Armageddon General Discussion Board

General => Code Discussion => Topic started by: Anael on November 29, 2005, 06:16:51 AM

Title: save test
Post by: Anael on November 29, 2005, 06:16:51 AM
I think a simple command to check if a room saves or not would be useful. Why? Well... let's say you want to leave that huge load of spice you've got before you got to meet mr X. You're out in desert looking for a safe place and then you find this hidden cave with three rooms. A perfect place to hide things... but... does it save codedly? And if so, which of these rooms saves? All?

>save test
This room saves.


>save test
This room doesn't save.
Title: save test
Post by: JollyGreenGiant on November 29, 2005, 09:59:04 AM
I can think of any number of situations in which that would be quite useful.
Title: save test
Post by: Vesperas on November 29, 2005, 11:09:38 AM
Enter the maurading PC-run highway bandits, now with real campsite.

Now when ye go to collect their bounty, you can also look for their loot.
Title: save test
Post by: Agent_137 on November 30, 2005, 12:18:06 AM
wish all might solve this issue currently, but this woudl be a great feature to have coded, too.
Title: save test
Post by: jhunter on November 30, 2005, 12:57:20 AM
Good idea.
Title: save test
Post by: Agent_137 on November 30, 2005, 01:20:51 AM
p.s.
idea this in game. i hear it gets around to the coders faster.