Armageddon General Discussion Board

General => Code Discussion => Topic started by: flurry on December 07, 2005, 08:48:26 AM

Title: Feel
Post by: flurry on December 07, 2005, 08:48:26 AM
I just had an idea that might be crazy but I kind of like it.  I'm interested in hearing what you think.

I was thinking about the think command, and how it is a great roleplay tool even though, at first blush, it seems like a nothing command until you get used to it.

So here's my thought.   What if there was a "feel" command, akin to "think" but for emotions?

e.g.
>feel a wash of intense jealousy.

You feel a wash of intense jealousy.

This would mainly function in the same way as think, to aid roleplay and to give imms some insight into what your character is feeling.   This seems like it would be especially useful for cases where it wouldn't make sense (or would be awkward) to put emotion into a think or to otherwise work it into your roleplay.   Or if you're trying to mask your emotions by acting delighted even though you're enraged, for example.

Your thoughts?
Title: Feel
Post by: jhunter on December 07, 2005, 09:09:45 AM
I fit feelings along with my thinks.

think *a cold wave of terror* Fuck! Magicker! I better get the fuck outta here!

No change necessary to incorporate that into your play.
Title: Feel
Post by: Salt Merchant on December 07, 2005, 09:15:38 AM
Well, why not, although I've been putting emotions into thinks. For example:

think *rage*
think *smugly* Stronger than any mul.

Having a separate feel command might allow for an empath perception skill (or mindbender skill).

Initially I thought you were going to suggest a feel sense.

> feel sandcloth
The piece of dun sandcloth is coarse and slightly hairy to the touch.

> feel girl
Feel girl where?

> feel girl brow
The purple-haired girl's brow is dry and feverishly hot.

Which would be far down on the list of things to do.
Title: Feel
Post by: Larrath on December 07, 2005, 09:32:48 AM
I like this idea.
Title: Feel
Post by: Rindan on December 07, 2005, 09:54:44 AM
As others have already stated, you can do this fairly well with think think command.  I don't think that this is really need, but to be honest, I actually think this idea fucking rocks.  There are a lot of times when I want to express how my character is feeling and have kludged along using the think command.  I can think of a lot of times when having a feel command would have expressed what I wanted to express much better.

Honestly, I don't see how it could hurt.  At worst no one uses it nor cares that it is used.  At best, it helps people flesh out their characters a little more and opens up the opportunity for some neat spells.  

I like the idea.
Title: Feel
Post by: JollyGreenGiant on December 07, 2005, 10:01:12 AM
I think it's a neat idea. Couple of questions.

Would your last "feel" stick around? In other words, if you checked score (or stat) would you see a line that said, "You are feeling a bit grumpy." if the last thing you entered was "feel a bit grumpy"? If so, how long would it stay? Until the next time you changed it? Or should it eventually return to some neutral state on its own on the grounds that people would periodically forget to reset their mood, which could get a bit incongruous if they leave it for too long?

What about using the existing "change" syntax, so you would "change mood a bit grumpy" in much the same vein as you might change ldesc?

Should there be a stock set of moods?
Title: Feel
Post by: Agent_137 on December 07, 2005, 10:06:09 AM
I'd rather have it not be like change ldesc or change objective. Just one command to better describe my character's emotions than:

think I'm so sad.
Title: Feel
Post by: Puppet on December 07, 2005, 10:24:14 AM
I like the idea.

I'd rather it not be something that sticks around in your score sheet, though. Emotions can come and go in waves and it'd just be annoying to have to change it constantly. I think it should just be a variant of think, which I sometimes infuse with emotions. However, I don't like doing that. It feels awkward to me. However, it feels even more awkward not doing anything at all. Even though no one would be able to see it besides you (and the admins) I still think it would be productive for role-play.

The skinny templar says to you, in sirihish: I think your brother will make fine fodder for the Arena, don't you?

You feel a wash of intense rage.

You think: No! I'll kill that kank-whore before he hurts my little brother!

You say, in sirihish, bowing your head low with tensed shoulders: Of course, Lord Templar.
Title: Feel
Post by: moab on December 07, 2005, 11:49:42 AM
Rather than a new command, I would rather see something like:
think (with a wash of rage) I hate him!

But I don't think its going to get IMPed any time soon.  The idea of chaning emotes and thinks together in this way didn't go over well with the Imms, (use stacked commands instead) I doubt this will.  Nothing wrong with using a pair of * anyway.
Title: Feel
Post by: Larrath on December 07, 2005, 11:54:49 AM
I would like this to be a separate command, due to reasons I don't want to go into.

