Armageddon General Discussion Board

General => Code Discussion => Topic started by: bloodfromstone on January 18, 2006, 02:53:35 PM

Title: cloak clasp/unclasp
Post by: bloodfromstone on January 18, 2006, 02:53:35 PM
I poked around the boards a while and, while I'm sure I'm not the only one who has had this idea, I didn't see a posting about it anywhere. It's pretty simple. Basically, the idea is that cloaks could have two states, clasped and unclasped (opened and closed, etc, etc. Whatever you want to call it.) This would toggle revealing/hiding the wearer's weapons, belt, shirt, and whatever else might be hidden by a cloak at current. This would open up a little more customization as to your character's state of dress, let nice shirts and cool breastplates actually be seen, and over all just make more sense. Sure, most people would stick to clasping them and raising hoods, but it would actually mean more if the other option was there. Confident toughs could wear them open to show off their blades. Silky aides could show off their low cut tops. Wormy thieves and paranoid sneaks could keep them drawn shut. Pretty boy heart-throbs could run around with a cloak and no shirt! What more do you need?

 *Codewise, I think it would be easiest to just tag on the option to anything that can be worn 'about body', but it would be nice to see some weeding as to what can and can't be clasped and unclasped. Capes really shouldn't cover your shirt and your pair of megaton hammers. Pull over robes should always cover these things, like it or not.

 Anyway, just throwing the idea out there. Thoughts? Opinions? Flames?


*Please bear in mind that I know very little about coding. This may be a huge undertaking that I underestimated.
Title: cloak clasp/unclasp
Post by: Cyrian20 on January 18, 2006, 03:01:51 PM
This doesn't sound like it would be an overly easy task, but it is still a great idea. Maybe something someone can play with in thier free time.
Title: cloak clasp/unclasp
Post by: Aldiel on January 18, 2006, 03:24:28 PM
It seems very similar to what the coding for raise and lower hood must be.  I -really- like it!  I could finally show off  my new breastplate!  ;)
Title: cloak clasp/unclasp
Post by: RogueWarrior on January 18, 2006, 04:18:23 PM
I, personally, like the idea. But it raises another question. With one of my previous characters, I had a cloak, as most characters do, and a helmet, and a fairly small one at that. Now, from the description, this helmet (actually closer to a cap) just barely fit on the head, but when the hood was raised, the helmet was still visible. Now, call it just one of those code gaps, but I would think that if my hood was up, that would mean my entire head would be covered, including the helmet. Did that make any sense to you guys?
Title: cloak clasp/unclasp
Post by: ale six on January 18, 2006, 06:05:49 PM
I love this idea. All for it.
Title: cloak clasp/unclasp
Post by: Agent_137 on January 18, 2006, 06:18:17 PM
This would be great to have.


and roguewarrior, i understood you, but I think it would be more difficult than beneficial if you were to code "show head location when hood up" only on large head gear and not on small head gear.

Though, they could just make "hood up" always cover headgear, unless the headgear is marked HUGE and in which case you couldn't raise your hood. Like that horned helmet you got there. har.

I think this is more nitpicky than necessary, and would personally just be overjoyed with clasp/unclasp.
Title: cloak clasp/unclasp
Post by: spawnloser on January 18, 2006, 08:58:10 PM
I like the idea, however, you CAN always take off the cloak.  I used to do it ALL the time with a character of mine that like showing off the clothes beneath it.
Title: cloak clasp/unclasp
Post by: Morgenes on January 18, 2006, 09:46:23 PM
Funny you guys mention this, and that it seems similar to raise/lower hoods.  When I wrote in the code to handle raise/lower hoods, I stubbed in code for open/close cloaks.  There were some questions then about whether it would impeded drawing weapons and I believe a few other questions.  But just so you know, we've already had this idea and the framework is in, it just needs to be finished.
Title: cloak clasp/unclasp
Post by: Hexxaex on January 18, 2006, 09:51:18 PM
Quote from: "Morgenes"There were some questions then about whether it would impeded drawing weapons

I would imagine that a closed cloak would not only stop peering eyes to see shirts, breastplates and belts, but it would also stop the wearer from removing them or drawing weapons from the belts.   That being said, would most cloaks in Zalanthas be designed with a quick unclasp in mind?  Something along the lines of only one or two clasps instead of a whole line of buttons, so that one could draw weapons quickly enough.
Title: cloak clasp/unclasp
Post by: Agent_137 on January 18, 2006, 10:03:14 PM
Heh. I wouldn't mind if you had to unclasp to draw weapons. it'd make for interesting scenes:



This would create problems in the wastes, though. Hood up but cloak open? What are you more afraid of? Sand or scrabs?

I'd rather see a cloak auto-unclasp when you draw your weapons, than have to do it manually.

Actually, I'd rather not have this command at all if I meant I had to manually enter unclasp cloak before the draw command.

But that's just me. This idea really interests me. more opinions, please!
Title: cloak clasp/unclasp
Post by: Hexxaex on January 18, 2006, 10:12:49 PM
Maybe it could be added into your prompt, telling you if your cloak was clasped or unclasped.  Unfortunately, not all people would use it, so you'd get duel moments like the one above, and the uber warrior just gets the message "You have to unclasp your cloak first." As he unclasps and draws, the other guy is already on him.
Title: cloak clasp/unclasp
Post by: ale six on January 18, 2006, 10:17:38 PM
The way things are now, all cloaks could be considered clasped (because they hide weapons/shirts/belts), and yet people can still draw. I don't see a reason to change that? I like the idea just for cosmetic value.
Title: cloak clasp/unclasp
Post by: Marauder Moe on January 18, 2006, 10:21:26 PM
On the other hand, I think it'd be neat to have unclasping your cloak and revealing your weapons be an aggressive gesture.
Title: cloak clasp/unclasp
Post by: EvilRoeSlade on January 18, 2006, 11:31:36 PM
Quote from: "Marauder Moe"On the other hand, I think it'd be neat to have unclasping your cloak and revealing your weapons be an aggressive gesture.

