There have been other threads with this title, I'm sure. I couldn't find one that was just right though so I am starting this one.
Its purpose is for unloading about something that bothers you and has arisen in another thread. You don't want to derail that thread and you don't want to start a new thread as the point you want to make may not really warrant a whole thread.
May the venting begin!
Me first. ;)
I get really irritated whenever a couple of opinions on how northern bards ought to be played come up. These views, which I think are just wrong, seem to surface every couple of months -- 1) that you have to know a lot about music in real life, including being able to play an instrument and 2) that you have to be able to write good poetry because it is bad, Bad, BAD to ever, ever adapt other sources for Zalanthas. It makes me irritated because it's just another bit of elitist crap that may well scare people away from trying something that they are quite capable of doing.
1) you have to know a lot about music in real life, including being able to play an instrument
Why? This is role playing, after all. I don't think anyone has ever suggested that you need to have actually fought with a sword extensively in order to play a sword-toting mercenary. Just as having used a sword would really help in doing sparring emotes, so would having played an instrument help in emoting it, BUT neither are absolutely necessary. You can always do research to get info on what precisely an instrument looks like or how you'd go about playing it.
2) you have to be able to write good poetry because it is bad, Bad, BAD to ever, ever adapt other sources for Zalanthas
With one exception, I really doubt that any of the adaptations I have used would ever be identifiable as adaptations (unless of course I posted them on the bard board as such). You just need to choose well and adapt judiciously. The exception would be an adaptation of an Irish drinking song, "The Wild Rover", which has the distinctive refrain "no, nay, never, no, nay, never no more" which I kept in my adaptation. Otherwise, the song was completely Zalanthasized and instead of the other part of the refrain being "will I play the wild rover" it was "will I drink and fall over". Since the piece was written to be performed in a rowdy Kuraci bar, I thought the piece was a good match and had a nice sing along element. And though the song is well known, there was no fear of infringing copyright.
I liked to use the drinking song style of "poetry", with its repeated chorus, for that particular PC because it suited his comical and often bawdy style of performance. Even when I wrote original pieces, I often stuck with that kind of form. Though I did use adaptations less and less through the months of playing him, it was mainly for the fact that the pieces I needed were for a very specific purpose and therefore just had to be original. I'm not very good at writing poetry but grew a lot better as time went on with that PC.
All this having been said, there -are- a couple of requirements for playing a northern part, in my opinion. You probably have to be a bit more creative than is required for most roles. And you have to enjoy writing and be willing to spend some non-RP'ing time on writing up stuff for your bard to perform.
I agree. Maybe Zalanthans enjoy a different kind of poetry and music than us earth people do?
It kind of irks me that you have to eat like 12 roots just to get full when you aren't even starving.
They are like earth roots, aren't they? Some sound just like potatoes and potatoes are filling.
I really hate it when people refer to things by their descriptions, even if they aren't something anyone would ever say in casual conversation. Sure, there's some that aren't so bad. You have a serrated sword? Great. Anyone who knows anything about blades will call it serrated. You have a saffron kank? Don't say "The saffron kank is mine." Your kank is orange. It's the orange one, not the saffron one.
Not really a big deal, but it will annoy me every time. :)
My biggest pet peeve is guild sniffing. I absolutely detest it.
After this, I get annoyed by PCs who are lazy at doing their primary 'function'. For instance, if your PC is a crafter, I wouldn't look at it badly if you went to the Sanctuary, bought wine in a bottle, drank it, stood up and left without emoting. However, I would be upset if you then spam-crafted without emoting once.
Or magickers that don't emote their casting - you have the karma, put on a show. It's fun.
Third, I get very annoyed by seeing half-elves played poorly.
Finally, lazy bards. Now, I came out as harsher than I meant to, which is what I believe Medena is talking about. I'll clarify - I don't mind if a bard's player takes another song as an influence or even as a template and only alters a few words. I do mind, however, if the finished poem makes no sense at all. Like if a bard's song included someone seeing between the lines - what lines? They're illiterate! And I do expect some bards to try and slide in just a -bit- of politics into their arts. A great deal of what being a bard means to do propoganda. I'd like to see more bards do that, and I'd rather read one good, realistic and political poem than three lazily-Zalanthansized (turning dogs into gortoks and that's it) ones.
Oh. And I hate true love and when people are nice. Down with love, down with niceness. Up with tearing out a kid's intestines and using them to hang his dad.
Negativity.
People who type out long and flowery emotes, and take FOREVER to do so.
People who spam hunt.
Tribals whose primary concern is NOT their tribe.
People who target pcs to pk specifically because they notice that it is a new pc.
Poorly played half-elves.
Poorly played dwarves.
The damned change of "break" to "cease" when using psionics. EVERY time I type "break" the first time.
People who try to figure out what guild you are...
It makes me want to go up to the next person who says, "So...you have, some furtive skill with the blade, then..." *shifty emotes* and say, "ARRR, I FEEL LIKE PRACTICIN' ME BACKSTABBIN' TODAY!"
I'll post more when I think of more?
people with karma that don't emote. you have karma for a reason! i've seen way too many half-giants and magickers who rarely emote beyond 3 words. and that brings me to my next pet peeve. NOD. nod you, nod him, he nods, she nods, nodding, nod, nod, nod. unless absolutely necessary, or unless your pc has a compulsive disorder, then i dont see any reason why you should be nodding to everything. ESPECIALLY without extra emotes attached, and the nod is just by itself. when you stand up from the tavern and are about to bid farewell, smile to the people and vocalize a "shade." you don't just stand up, nod, then leave.