It would be best, really, as a lightly modified version of the Think command, like in the original example.
Title: Feel
Post by: amoeba on December 07, 2005, 12:09:50 PM
Heh, possible empathic skill could tap into these feelings.  :shock:
Title: Feel
Post by: FiveDisgruntledMonkeysWit on December 07, 2005, 02:52:47 PM
>feel sad
You go home, cry, and write about it in your Livejournal.


Okay, seriously, though... I have to agree with Rindan. If this is implemented, the worst thing that could happen is that people don't use it. Generally speaking, thinks have done it for me. But I'm sure there's been a few times with each character that I could've used this.
I also like the idea of "feelings" sticking around for a while, maybe something like objectives do. It might provide some insight for the Imms who are wondering why your usually mild-mannered merchant is currently wrecking everything in his apartment.
Title: Feel
Post by: Cyrian20 on December 07, 2005, 03:09:30 PM
I like the concept, and it would be easy to create. Just slightly modify the think command.

<IC information removed by board moderator>
Title: Feel.
Post by: LoD on December 07, 2005, 03:45:51 PM
There are a couple of other areas this feature could be interesting that may validate someone working on it:

1. The first suggestion.  A "feel" command to express one's emotion.

>feel twinge of guilt as you lie.

You feel a twinge of guilt as you lie.

2. What if a psionicist could "detect" those feelings?

3. What if <ic info removed by board moderator> could CAUSE some of those feelings?

>manipulate <target>

You can manipulate your target to feel sadness, guilt, jealousy, happiness, relief, regret, desire, suspicion, fear.

There are some interesting RP tools that this command could allow for within the game that has nothing to do with game knowledge, abuse or anything else and would add an interesting layer to the play.

-LoD
Title: Feel
Post by: Hexxaex on December 07, 2005, 04:26:48 PM
If this is implemented, I'm going to have the urge to type "Feel up ~woman".
Title: Feel
Post by: Sanvean on December 07, 2005, 06:09:45 PM
I removed some information that strayed too deeply into the realm of things you should find out IC.  Thanks.
Title: Feel
Post by: Tiernan on December 07, 2005, 07:51:20 PM
Done.  It'll be in on the next reboot.  The helpfile has already been added.

http://www.armageddon.org/cgi-bin/help_index/show_help?feel
Title: Feel
Post by: LauraMars on December 07, 2005, 07:54:05 PM
=O!
Title: Feel
Post by: Puppet on December 07, 2005, 07:57:15 PM
Quote from: "LauraMars"=O!

I second that! This is awfully neat.
Title: Feel
Post by: Puppet on December 07, 2005, 07:57:35 PM
*edit*

Bah on the double post...
Title: Feel
Post by: rishenko on December 07, 2005, 08:16:21 PM
I will really dig this.  Really dig it.
Title: Feel
Post by: Rhyden on December 07, 2005, 08:35:09 PM
Quote from: "Hexxaex"If this is implemented, I'm going to have the urge to type "Feel up ~woman".

I thought this new feel command would be an alternate to sniff except for the touch sense rather than smell. That'd be kind of neat, but there'd be abuse, of course.

Feel templar.
He feels leathery and plump.


Boy, the possibilities of abuse for that.

*
As for the real idea at hand, I don't think it's neccessary, thinks pretty much cover most everything emotes don't.

EDIT: Crap, didn't see Sanvean or Tiernan's posts. (Hides under his desk)
Title: Feel
Post by: jhunter on December 07, 2005, 08:37:53 PM
Yeah, I honestly don't see the point in using two separate commands to get across something I can with one existing command. *shrug* To each their own I guess.

>feel like taking a big dump

You feel like taking a big dump.
Title: Feel
Post by: O on December 07, 2005, 08:47:11 PM
>feel groovy
Title: Feel
Post by: Jherlen on December 07, 2005, 08:52:22 PM
I'll bet less than an hour after this has gone in, somebody will...

>feel horny
Title: Feel
Post by: Agent_137 on December 07, 2005, 09:46:52 PM
Quote from: "Tiernan"Done.  It'll be in on the next reboot.  The helpfile has already been added.

http://www.armageddon.org/cgi-bin/help_index/show_help?feel


feel very grateful

feel  . . . something akin to love for Tiernan
Title: Feel
Post by: Maybe42or54 on December 07, 2005, 11:29:57 PM
>feel Tiernan
You feel Tiernan.

You ask Tiernan, in Sirihish, "Did you feel that?"
Tiernan asks you, in sirihish, "Feel what?"

>feel Tiernan
You feel Tiernan.

You ask Tiernan, in sirihish, "That?"
Tiernan says, in sirihish, "What?"

Naiona says, in an unknown language, "Ahhh my brain explodes, don't do that."

You think, Do what?

