:45:10 PM
Quote from: "Jarod550"Well, I don't think it would fit my character concept to just snap from being nice and murder someone after destroying the tent they are sleeping in.
If you're going to go through the bother of killing them, might as well take the tent as spoils, no?
Title: Tents
Post by: Anonymous on January 19, 2006, 04:45:58 PM
Quote from: "Jarod550"Well, I don't think it would fit my character concept to just snap from being nice and murder someone after destroying the tent they are sleeping in.

If you are out to kill someone, though, it makes perfect sense.  Peek inside, see where they are and then stab them through the tent wall.
Title: Tents
Post by: Folker on January 19, 2006, 05:40:41 PM
say a tribe sets up encampment somewhere in grey forest right infront of another tribe's territory. Then one day, during a sandstorm bunch of cloaked up figures ride into the encampment, set it afire, and slaughter as many as they could before the encampment organizes up and begins fighting off. They kill few people, destroy few tents, and ride away into the desert.


I made that up, but I'm positive this happened before ... multiple times too :)
Title: Tents
Post by: Cuusardo on January 20, 2006, 11:36:46 AM
Just because YOU wouldn't do something doesn't mean someone else wouldn't.  You know what a raider calls somebody who sleeps alone in an unguarded tent out in the wastes?

Easy money.

You know what a halfling calls somebody who pitches a tent in the forest and takes a nap inside?

Lunch.
Title: Tents
Post by: Jarod550 on January 20, 2006, 12:05:04 PM
There should be some sort of way to secure tents on your own, to warn of intruders, because some players (like me) don't like constantly having to wait for a friend to be around to watch my back while my character sleeps.  So what I have to do now is sleep and keep waking up every once in a while, looking around and then sleeping again.

You should be able to be independant and someone protected, whether it be by some type of guard dog (maybe make gortoks tameable) or close up the tent, dunno.

Jarod
Title: Tents
Post by: Vesperas on January 20, 2006, 01:17:16 PM
I have never been insta-killed while sleeping on Arm. :|  I have seen that on just every other MUD, though.

Usually, I see those 'someone' emotes where someone is trying to do something naughty instead. :P
Title: Tents
Post by: WarriorPoet on January 20, 2006, 01:41:35 PM
Tents piss me off because of this:

The tiny, barely noticeable insect has arrived from the west.

Your tent is UTTERLY DESTROYED by the tiny, barely noticeable insect.

I've had this happen a couple of times, and it frustrates me to no end.

-WP
Title: Tents
Post by: Cuusardo on January 20, 2006, 03:06:21 PM
Quote from: "Jarod550"There should be some sort of way to secure tents on your own, to warn of intruders, because some players (like me) don't like constantly having to wait for a friend to be around to watch my back while my character sleeps.  So what I have to do now is sleep and keep waking up every once in a while, looking around and then sleeping again.

You should be able to be independant and someone protected, whether it be by some type of guard dog (maybe make gortoks tameable) or close up the tent, dunno.

Jarod

By going out into the wilderness alone (which the majority of Zalanthas think is one of the stupidest things in the world) you are taking a HUGE risk.  If you don't want to wait for your PC's friends to log in, that's your choice, and possibly your problem.  It is up to you to find a way to defend and protect yourself.
Title: Tents.
Post by: LoD on January 20, 2006, 03:23:34 PM
It seems as if the major complaint about tents is the relationship between how easily they're destroyed vs. how much they cost.  I would agree that purchasing a tent (cloth and a few poles and stakes) for 1500 'sid seems a bit much when someone can just walk along and utterly destroy it, not only with one command, but with no warning or lag.

You could combat this problem with two solutions: make tents less expensive or add a delay in attacking the tent akin to "forage" and include some kind of message (received both inside and outside the tent) when this happens.

Windswept Plains [NEWS]
A small, dark-brown tent is here.

>break tent
You begin tearing down the tent.

(meanwhile, inside the tent)

The tent lurches as something tears at it from outside.

That would at least give the owner of the tent time to leave the tent, confront the would-be attacker, flee, or otherwise engage someone before they lose 1500 'sid.  What is gained by allowing the tent to be instantly destroyed from the outside?

-LoD
Title: Tents
Post by: Malifaxis on January 20, 2006, 03:53:56 PM
Maybe adding damage steps to erected tents would be possible?

a used steel-poled templar tent

Someone puts a couple holes in the fabric, you can stitch it... someone breaks a pole, you can remake it.  Destroying all the fabric and all the poles would take a bit of time.

Maybe just two or three damage steps, it'd be of great help.
Title: Tents
Post by: Maybe42or54 on January 20, 2006, 10:21:39 PM
Personally, I think tents (along with quite a bit of other things) are still hack and slash. By that, I mean that the items that look easily made cost a shitload because they are effectively "cool." Where as other items cost a few coins because they don't have that same feeling to them.

But then again, five people can buy a tent together and use it together and each pay 3 small.
6 would pay 250 and so on.