My biggest pet peeve is lesbian characters.
Oh yes, I'm going to do it.
My biggest pet peeve are whiny pet peeve threads.
People who post on GDB threads withing having read them.
Especially those who apologize for it up front and then proceed to mercilessly derail the thread with their off-topic follow-ups.
-- X
Quote from: "Manhattan"NOD. nod you, nod him, he nods, she nods, nodding, nod, nod, nod. unless absolutely necessary, or unless your pc has a compulsive disorder, then i dont see any reason why you should be nodding to everything.
I was watching people in place where I work today. I think they all nod way too often. Nodding to each other, nodding every other second, nodding even without any real reason while listening. Highly annoying, isn't it?
QuoteYour kank is orange. It's the orange one, not the saffron one.
I guess I finally found out what saffron really means. All of them big words for colours bugs me sometimes, especially for pcs.
Guild sniffing is one of mine too, except that in most cases, people just want to use it to generate more topics to talk about and play with.
Guild guessing/elimination is even worse. A noble talking to his crafter for example.
Q:So you like hunting?
A:No
Q:You good at bartering?
A:No
Q:You good with weapons?
A:No.
think He must be a sneaky type.
Maybe the person has only been a armorsmith all his life, even if we all have a main guild and a sub guild.
QuoteI guess I finally found out what saffron really means. All of them big words for colours bugs me sometimes, especially for pcs.
Yeah, me too. I often end up associating an image with the character before I get a chance to look up what color their thesaurused keyword means. That verdigris-haired man will be forever visualized as, say, a brunette in my head, rather than an anime character.
People who just won't say eyes. Every time someone emotes about their "orbs" I have an image of two massive bowling balls where their eyes should be.
And flowery, overdone emotes in general I guess. Some people really overuse the metaphor.
But they're just peeves. Nothing to get worked up over.
...stupid orbs.
Quote from: "Elgiva"I was watching people in place where I work today. I think they all nod way too often. Nodding to each other, nodding every other second, nodding even without any real reason while listening. Highly annoying, isn't it?
*nod nod*
My biggest pet peeve right now is probably... people who say Tuluk sucks because people who play there suck, and take it as a reason not to play north. C'mere and help make it better!
PCs who join a clan, interact with the other PCs for a bit, log off... and are never seen again.
Quote from: "Cale_Knight"People who just won't say eyes. Every time someone emotes about their "orbs" I have an image of two massive bowling balls where their eyes should be.
Oh god, me too. Such obnoxiousness.
Half giants.
They're either smart or -annoyingly- stupid.
They are never "just" copying the people around them without trying to be funny.
People that either purposefully or through innocence play contrary to the documentation for whatever region, guild, clan, race or tribe that they are in.
Quote from: "Maybe42or54"Half giants.
They're either smart or -annoyingly- stupid.
They are never "just" copying the people around them without trying to be funny.
Agreed. The only half-giant I ever enjoyed playing around got killed way too quickly.
Quote from: "Manhattan"people with karma that don't emote. you have karma for a reason! i've seen way too many half-giants and magickers who rarely emote beyond 3 words. and that brings me to my next pet peeve. NOD. nod you, nod him, he nods, she nods, nodding, nod, nod, nod. unless absolutely necessary, or unless your pc has a compulsive disorder, then i dont see any reason why you should be nodding to everything. ESPECIALLY without extra emotes attached, and the nod is just by itself. when you stand up from the tavern and are about to bid farewell, smile to the people and vocalize a "shade." you don't just stand up, nod, then leave.
Not directing it at you personally, Manhattan, but my pet peeve is when people think emote = roleplaying. Many times, someone is given a mage/half-giant/mul/etc karma role because we TRUST them in that role to play it realistically and not abuse it. Not because they're great emoters. Yes, emoting has its place and goes a million miles in making the world seem more alive and such. But just because some mage doesn't emote some fancy thing before every spell doesn't mean they're a bad roleplayer. They are not (for that reason). I agree that emoting can help us gauge if someone knows how to play a role, but it's by no means the defining thing.
I like to see mages and giants and muls and all those karma folks emoting and stuff too. But if some mage just simply casts a fireball on you with no emote that doesn't mean he's not roleplaying, at all.
My largest pet peeve would be lack of -visible- roleplaying. It doesn't have to be long winded emoting, dramatic monologues anything of the sort, but I, as a player, appreciate a bit of effort on the part of whoever is on the other end. Emoting does not equal RP. That's fair. But, to me, neither does "think Ok. Here I go.;w;hide;backstab man;". Even if you -are- emoting/thinking it up in the other room, all I see from my end is nothing. I might as well have walked into the silt sea, for all the fun I get out of it. Hell, something simple like 'Someone's foot scrapes on the street as he lunges, thrusting his blade at you.' would turn me on just fine. That's about four seconds worth of typing, or less if you set it as a temporary alias. Emoting does not equal RP. I'll agree. But, it -does- show a bit of consideration for the enjoyment of other -players-.
Another pet peeve? People who are not afraid of death. I've played and played with a few hardass characters and most people would treat them with the proper respect. However, there is often the character who is simply unafraid. "Oh, there is so much death, why should I fear it?" Because death, for you, is the end of all your shit. No future. No plans to be realized. DEATH. I guess player's attitudes about character's lives sometimes slip into the character's behavior, which I think sucks.
-WP
Edited. Still sleepy.
- People complaining just to complain or hear thier own voice, and not bringing a viable solution to the table.
- Holy than thou RP'ers. Often not a good as they think they are, but quick on the trigger to complain about everyone else.