I can see it now.

The moron who joined the militia and doesn't have anything to do says to you, in sirihish:
    "Clasp your cloak, citizen!"
Title: cloak clasp/unclasp
Post by: Moofassa on January 19, 2006, 12:32:37 AM
Genius, Love it. I usually have to emote pulling my cloak aside to reveal things.
Title: cloak clasp/unclasp
Post by: bloodfromstone on January 19, 2006, 02:13:13 AM
QuoteThe moron who joined the militia and doesn't have anything to do says to you, in sirihish:
"Clasp your cloak, citizen!"

Hahaha. I was thinking this as well.

I, personally, would rather see cloaks either auto-unclasp or not require unclasping at all for weapon draws. I'm in agreement with ale six. It's really just for the look.
Title: cloak clasp/unclasp
Post by: Cale_Knight on January 19, 2006, 02:15:08 AM
It would also be great for the folks who like to go around all Bela Lugosi with their cloaks draped dramatically over various bodyparts.
Title: cloak clasp/unclasp
Post by: Ghost on January 19, 2006, 07:59:54 AM
Brilliant idea.
Title: cloak clasp/unclasp
Post by: Akaramu on January 19, 2006, 08:02:36 PM
I would love if some cloaks covered the main description, as well. Because no matter how cloaked and face-wrapped up your PC is... twinkish players will copy paste the main desc and tell the nearest templar every little detail.  :roll:
Title: cloak clasp/unclasp
Post by: Agent_137 on January 20, 2006, 12:15:07 AM
there's quite a few threads on how to make that happen, codedly. Most of the ideas involve splitting up the mdesc into descriptions of different areas of your body. which has many issues in itself. You may have missed those threads in your absence.

btw, welcome back. I knew you wouldn't stay away forever. Though I'm surprised you held out as long as you did.
Title: cloak clasp/unclasp
Post by: Anonymous on January 21, 2006, 08:35:57 AM
I would imagine that a properly designed cloak could easily cover the whole mdesc. I am thinking of a full-length, long and wide-sleeved cloak with a built-in facewrap. Can anyone think of mdesc elements that would not be covered by this? Other than say, a three-inch pinocchio nose?  :P

Oh and Agent, I am stunned, SOMEONE missed me...

...makes me feel all warm and fuzzy inside.
Title: cloak clasp/unclasp
Post by: Akaramu on January 21, 2006, 08:36:45 AM
Oops. T'was me, forgot to log in.
Title: cloak clasp/unclasp
Post by: Agent_137 on January 21, 2006, 01:23:09 PM
while that type of cloak would cover your mdesc pretty well, and would make a LOT MORE SENSE THAN MASKS that do the same, I think the immortals have issues with letting that type of stuff into the world. I don't know the details of why, but I do know mdesc covering masks are available only in the rarest of circumstances.

p.s.
I don't think I ever actually played with a character of yours, but I do recall you from the forums. I'm a forum junkie. A mere 600 posts away from Queen AC.
Title: cloak clasp/unclasp
Post by: bloodfromstone on January 21, 2006, 01:46:24 PM
Though it's a derail (I think unclasp/clasp is pretty much discussed), I originally thought that mdesc covering hoods, masks and wraps were a bad idea. The more I play, the more I realize that everyone (I'm guilty of it myself) ignores hoods. If they want to be IC about it, they'll tell you to lower your hood so they can react properly. Otherwise, they will walk up behind a fully cloaked character, knowing who it is. This isn't really anyone's fault, per se, but I think it's a breech between IC and OOC knowledge. I'm for seeing mdesc covering items again, but I understand there was insanity during the period of time that they were available.
Title: cloak clasp/unclasp
Post by: Rindan on January 21, 2006, 03:17:19 PM
Cloaks in game are not a magikal shield against people looking at you.  Your face is exposed when you are wearing a hood.  If you really want to conceal who you are, you need to cover your face.  Someone wearing a simple facewrap or even just a bandana over their mouth and nose would probably be close to impossible to reconize.  There is a reaon why bank robbers throw nilon over their face before they rob a bank.  Even with modern day security cameras and criminal databases, it is damn near impossible to reconize someone if they obsecure their facial features.

The best you can do to obscure who you are is to cover up your face with something that is obviously concealing (like a facwrap), and hope that people play along.  To me, hoods just say you don't want to be reconizable from a distance, not that you are attempting to conceal your identity.  Facewraps tell me that you want to conceal your identity at all times.  At least, that is how I RP in the absense of any sort of concealment code.
Title: cloak clasp/unclasp
Post by: bloodfromstone on January 21, 2006, 04:09:58 PM
I do believe there are cloak types that state in their mdescs that one wearing them hooded would be impossible to recognize.
Title: cloak clasp/unclasp
Post by: Jherlen on January 21, 2006, 06:16:31 PM
Going back to the topic of the thread, I also think it would be a great idea if just done cosmetically and without restrictions on weapons or anything.

I think the derailment Akaramu started could probably deserve its own thread, or continuing one of the others started on it.