Someone can better explain this, I bet, as I am a poor illiterate S.a.p..
Title: Tents
Post by: Pantoufle on January 21, 2006, 02:28:48 PM
Quote from: "Jarod550"Is there any code that stops someone from rolling up your tent while people are in it, I've been hesitating on buying a tent for my character cause I'm thinking it will get stolen

One time someone rolled up my character's tent from outside while I was still in it, but I wasn't aware until after the fact.  I stepped out of the tent and the next thing I knew I was inside some dude's backpack!
Title: Tents
Post by: Vesperas on January 21, 2006, 02:40:16 PM
Now THAT could be some interesting roleplay.. lol.
Title: Tents
Post by: Tamarin on January 21, 2006, 02:43:48 PM
How about when you break a tent, you get a broken tent object that can be taken into the city and repaired for a fraction of what it costs to buy a new one?
Title: Re: Tents.
Post by: Yokunama on January 21, 2006, 03:50:33 PM
Quote from: "LoD"
You could combat this problem with two solutions: make tents less expensive or add a delay in attacking the tent akin to "forage" and include some kind of message (received both inside and outside the tent) when this happens.

-LoD

I agree with a delay, but I think it should be a bit longer than the one forage has.
Title: Tents
Post by: Maybe42or54 on January 21, 2006, 07:51:22 PM
Quote from: "Tamarin"How about when you break a tent, you get a broken tent object that can be taken into the city and repaired for a fraction of what it costs to buy a new one?

Don't you get a broken tent?

A bit of RP and an email is all it costs, from what I've seen.
Title: Tents
Post by: jhunter on January 22, 2006, 11:55:16 PM
Meh, I think tents are too damned expensive. 1500 is way too much for some crappy poles and cloth that goes over them. I think they should be made cheaper. I also do like LoD's idea of a delay and an echo when someone is trying to tear one down. Make it interuptable by an attack or something.
Title: Tents
Post by: Cuusardo on January 23, 2006, 12:31:19 PM
I figured that they were that expensive becauase they basically create an indoor room anywhere.  Tents keep the sand, wind, and sun off of you.  (For the price I think it would be great if the flaps would actually be closeable, but hey.)  I don't think they should be quite as expensive as they are IG, but they still shouldn't be astoundingly cheap.

And I do think it would be neat if they would be able to be damaged, or even blow over in a violent sandstorm the way torches can be blown out in high winds.
Title: Tents
Post by: Angela Christine on January 23, 2006, 01:59:35 PM
There are cheaper tents available.  The commonly available tents are really big, a whole platoon can comfortably nap in one.  That has to be a lot of material, material strong enough to resist a raging sandstorm, enough leather or canvas for several suits of light armor. Those aren't just any poles either.  They have to reasonably light, while at the same time strong and flexible enough to resist breaking or cracking even after years of rough handling.  This is a quality item, practically a portable house.  They are pricy, but not to an unreasonable degree.

Personally, I like having something useful that my character has to save up for a while to buy.


Angela christine
Title: Tents
Post by: Maybe42or54 on January 23, 2006, 08:16:18 PM
As AC pointed out, we probably need smaller, cheaper tents.
Title: Tents
Post by: spawnloser on January 23, 2006, 09:03:51 PM
You missed what AC said, Maybe42or54...there ARE smaller, cheaper tents.  Find them IG.
Title: Tents
Post by: Maybe42or54 on January 24, 2006, 12:43:14 AM
Quote from: "spawnloser"You missed what AC said, Maybe42or54...there ARE smaller, cheaper tents.  Find them IG.

I know there are. I just don't want to invent a reason so my pc could go to the ends of the desert to find one such tent.
Title: Tents
Post by: Twilight on January 24, 2006, 01:48:08 PM
You should be able to find a crafter to make you a cheaper, smaller tent.

Of course, tentmaking is one of the very few skills now that still says it is still in progress in the helpfile.  More cheap tents!
Title: Tents
Post by: Maybe42or54 on January 24, 2006, 07:43:34 PM
Quote from: "Twilight"You should be able to find a crafter to make you a cheaper, smaller tent.

Of course, tentmaking is one of the very few skills now that still says it is still in progress in the helpfile.  More cheap tents!

I'd have to come up with an even more far fetched reason to look the world over for a PC crafter.
Title: Tents
Post by: Twilight on January 25, 2006, 08:24:18 PM
No, no you just wait around five or six IC years and I am sure you'd see one around!
Title: Tents
Post by: LucidApex on March 11, 2006, 03:25:48 PM
what about a shelter skill for rangers and the like? Not as nice as a tent, but keeps you out of a sandstorm? I dunno, just a thought
Title: Tents
Post by: Yokunama on March 11, 2006, 05:29:25 PM
Quote from: "LucidApex"what about a shelter skill for rangers and the like? Not as nice as a tent, but keeps you out of a sandstorm? I dunno, just a thought

What? An ability to create a lean-to or some other makeshift shelter?