- Gripe threads.
Quote from: "amoeba"
- Gripe threads.
If you gripe in a grip thread, does that make you a hypocrite?
Heh, well.. I just wanted to toss my sentiments on this thread in a different light. These are things that I do that I hate.
Your and You're.. Their and they're. I do this a lot and kick myself every time I watch it scroll up my screen. Thinking Ugh.. why can't I spell or use grammar.
When I forget I am in a non-imm room and people see "Someone Says" and bug out. This is doubly bad when I say threatening things like, "Bite Me Hal" or "I'd really like to P-Kill that guy with my Avtar"
(those were jokes by the way, or at least the second was) When I use ~ twice to flag someone in a talk instead of ~ and !, so others see the full key words of the person I am referencing twice unnecessarily.
When I use ~ ! instead of %^ when targeting a person's stuff.
When I think of all the times that I would type emotes like.. "The blue-eyed, black-haired woman casts her deep-blue gaze on you." *Facepalm*
I do so much annoying stuff when I speak/emote in game it's not funny. I still don't know how they gave me Karma.
People who whine and complain about a change needing to be made ICly, and not bothering to try to do anything to push the change they want to see.
Hell, that irks the shit out of me IRL when people do that crap.
"Oh I'm so fat, but I don't want to exercise or eat healthy foods."
or
"My boyfriend is cheating on me/beating me, but I love him and don't wanna break up with him"
:evil:
I think color vocabulary lends a "tone" to a character. Eyes that are bright, glowing, effulgent, lambent, radiant, illumined all tell us slightly different things about this character. To limit ourselves to words that someone else might be comfortable with first requires us to assume something about that person's lack of knowledge (for valid reasons or not) and secondly requires us to put the breaks on our own creativity.
If there is one good thing about text games it is that, at least on Armageddon, you learn something about vocabulary. Vocabulary is a good thing!
Now, I do hate it when people use the 5 dollar word for its own sake when another is perhaps better.
Saffron is a good example. It isn't just a color - but it brings with it the context in which we often find the word - middle east, desert, lush spices, heady chaotic environments (at least for me). Orange is - well orange.
Being conscious of the RL context of a word can really add power to the descriptions that you encounter and write (right?). :-D
My pet peeve:
People that expect karma magickers to emote when karma magickers die in a heartbeat if they don't just cast like motherf*cker because some newbie is swinging their sword without an emote.
Me, in a combat situation, I'll emote after the cast, thanks. :-D There are room echoes prior to casting that take care of the details. That said, encountering someone who is clearly emoting a build up to combat will get an emote or two before I shrivel his/her brains but very often this is not the case. My personal goal is to make sure that magickers are feared by YOU OOCly. You encounter me and I'll make sure YOU are sweating about loosing your 20 day ranger so the next time you tread very carefully.
edit for clarity:
by newbie I mean newbie character, not player
Quote from: "Qetesh"Quote from: "amoeba"
- Gripe threads.
If you gripe in a grip thread, does that make you a hypocrite?
Quote"The Collaborative International Dictionary of English v.0.48"
Irony I"ron*y, n. L. ironia, Gr. ? dissimulation, fr. ? a
dissembler in speech, fr. ? to speak; perh. akin to E. word:
cf. F. ironie.
1913 Webster
1. Dissimulation; ignorance feigned for the purpose of
confounding or provoking an antagonist.
1913 Webster
2. A sort of humor, ridicule, or light sarcasm, which adopts
a mode of speech the meaning of which is contrary to the
literal sense of the words.
:)
Along the lines of what Qetesh said, for me:
I hate it when I typo and lose track of things because my seven year old is crawling under my chair saying "daddy" thirty times in a row as I'm in the middle of a critical scene.
I hate it when I typo when I am caught up in things, and am trying to get a timely response in before that 120 word/min typer puts in something to make what I have to say non-relavant.
I hate it when I typo when I respond verbaly to someone in the RL room, and my fingers go along for the ride, giving my sentence the appearance that a dyslexic, lefthanded, chimp wrote it.
Okay, so I typo a lot. I hate it. :)
I hate it when people don't give you a realistic amount of time to respond to what they've done in the game, taking the OOC act of typing out something into IC inaction or unresponsiveness. I'm not talking minutes, but 20-30 seconds is about a minimum in a non-combat scenario to not be just OOC'ly rude.
I hate typoing when I'm solo-rping.
When I'm emoting killing a rat, then ripping the skin off said rat with my bare hands and eating it raw, and I'm relishing that I can put as much gore and detail into my emotes as possible...it's just terrible when I typo. It's just so embarrassing on a deep and personal level. I turn red, irl, and want to apologize. Then I feel even more embarrassed because there's nobody to apologize to.
In summation: solo roleplay typos/mistargets = TEH WORST.
My characters tend to live for a long time. I found that if you do everything in your power to stay alive when push comes to shove, you usually can keep sucking air. You might be in a worse position then when you started, but if you keep pushing, things tend to work out.
Having spent time as a criminal and militiaman, I am always amazed at how easily people throw their lives away. It is a pet peeve of mine when the 'hero' keeps his mouth shut and shouts obscenities as the templar is getting ready to gut him. Almost as bad is when the 'generic morally American character' starts protesting about how this isn't fair, he didn't do anything, there is no proof, exc. He continues to protest even as the big ugly half-giant raises his blade, as if protesting one more time is really going to save his life.