You start typing a long winded emote when you see this:
You suddenly cast a spell and blow yourself into a million pieces.
Title: Feel
Post by: halfhuman on December 07, 2005, 11:55:04 PM
Well, I know that <IC information removed by board moderator> but <IC information removed by board moderator> and if <IC information removed by board moderator> then what will <IC information removed by board moderator> and if so <IC information removed by board moderator> But then there's always the <IC information removed by board moderator> that you have to <IC information removed by board moderator> when doing something like <IC information removed by board moderator> in a place like <IC information removed by board moderator>.

(No actual moderation unless the mods decided to delete that useless jumble)

But seriously. I know you can't tell us if you've imped this as well, but I think that mind benders should get to play with our emotions. I'm gonna assume that karma 8 roles can handle this new ability. Wouldn't it be cool if instead of beating the crap out of you in a conventional sense, a mind bender simply made you:

feel Like kicking the burly, extremely-ripped templar in the nuggets and making a shot at his mother?

It could become like the new backstab. :D
Title: Feel
Post by: Agent_137 on December 07, 2005, 11:59:10 PM
it wasn't about that, the moderation was warranted.

Have some faith.
Title: Feel
Post by: Delirium on December 08, 2005, 01:02:09 AM
Rock on.

>feel all a-twitter with the anticipation of using this command in-game.
Title: Feel
Post by: Vositus on December 08, 2005, 01:23:11 AM
Oh wow this is exciting! I've never wanted to get back into Arm more. I want to play sooo bad... cursed, cursed priorities.
Title: Feel
Post by: joyofdiscord on December 08, 2005, 01:24:18 PM
In some ways I think this command will be rather -more- important/useful than "think".  I can't wait. Thanks Tiernan!
Title: Feel
Post by: Ghost on December 08, 2005, 01:36:06 PM
Ooooh.... Mindbenders!  Bring them on!  Give them the ability to manipulate the feelings!  Oh the possibilities!
Title: Feel
Post by: bloodfromstone on December 08, 2005, 01:50:22 PM
Cool stuff. I'm sure I'll forget to use it just as often as I do think, but it's awesome for it to be there.
Title: Feel
Post by: jhunter on December 08, 2005, 01:52:59 PM
Heh, this got me thinking... How about a scent command?

scent sweat and rotted meat.

You smell like sweat and rotten meat.

Then when someone sniffs you:

The fat-nosed man sniffs you.

He gets the message:

The one-armed leper smells like sweat and rotten meat.

It would stay on your pc until you changed it with the "change" command. Like an objective I suppose. This way everyone can have their own odor that fits their particular pc. If you are a fancypants noble you can smell like perfumes and flowers and shit and if you are a dirty 'rinther you can smell like garbage and ass. As it is now, unless someone uses perfumes, everyone smells the same.
Title: Feel
Post by: Larrath on December 08, 2005, 01:59:38 PM
We already have perfumes.

What we need is a larger array of normal scents - smelling like a lot of sweat after running, smelling like shit after going through a room that can dirty your boots, smelling like blood after combat, smelling like trash after spending a lot of time in an alley.
Smelling like bodily fluids after spending more than one IC hour alone with another PC whose sdesc has the word 'petite' in it. ;)
Title: Feel
Post by: jhunter on December 08, 2005, 02:04:43 PM
Like I said, this would cover all ranges of scents.
Title: Feel
Post by: path on December 08, 2005, 02:25:37 PM
Wow, I thought of this same thing last week but didn't post it 'cause I thought you all would tear it apart. Really cool. Really glad to see it opened for discussion. Really glad to see it implimented.
Title: Feel
Post by: Delirium on December 08, 2005, 02:46:59 PM
Quote from: "joyofdiscord"In some ways I think this command will be rather -more- important/useful than "think".  I can't wait. Thanks Tiernan!

Yep.  Like Rindan said..

QuoteThere are a lot of times when I want to express how my character is feeling and have kludged along using the think command. I can think of a lot of times when having a feel command would have expressed what I wanted to express much better.

There are many emotions that are just that; pure emotion.  You don't rationalize them.  You don't think rationally to yourself, "Arrr, I'm drowning in despair and rage!".  You just FEEL them.  This is going to be awesome.  Especially for half-elves and muls.
Title: Feel
Post by: bloodfromstone on December 08, 2005, 07:38:58 PM
I actually like the change scent idea a lot. Yes, we have perfumes that change you to smelling like flowers and unicorns, but that and 'dust and sweat' is only appropriate for so many characters. Yeah, you'd have people forgoing perfumes if they could just change their scent without, but I would love to be able to make my woodcutter smell like 'wood and dirt' and my merchant who just spend the last week making armor to smell like 'oil and leather'.

