Armageddon General Discussion Board

General => Code Discussion => Topic started by: Only He Stands There on December 23, 2005, 03:23:32 PM

Title: Change Scent command?
Post by: Only He Stands There on December 23, 2005, 03:23:32 PM
Quote from: "jhunter"Heh, this got me thinking... How about a scent command?

scent sweat and rotted meat.

You smell like sweat and rotten meat.

Then when someone sniffs you:

The fat-nosed man sniffs you.

He gets the message:

The one-armed leper smells like sweat and rotten meat.

It would stay on your pc until you changed it with the "change" command. Like an objective I suppose. This way everyone can have their own odor that fits their particular pc. If you are a fancypants noble you can smell like perfumes and flowers and shit and if you are a dirty 'rinther you can smell like garbage and ass. As it is now, unless someone uses perfumes, everyone smells the same.

I liked this idea a bunch. Perhaps instead of having someone type it themselves (preventing possible twinkage?) have a broad range of "generic" scents for people.


>emote smokes a rolled-up spice-spliff, then slaughters a kank by making its intestines explode.

>score
You are MJRottencrotch.
Sdesc: the shadowy-featured, rotten-crotched man
Objective: Defile, defile, defile!
Long Description: The shadowy-featured, rotten-crotched man is here, defiling.
Scent: sweat and dust

>change scent
You can choose from the following:
urine
ale
spice
smoke
excrement
rotten food
sweat
dust
leather
tannin
kanks
filth
sawdust
blood
etc...

>change scent spice and kanks
You now smell like spice and kanks.


Perhaps you'd want to limit it a bit, to keep a poor-folk commoner f-me from smelling like beauti-riffic perfume without having to shell out the two hundred sids for it. Keep it on the lower, grittier end of the scent spectrum.

Thoughts?
Title: Change Scent command?
Post by: Lazloth on December 23, 2005, 03:27:08 PM
It's not only perfumes that affect this.

I'd personally prefer if coded actions (eg., lumberjacking, cooking, whatever) affected this directly (and could be timer-based), rather than open it for players to manipulate.
Title: Change Scent command?
Post by: Marauder Moe on December 23, 2005, 04:15:07 PM
Agreed.  I'd much rather see more coded actions affect scent.  Maybe even rooms you visted apply a certain smell.

Edit: <shameless tdesc plug> If any editable description string needs to be added to players, it's one that would be appended to the main description to describe hairstyle, cleanliness, injuries, and I suppose even smell. </plug>