I don't know about you, but if some nasty ass god king servant was torturing me and telling me that I am only going to die once he has seen me scream a little more, I would start lying my ass off in any way I could to get me out of there. If lying didn't work, I would start promising to do anything he wants. Templars are not exactly the most just people in the world. Sure that works against you in that they don't care if you are guilty or innocent, but it also works FOR you in that if you can offer them something they want, they don't really care if you are guilty or innocent and will set you free.
If you are a dwarf and telling a templar something is against your focus, I have no problem with you going down tight lipped. On the other hand, if you are a scrawny 'rinth rat or Byn mercenary, for fucks sake man, just start spewing. You don't even have to be truthful. Tell the biggest lies in the world, promise the templar the world, then once you are free run like hell to the 'rinth and don't leave. Elves are prideful, but they are also supposed to be intelligent. They might bite off more then can chew with their pride, but they sure as hell won't die for it unless they are some whacked out tribal dying for his tribe.
My other pet peeve are elves who take no pride in what they do. When you are sitting down with another elf at a 'rinth bar, it is a-okay to admit that you pick pockets and con artist. He isn't going to turn you into the templerate, and even if he did, the tempelrate wouldn't care. That isn't to say you tell him that you are a northern spy or that you just stole a steel sword, but there isn't a thing wrong in the world with detailing how you exploited some stupid commoner round ear for a few 'sid. Showing who has the bigger balls earns pride points. Go for those pride points elves.
My final pet peeve is the lack of city elves. I just wish there were more of the bastards. Every time I play one I am struck with the sudden realization at how few there are. It sucks for a lot of reasons. First, I think elves are at their most elfish when they are around other elves. Babbling in Allundean about criminal misdoings is always a merry time. Second, the militia tends to automatically (and rightly) assume that because you are one of three active PC elves in the city you probably know what the other two ass holes are up to. If you tell them that there are thousands of elves in the 'rinth and you don't know the two he is talking about, they (rightly) don't believe you. Third, if half of a tavern's population was elven PCs, I have a feeling that the number of people who act like it is a travesty that there are elves in the tavern and not a normal occurrence would drop dramatically.
Shops closing at night.
People who reply to questions on the GDB with "Ask IC". Especially when it involves non-coded things, like what color the sky is or what kanks eat, where half-giant babies come from etc. Sure, there are some things which should not be openly discussed, but loosen when it comes to general things.
People who reply to a newbie's question with a direct quote from a helpfile or a link to another answer. It's a canned response and not very polite since it implies the newbie was stupid for not looking up the helpfile themselves.
When you number your paragraphs on the GDB with 1), 2) 3) etc. Number 8 always gets transformed into a goofy smily face 8) unless you disable them.
Quote from: "da mitey warrior"Shops closing at night.
Oh, that is a good one. I have always thought that if shops were to close any time, I would think it would be high sun when it is the hottest and most unpleasent out. Night time when it is nice and cool seems like the
best time to go shoping, not the worst.
Quote from: "jhunter"People who type out long and flowery emotes, and take FOREVER to do so.
People who spam hunt.
Tribals whose primary concern is NOT their tribe.
People who target pcs to pk specifically because they notice that it is a new pc.
Poorly played half-elves.
Poorly played dwarves.
The damned change of "break" to "cease" when using psionics. EVERY time I type "break" the first time.
Heh I have given up with the half-elf because I can't seem to get there mentality. So that's one less bad played half-elf. My dwarves are pretty good though.
Err.. I hate it when my character makes mistakes he/she shouldn't just because I did.. Bonking your head many times does not correct what you did with OOC misconsideration.
I hate it when my char's being fooled and ICly I should ignore and keep on. One of your chars get killed by a krathi. The next one accidentally meets the same krathi and acts like that dwarf's simply a usual hunter till everything immolates within a moment. Waiting for the time of possible death, thinking -OMG OMG HE'Z STILL ALIVE HE MUST BE 40 DAY OLD HE MUST BE UBER I'M DEAD- while emoting skinning that durrit whistling a tune.... That is for sure not the kind of excitement I love. But I should confess I'm proud with myself, acting like an adult in such situations.
Not being able to log out... The templar summons you for a service, then the other templar who you secretly work for frowns watching you in the tavern, into which you came to log out. Then the reenegade mage asks you in your mind when you'll manage to sacrifice that soldier his group wants dead. Three nobles psi one after another asking questions as the guilder silently nods at you, gesturing to his bag. And you try to keep your eyes open. (Last time my uber super duper magicker died just because I was too sleepy in a mission and I HATED it.)
Uh, I also hate good players' bosses, wives, husbands... their real life. I usually end up playing real fine plots with nobles. I love them, I just hate being forced to wander around aimlessly for three hours just to wait for them log in and have some decent RP. I'm planning to start some funds to pay the good RPers' bills, so they'll spend their time only and only ARMing.
Err.. I guess this is enough.
I hate this =>>>>> :wink:
Look at it.. Why would you use it instead of using a normal smiley.. :) or... this :twisted: ...
What is the meaning of "wink?" What do you suggest? Do you like me? Do you like everyone.. Do you find someone attractive. Do you assume I know something that you did not refer openly? I hate responsibilities.. I hate finding myself reading and searching something secret in messagges with " :wink: ." Don't use it.. please do not use it..
What kind of emotion that may refer.. It is not a normal smiley at all.. its one eyebrow is missing. It is a mutant in smileys.. Would you like a smiley without a eyebrow if you would a be emoticon?..
I even hate to see that, winking at me while I am writing posts.
PS. I apologize, that's that suitable in general discussion.. but seriously.. I think that emoticon should be removed from GDB.