Not a super important or high priority thing, no, but I still think it's a cool idea.
Title: Feel
Post by: Rindan on December 08, 2005, 07:45:25 PM
Quote from: "bloodfromstone"I actually like the change scent idea a lot. Yes, we have perfumes that change you to smelling like flowers and unicorns, but that and 'dust and sweat' is only appropriate for so many characters. Yeah, you'd have people forgoing perfumes if they could just change their scent without, but I would love to be able to make my woodcutter smell like 'wood and dirt' and my merchant who just spend the last week making armor to smell like 'oil and leather'.

Not a super important or high priority thing, no, but I still think it's a cool idea.

An alternative that would make perfume still useful would be to give people a list of smells they could smell like.  That way, a 'rinther could smell like shit and piss, the desert guy could smell like dust and sweat, and the Bynner could smell like oil and leather.  It isn't really life or death, but it might be a neat touch.
Title: Feel
Post by: Stroker on December 08, 2005, 07:52:33 PM
You forgot prostitutes, which would smell like semen.... the possibilities are endless.
Title: Feel
Post by: flurry on December 08, 2005, 09:12:54 PM
Quote from: "Tiernan"Done.  It'll be in on the next reboot.

Coolness.  Thanks!   Talk about a quick turnaround.

It also occured to me later that this could maybe be used for physical symptions that wouldn't be apparent to anyone else.

>feel butterflies in %me stomach.

>feel a splitting headache.

Might be useful to distinguish between faking a malady or real symptoms.
Title: Feel
Post by: flurry on December 08, 2005, 09:16:55 PM
Quote from: "JollyGreenGiant"
Would your last "feel" stick around? In other words, if you checked score (or stat) would you see a line that said, "You are feeling a bit grumpy." if the last thing you entered was "feel a bit grumpy"?


That wasn't really what I had in mind (although to be honest I only thought about it for about five minutes before originally posting anyway.  Heh.)   I think that might be cool, but personally I would hate to have to change it manually to make it go away.

I kind of like having it stripped down and simple, though.
Title: Feel
Post by: Anael on December 10, 2005, 08:00:09 AM
Quote from: "Recent News"12/09/2005: Emotion parsing added to think command -- Tiernan
:shock:
Title: Feel
Post by: WarriorPoet on December 10, 2005, 01:20:07 PM
Wow. That's neat, as well. These are both solid additions.

Thanks Tiernan. Rock and roll.

-WP
Title: Feel
Post by: HaiWolfe on December 10, 2005, 04:42:46 PM
Simple and perfect. I can't count the number of times I've done the "feel parsing" with parentheses in my thinks before this was put in; now it's actually a seamless part of the game. Can't wait to try it out. Thanks, Tiernan!
Title: Feel
Post by: Cale_Knight on December 10, 2005, 09:51:29 PM
I don't like the way the parsing is set with think. Can we have it like the say or talk command?

I did something like "think (humming to himself) Dum dee dum dum" and got "Feeling humming to himself, you think:"
Title: Feel
Post by: Naiona on December 10, 2005, 10:49:49 PM
Feel isn't for actions, it is purely for feelings.
Title: Feel
Post by: jhunter on December 10, 2005, 11:05:58 PM
Ahhh...I didn't catch that it would be incorporated -with- the think command.

think (a shimmer of relief, followed by a wave of happiness) That's cool. I thought that I'd have to use both commands separately, I didn't catch the part about it being combined with think. Very cool.


Feeling a shimmer of relief, followed by a wave of happiness, you think: "That's cool. I thought that I'd have to use both commands separately, I didn't catch the part about it being combined with think. Very cool."

:D
Title: Feel
Post by: Bogre on December 10, 2005, 11:22:30 PM
But you can do them both separately still. So many options!
Title: Feel
Post by: Delirium on December 18, 2005, 11:43:59 PM
After a little while of being able to experiment with this..

I fregging love this command.  Love it love it love it.

In many ways it has proven to be even more useful than think.
Title: Feel
Post by: Seeker on December 19, 2005, 03:11:26 AM
I have to admit that this addition has been a delight.  For oh-so-many reasons.


Seeker
Title: Feel
Post by: X-D on December 19, 2005, 06:48:30 PM
I only wish feel was a toggled command like change ldesc and stayed with your char untill you A: changed it to something else, B: Logged off. C: slept. And maybe D: Certain amount of game time passed....

Oh, and were able to put it in your prompt.

I myself am finding it far easier to use feel then think.
Title: Feel
Post by: valakas on December 27, 2005, 04:51:37 AM
lol Mindbenders making people feel things... like the templar wants to eat a dwarf...lol a bit extream but what ever.