Armageddon General Discussion Board

General => Code Discussion => Topic started by: jmordetsky on November 12, 2005, 10:00:43 PM

Title: Refuses to move
Post by: jmordetsky on November 12, 2005, 10:00:43 PM
It would be cool if on top of not moving sometimes your mount went 1 tick to far if you didn't know how to ride.
Title: Refuses to move
Post by: Halaster on November 12, 2005, 10:10:06 PM
Or if suddenly it went "RAWR!!!" and tried to eat you.
Title: Refuses to move
Post by: Anonymous on November 12, 2005, 10:24:23 PM
d00d stop it
Title: Refuses to move
Post by: jmordetsky on November 12, 2005, 11:06:40 PM
Quote from: "Halaster"Or if suddenly it went "RAWR!!!" and tried to eat you.

R Kanks carnivorous?
Title: Refuses to move
Post by: Synthesis on November 12, 2005, 11:36:18 PM
I think eating habits are a moot point once something has decided to kill you.
Title: Refuses to move
Post by: Stroker on November 12, 2005, 11:43:33 PM
QuoteOr if suddenly it went "RAWR!!!" and tried to eat you.

The statement clearly specifies that the mount (not necessarily a kank you unperceptive bastard(s)) intends to devour you.

Semper Pax,
Title: Refuses to move
Post by: FiveDisgruntledMonkeysWit on November 12, 2005, 11:48:06 PM
jmordetsky wrote:
Quote
Halaster wrote:
QuoteOr if suddenly it went "RAWR!!!" and tried to eat you.


R Kanks carnivorous?
Everything is carnivorous when Halaster is around.
Anyway, in response to the OP's idea, I like it. I'm in favor of more varied failure and success results for pretty much any skill you name. Maybe if you screw up your ride check, you travel an extra room, or go in the wrong direction, or the mount starts running when you don't want it to? Maybe sometimes when you try to steal something, you succeed, but you showed such an utter lack of finesse that your mark knows you took it? Maybe if you fail a spell, instead of just fizzling, it blows up in your face, or hits an innocent bystander?
Anyway, even though everyone decided to be wacky, I think the original idea has merit.
Title: Refuses to move
Post by: Rhyden on November 12, 2005, 11:59:38 PM
That'd be really cool. Especially on House outtings.  :twisted:

Oh, and Halaster's idea has happened to one of my previous characters, unfortunately, minus the "RAWR"ing.
Title: Refuses to move
Post by: Synthesis on November 12, 2005, 11:59:51 PM
The consequences of your mount refusing to move at a critical moment are already harsh enough.  Additional consequences are really unnecessary to impress upon people the importance of learning how to ride well -before- they enter into dangerous situations.

These extra suggestions might seem amusing now, but all in all they'll just be minor nuisances to overcome en route to being an expert rider.

So, thumbs down.
Title: Refuses to move
Post by: Savak on November 13, 2005, 03:13:21 PM
Might be cool, too, if there were a small chance of the mount "bucking" and throwing off an inexperienced rider even when they try to just move -- not merely in the other circumstances you may have seen them buck/throw off a rider.

-Savak