It means they're joking, being ironic, or otherwise tongue-in-cheek.
My pet peeves, in no particular order:
1. When players don't capitalize or punctuate their sentences. I don't mind if you talk with an accent that looks more like ASCII than english, but at least use capitalization and punctuation.
2. When I am about to emote or use a tell that targets someone specific who just happens to leave the room right before I hit return and I have to type it again. Even more annoying is when I then mispell the next emote or tell and am forced to go on to a third try.
3. People who use OOC in a way that distracts from the environment for a reason that really doesn't warrant it. (i.e. correcting your spelling, gone messages in a crowded tavern with a tag line like, "to fix some dinner".)
4. Harsh replies from players on the GDB when newbies have questions, as if they skipped the "backstab rat" phase.
5. Players that either give you names that aren't keywords or unoriginal names that are in their sdesc (i.e. the gold-eyed man tells you his name is gold. How cunning!)
6. Players that are in authority or leadership positions that can't seem to manage 20 straight minutes of uninterrupted play. They either go afk, just sit there as if they're in another window, etc...
7. Characters that just seem to "figure out" relatively obscure IC knowledge that was almost certainly gained by a previous character without going through the steps of learning about it ICly. Some people build it into their background as a rationale (i.e. I grew up in the grasslands, so I just happen to know the location of every berry bush, plant, rock, tree, hideout and den.)
8. Smart HG's, (most) escaped muls, desert elf magickers.
9. Characters that want so badly not to give away their class that they answer questions like "What sort of work do you do?" with answers like, "Oh, you know - this and that." or "Just some odd jobs." but won't explain what any of the odd jobs were. This also applies to characters that don't seem to have put any rational thought behind how (and particularly where and from whom) they learned the skills they do possess.
10. People who say they've become bored with Arm because they've played every role possible and/or know everything about the game and it's no longer fun. This is pretty much impossible, because there are an infinite amount of character concepts you can produce and a multitude of levels upon which they can play. It also points toward you having a rather frequent and extensive OOC source of information, because I've played this game since it started and am likely to have seen less than half of the people, places and things this game has to hold.
-LoD
Oh.. If you do not like a clan, please leave it, retire your PC or much better make suggestions to your IMM, your leaders and your clanmates by using clan GDBs.
I used to have a lot of pet peeves. Now that I'm starting to settle down, or something, I think my biggest pet peeve are people who have a lot of pet peeves.
Quote from: "LoD"8. Smart HG's, (most)
You're absolutely right, since half-giants really ought to talk in third person and then get themselves killed after four hours of play.
QuoteLoD wrote:
8. Smart HG's, (most)
You're absolutely right, since half-giants really ought to talk in third person and then get themselves killed after four hours of play.
Now, ERS, I'm going to avoid the flame bait and just assume that you had a bad day today and that's why you decided to post this.
Rather than derail this thread into a "dead horse" discussion about quality HG RP or their capacity for complex problem solving, I'll clarify my point by stating I don't like HG's that demonstrate an effortless ability to communicate, make decisions, interact with the different races and manage themselves in any way, shape or form that resembles the mental capacity of a human, elf, dwarf or half-elf. That would be a "smart HG."
I don't like it because HG's are granted powerful advantages that could easily be abused should someone decide to ignore the disadvantages that should go hand-in-hand with playing the race: infamous stupidity, curiosity, usual kindness and a willingess to adopt the customs of others, which could include completely changing loyalties because someone they hold as a close friend influences them.
-LoD
I made the post because most half-giants I see don't seem to be doing too bad and are definitely role-playing as poorly as the average desert elf magicker, not because I wanted you to flame me. Sarcasm remains a good way to make one's point.
Escaped muls, I'm not even going to touch, but remember that it says in the documentation that the desire for freedom is common in muls.
If there is documentation which suggests that captive muls commonly desire freedom, please direct me to it, as I suspect that it needs correction. Other than pure labor-slaves (which muls are only -rarely- used as, NPC evidence in some cities to the contrary), most slaves are relatively content in their lives and in fact enjoy a better lot than the average commoner.
-- X
It is certainly possible to play a half-giant too intelligently just as it is possible to play one much too far to the idiotic side. The half-giant is a difficult role to play and one that is rarely done particuarly well. It seems the players nearly always take it too far to one extreme or the other. (Not to say there haven't been some very well done half-giants, there have been.)
As to muls, the docs have been rewritten and will be posted sometime in the next month or two as soon as I have a moment. While muls are very unpredictable, emotional and dangerous, they are bred and raised to slavery without the possibility of freedom. It is a concept that wouldn't even occur to most of them, and to most of those few who it would occur to, it would be frightening.
I'm referring to this page here (http://www.armageddon.org/rp/racial/mulishsearch.html)
QuoteAre Escaped Muls Appropriate Character Themes?
Yes! But like all things, you have to approach it realistically. Despite public perception, muls do have strong desires of their own, which will be discussed a bit later. But suffice to say that the desire to escape the bonds of slavery is a fairly common one for a mul.
But in all honesty, why would you want to change that documention? It's been there longer than either of you have been on staff and gotten the idea that no slave should ever desire to be free, doesn't really contradict your point Xygax (muls are not most slaves), and most importantly, an escaped mul is really the only playable role that the mul race has for it.
Quote from: "EvilRoeSlade"It's been there longer than either of you have been on staff and gotten the idea that no slave should ever desire to be free, doesn't really contradict your point Xygax (muls are not most slaves), and most importantly, an escaped mul is really the only playable role that the mul race has for it.
