Per your overwhelming requests, give is the next command to be give the command emote treatment. See this helpfile (http://www.armageddon.org/cgi-bin/help_index/show_help?give) for more information.
Oh my god! You guys have been BUSY this week.
*loves when the coders make posts on the GDB*
Hey cool. Really cool.
Did this happen to eat/taste/drink/sip too? The 12/24 Weekly Update says so, but I don't think it was announced and the helpfiles don't seem to say anything about it.
Yep, eat/drink/taste/sip have had this for a few weeks now.
Is the syntax the same as the one for give? I don't see it in the help files.
It's very flexible syntax. The one I use is:
eat (emote) object
This also works:
eat object (emote)
I would guess that you can substitute * for () or -emote for a single word, like the rest of the emote parsers. It comes out looking like:
eat (doing a fancy jig) bread
Doing a fancy jig, you eat part of a loaf of bread.
Very cool.
And flurry - syntax for eat/drink is the same as the sit/stand emotes.
eat (tearing off a nice big mouthful) meat
drink (guzzling like a sailor) bottle
I have noticed that, when you emote the phrasing is:
Chowing down, the skinny chick eats part of her loaf of bread.
Instead of:
Chowing down, the skinny chick eats part of a loaf of bread.
This can result in some amusing-looking sentences with certain kinds of food.
Whoa...since when could you do this?
>emote Laughter comes from %@ throat.
Laughter comes from the man's throat.
??
sweet
Cool, thanks Nusku and Delirium (and Morgenes of course)!
Quote from: "Tamarin"Whoa...since when could you do this?
>emote Laughter comes from %@ throat.
Laughter comes from the man's throat.
Since just about forever.
Gah! More stuff to remember.
First, THANK YOU.
Second,
I intended to book-mark this thread to reference everytime I have to read a GDB post about lack of responsiveness to player's input. This and the cool one awhile ago about mirrors. That was a nice little touch too.
Seeker
Ya this, and the thread about the watch command.
Who said the Imms don't respond to player input? I think this game may literally hold the record for staff implementing player ideas quickly.
If I recall correctly, the auto-save at city gates was implemented less than three hours after a player submitted the idea on the boards.
Thanks for the reminder on sip/eat/taste/drink. I posted it on the changes board, but didn't update the documentation.
As some of you have noticed we've made the syntax for command emotes as flexible as possible. You can put the emotes wherever makes you happy, even doing something as funky as putting the post emote first. All of the following will be interpreted exactly the same:
> drink glass [a line of wine dribbles down ^@ cheek] (throwing it back)
> drink (throwing it back) glass (a line of wine dribbles down ^@ cheek)
> drink [throwing it back] [a line of wine dribbles down ^@ cheek] glass
I don't understand...
Morgenes, can you paste examples of what the resulting emotes look like?
Quote from: "Morgenes"
> drink glass [a line of wine dribbles down ^@ cheek] (throwing it back)
> drink (throwing it back) glass (a line of wine dribbles down ^@ cheek)
> drink [throwing it back] [a line of wine dribbles down ^@ cheek] glass
All 3 of these would result in the same emote:
Quote
Throwing it back, Morgenes drinks wine from a wineglass, a line of wine dribbles down his cheek.
What I'm showing here is that you can put the emotes anywhere in the line of arguments. In the examples above I move 'glass' from the first 'argument' to inbetween the two emotes in the second, and at the end in the third. The code handles it anyway you want.
The second thing I'm showing is the fact that if you have both () and [] in an emote the () is always the pre-emote, and the [] is always the post emote. So in the first example, even though I had the [] first, it was still interpretted as the post-emote.
If you use the same emote marker for both, either () or [], the first one is always the pre-emote, the second is always the post-emote.
Really this discussion should be saved as a 'advanced command emotes' help file, as most people can get along just fine without ever realizing that these syntax options are available. For this reason, we keep the syntax examples very simple in the help files.
Thank you for the clarification. :)
Quote from: "Marauder Moe"Who said the Imms don't respond to player input? I think this game may literally hold the record for staff implementing player ideas quickly.
If I recall correctly, the auto-save at city gates was implemented less than three hours after a player submitted the idea on the boards.
sry derail, Does anyone have a link to the referenced post above?
http://www.zalanthas.org/phpBB2/viewtopic.php?t=12664
Hmm, guess it was six and a half hours. Still, pretty damned fast.
Edit: Less than two hours from when Morgenes read the idea and when it was implemented, though.
Does the syntax ^@ work? I never knew that.
Yes, moab, it does.