That first thing didn't really need to be said. I don't think it makes any
difference when the persons on staff became on staff, unless you're trying
to figure out what the person who wrote the original document meant,
which isn't what I think is going on here. It looks more like current muls
are being played more as buff, independent warriors, rather than having
the traits that they should have.
What the potential change that Naiona spoke about regarding muls doesn't
mean they cannot be free muls, it just means that something made a mul
overcome that frightening prospect of becoming free, something pushed it
far enough such as mistreatment of the slave or its friends or other things,
and it decided to break away (or perhaps was forced, somehow). Also, it
tends to suggest that a mul that is free will probably in some form seek
another master. Also, it redefines the born-as-a-slave-and-meant-to-be
attitude and how its different from current Earth-style views on slavery.
- Ktavialt (my two cents)
All Armageddon documentation is subject to update as the game evolves and changes. In nearly every case, the updated documentation creates greater depth and opportunity for rich background in a particular subject area. In the case of the new slave and mul documentation, the suggestions of several players have been incorporated, as well.
Rather then justify my reasoning for performing what is a fundamental part of my 'job' as an IMM, I will allow the updated documentation speak for itself upon completion.
As always, we are not looking to stifle roleplay with documentation, but to provide some basic guidelines and potential motivations while creating a consistent and enjoyable environment. Ktavialt summarized very nicely what should be a large part of the mullish personality. Other issues which are not dealt with in the current documentation but will be in the new documentation involve the techniques used to raise and control a mul, the particuarly dangerous and volitaile nature of a mul and an in-depth examination of the concept of a bond-mate.
Quote from: "EvilRoeSlade"But in all honesty, why would you want to change that documention? It's been there longer than either of you have been on staff and gotten the idea that no slave should ever desire to be free, doesn't really contradict your point Xygax (muls are not most slaves), and most importantly, an escaped mul is really the only playable role that the mul race has for it.
First of all, neither Xygax nor Naiona made mention that "
no slave should ever desire to be free" as you misrepresent again in your post. Both of them do suggest that
most mul slaves wouldn't even consider freedom as an option when weighed against the things keeping them in place.
Also, your assertion that "
an escaped mul is really the only playable role that the mul race has for it." is simply incorrect. The two very best muls that I've ever seen have both been slave PC's, as they should be. The problem is that most players don't seem to have the patience, understanding and willingness to accept a mul's extreme physical advantages with the full weight its disadvantages. They often choose the "easy" road in the form of an escaped slave, which is supposed to be the extreme exception to the rule and not the common vehicle through which they are played out. It is certainly not the only viable role for a PC, and usually results in the degeneration of the mul's specific racial RP and a slow slide toward becoming more what the creator likely desired in the first place, a devastating monster roaming the sands with hardly any drawbacks.
There is certainly a need for some change to this dated documentation that allows it to fit more appropriately into what the game has become. To even claim that there should be some kind of proportional correlation between how long an Imm has played vs. their right to alter/update the documentation implies that you believe time is the only factor that carries with it weight, experience or understanding.
If that's the case, I've played as long or longer than anyone in the game and (not that it matters, because they're the Imms) I agree with everything they've said. Does that now make it valid? Should it? I would like to think that the Imm Staff rarely does things rashly or without a great amount of forethought when it comes to changes in the game documentation.
-LoD
In ERS' defense, not that he needs it, but in this thread (http://www.zalanthas.org/phpBB2/viewtopic.php?t=15529) the length of time specific documentation and history has been in place seems to be the specific reason to not change ranks in a way that makes sense.
That's one specific reason I can see why how long documentation has been in place is a factor, because it was at other times.
Personally I think slave roles, as they currently exist, are horrible and unplayable to those without a specific mindset, so if muls are changed to the effect that escaped muls are no longer a viable option I'd probably never role another one. Which may be the point.
I once had the pleasure of playing in the same clan as an extremely well-played (in my opinion) slave mul. My thoughts of him as a player were split pretty evenly between "this guy is awesome!" and "how the hell can he stand such a limited role?"
Quote from: "CRW"In ERS' defense, not that he needs it, but in this thread the length of time specific documentation and history has been in place seems to be the specific reason to not change ranks in a way that makes sense.
That's one specific reason I can see why how long documentation has been in place is a factor, because it was at other times.
I don't see how the two scenario's are linked besides both having an Imm replying within the thread. The thread you link above refers to a PC's request for clarification on what they perceive as a possible mistake in the documentation/setup of a clan rank.
The thread I'm referring to contains a PC questioning the Imm's right to alter/change documentation on the RP of an entire race which they feel warrants further elaboration and development. Perhaps the Imm Staff feels that no one is going to 'abuse' the rank of Corporal and, thus, it doesn't need any change in the clan documentation. Perhaps they haven't had any problems with the way people played 'Corporals' enough to change the documentation.
QuotePersonally I think slave roles, as they currently exist, are horrible and unplayable to those without a specific mindset, so if muls are changed to the effect that escaped muls are no longer a viable option I'd probably never role another one. Which may be the point.
Slave roles can probably seem horrible and unplayable to some people. They aren't for everyone because they are difficult. That's why mul karma is of a high rank, because playing them
isn't easy nor should it be. The race isn't there to provide someone with the opportunity to create a physically superior version of a role any human could assume. It's there to provide another layer of the Zalanthan social order and allow players to adopt that role should they so choose.
Ask yourself why would someone -want- to make an escaped mul? To play out the mental anguish of leaving a pampered life of free food, water, shelter and instructed purpose for a desert environment for which they've not been prepared that holds promises of death, pain and worse around every corner? Or for the kickass stats? You can play the first role by selecting a human. Why does it need to be a mul? What about the mul will make that experience even more rewarding for both you and the people interacting with you?
Standards are put in place to maintain the balance between a role of exception vs. that of normality - especially amongst PC's. HG's are almost always very stupid. Elves almost always do not ride mounts. Dwarves almost always adhere their actions to a single focus until it is completed. And muls are almost always going to be slaves. People may not enjoy the RP that goes hand in hand with these restrictions, but that's been implemented for good reason.
-LoD
ERS: Thanks for the reference. As Naiona suggests, that document will eventually be brought more in-line with the current staff views on mul RP and slave RP in general.
I'm not sure whether the mention of my (or Naiona's) tenure as a staff member qualifies as an ad hominem attack or not, but I can assure you that I consider it irrelevent.
In the meantime, let's get this thread back on-topic: pet peeves.
-- X
Quote from: "LoD"I don't see how the two scenario's are linked besides both having an Imm replying within the thread. The thread you link above refers to a PC's request for clarification on what they perceive as a possible mistake in the documentation/setup of a clan rank.
In that thread Raesanos specifically mentioned the long exitence of current documentation which was used as a reason not to make a change, so it seems like ERS was within reason to point that out as a reason to not change muls.
Like it or not, I think the should/could changing of documentation argument is something we can't argue about.
The immortals in charge of a particular project should be free (while remaining within the limits of the system) to change their documentation as they see fit.
If someone brings a bad argument to the table (document has been around too long to just change) that doesn't mean that the idea of not changing the document is bad or good. It only means that immortal is not interested in changing it or maybe they as a group have decided to wait on that until they've decided something. Or maybe the moon is made of blue cheese. I don't really know. And neither do you.
The question we can ask is "is it a good idea to change x documentation" and hope the resulting discussion attracts some attention.
So - the current thread is pretty pointless but as is the current task I'm assigned at work, allow me to join you in beating the dead kank. :-D
The Muls I've encountered as slaves and escaped have nearly always been played really well. I can think of only two exceptions and they were not glaring.
The Muls I've played have usually fallen short one way or another, I feel with only one or two exceptions.
The people who encounter muls have almost unfailingly played them unrealistically. The exception being the Wyvern and Borsail - those who truly know how to treat their meat. :-D
Immortals bend over backwards, twisting things to make playing a captured or enslaved mul more fun for the player.
In my mind the only good role to play as an enslaved mul is Byn or Kuraci mul - the rest so much boring. I tried the slave thing. It didn't work. I think that if we disallow escaped muls (and no one saying we're not) we will ruin their attraction for the majority. Maybe that's a good thing. Sad for me, perhaps, but good for the game.
If we allow escaped muls then those muls have to learn to be more blood-thirsty, more violent and more torn with regret, fear and self-loathing. Mul players have the same battle that magicky types have. You have to make others fear you. You have to do this by being fearsome . Unfortunately this sometimes requires you to PK brutally, to let everyone know that - hey this mul isn't interested in my coin, he's interested in seeing my insides laid out on the sand.
Once other PCs realize that escaped muls are pretty much talking braxat (whether they truly are or not) and once we really push for bounties on hunting down muls, then we have some good stuff.
Like someone said in another thread - be the change.
I hope the next escaped mul I play, I do it right. We'll see.
Orphans. Orphans really bother me. One of the questions I like to ask when playing a character that hires people is along the lines of "Tell me about your family." Now, I'm not saying that you can't have dead parents, but I think a true orphan in Zalanthas would be rare. In the case of tribal families - if your parent (or parents) die, you've got an entire tribe to take care of you. In the case of city dwellers, people don't just pack up and move from Allanak to Tuluk very commonly. That means that all of your parent's siblings, your aunts and uncles, their children (your cousins), your grandparents, a few second cousins, and so on are probably living nearby if not in the same apartment building (or even crammed into the same room) as you. So your parents die... not really a big deal, you end up absorbed into the larger family structure, because frankly, death is pretty common so everyone makes do. Don't know who your father is? Not a problem. In some African cultures, it's not uncommon to be raised by your mother and an uncle and not know who your father is. Why an uncle? Well, you know that your sister's kids are related to you, but you might not know who your kids are. Better to be responsible for the children that you know absolutely are blood relatives, right?
On a related (pun intended) topic, I dislike the attitude many people seem to take towards characters who have multiple partners. That's not to say that there aren't reasons to look down on someone's choice of sexual partners. If you catch Lord Valika in bed with Jane Bynner, booyah, mock away. If Sally Kadius and Kevin Salarr are married and contracted to produce children and Sally gets caught kanking Jack Kurac, there are going to be problems. When Chosen Lord Uaptal's commoner aide gets pregnant with the Chosen Lord's baby, hoo boy, yeah, that's a problem. But Don Driamusek getting it on with everyone he meets or Sergeant Tanya of Tor boffing every militia officer she can get her hands on? Eh, who cares. Let's review. Good reasons to gossip about someone's sex life: they're bedding someone of much lower station, someone of a different race, someone from a different city, someone outside their marriage contract. Bad reasons: they have lots of partners, concurrent or consecutive.
Quote from: "JollyGreenGiant"Jack Kurac.
What an awesome name.
Jacques Kurac would be cooler.
To get this topic back on track, I'd like to talk about one of my pet peeves, which is documentation that is changed unnecessarily.
Quote from: "Xygax"Stuff about seniority.
Okay, you're right, I'm sorry. Let me rephrase that. That documentation has been around since I first started playing Armageddon, which means it has been around for at least four years, and I suspect it has been around for far longer.
That means for four years the players of muls have been reading that documentation and basing their role-play on it. It is in many ways the collective playing experience for people who have had mulish characters of four years.
It also seems to make a lot of sense to me. Due to their volatile emotional nature, muls are impossible to condition properly. Furthermore, slavers do not make good psychiatrists. It's easy to understand why they still don't truly understand muls even after centuries of breeding them.
Making additions to the documentation is great, I'm in total support of it. But changing the documentation so that it suddenly contradicts what it has said previously ruins continuity. Continuity is crucial for role-play.
Most slave roles are nearly unplayable. A slave that is only good for killing things and shouldn't reasonable be expected to interact with another human being is completely unplayable as far as I'm concerned. Even the staff policy of the immortals of House Borsail indicate that they understand that slave roles are generally unplayable.
Lastly, it seems as though there are entire villages of escaped muls in the game. I doubt that those muls populating the villages were released for good behavior.
I don't want to react too strongly, because I haven't seen the new documentation yet. But I don't think it should be change so much as simply added to, perhaps expanding on areas that aren't clear as of yet.
Quote from: "EvilRoeSlade"Making additions to the documentation is great, I'm in total support of it. But changing the documentation so that it suddenly contradicts what it has said previously ruins continuity. Continuity is crucial for role-play.
The only difference that I saw between the text you quoted from the documentation and what Naiona had already said which you disagreed with was the mul's want for freedom. Naiona says that they are frightened of being free. You seem worried that 90% of mul PC's are going to have to be slaves, but likely the staff is probably willing to make most PC muls the exception mul that has the reason to escape which outweighed its inherent fear of escaping, causing it to escape, but leaving with the mul some very strange personality defects.
The only real change that's going on here is that the staff is throwing out what it says would be the likely effects on the mentality of a born-slave being thrust out into the open plus additional stuff that may show up in the documentation. Here's what I think the mul's personality would be shaped from/be:
- A mul can't hide what it is. A mul has lived an incredibly sheltered life, and does not know what's out there. A mul knows that society expects them to be slaves, and has no clue what's beyond the black walls of Allanak (or wherever its from). How does it know where to go once it escapes through the gate, and that if it doesn't die in the wastes, that it won't just be enslaved in another (possibly worse) place? Muls should be incredibly inept at the practices/customs of places other than where it was from originally.
- An escaped mul may or may not have talked about this to other slaves, gotten inspiration from other slaves that were either not born slaves or not muls. It may have a series of stories about whats truly out there, and may know a thing or two that's real from them, and a few that are false.
- A mul never had to make its own decision for itself, other than those based on its chores (labor, gladiatorial stuff, etc.) Its understanding of social custom is whacked out to say the least. A mul is likely completely inept in many things, but incredibly brilliant at whatever it did as a chore (which is undoubtedly something strenuous and physical - that's why they were bred that way), since what else did it have to think about/be good at?
- The circumstances of it escaping should have a huge impact on a mul's personality. While it would be most comfortable being a slave in a slave master relationship, there was a reason it left in the first place (such as abuse, maybe). If Joebob mul befriends Billy human ranger and they go on a ride, and Billy says "Hmm... wonder what's down there, go check for me, please?" Joebob mul probably has a 50/50 chance of either (a) being an obedient slave, going there without question, coming back and reporting like a good boy; or (b) being incredibly angered at Billy and accusing him of trying to enslave him, treating him how everybody else used to and being part of the conspiracy to control his kind.
Quote from: "EvilRoeSlade"Lastly, it seems as though there are entire villages of escaped muls in the game. I doubt that those muls populating the villages were released for good behavior.
The free mul NPC population might be a little overstated using the proposed changes, but I don't think by too much, and as was said before, muls -can- escape.
Anyways, just thought I'd splurge and try to say what I think.
- Ktavialt
I am vexxed to see Helper underneath EvilRoeSlades name.
Some more pet peeves.
People that get vexxed by things like why someone is something.
Joking aside.
I seriously don't know what that was supposed to accomplish, Runningmountain.
A pet peeve of mine, after a pc dies and I get a Pm from someone I don't know telling me:
"How could you have played that PC soo poorly? There are soo many people that hate you now because you don't know how to play a simple PC."
How do I respond to that, besides simply not responding?
Nobles that only go around to terrorize commoners with their bunch of groupies from the same clan that picks random people out and makes up a damn excuse. Sure it may be IC, but it is annoying.
It's a pet peeve. The best helpers are the one that don't have Helper below their name.
Quote from: "Maybe42or54"Nobles that only go around to terrorize commoners with their bunch of groupies from the same clan that picks random people out and makes up a damn excuse. Sure it may be IC, but it is annoying.
Hmm... templars too?
Might have been mentioned, but I hate people who are too lazy (and seem to have been playing long enough to know) to use the !man ^man #man emote tags.
The PC that is you taps the buff indie PC on the shoulder with a rough finger.
The buff indie whirls around to look at him as he taps him on the shoulder with his finger.
SoI has no tags like that anyway. Drives me nuts in both games.
Quote from: "LoD"Ask yourself why would someone -want- to make an escaped mul? To play out the mental anguish of leaving a pampered life of free food, water, shelter and instructed purpose for a desert environment for which they've not been prepared that holds promises of death, pain and worse around every corner? Or for the kickass stats? You can play the first role by selecting a human. Why does it need to be a mul? What about the mul will make that experience even more rewarding for both you and the people interacting with you?
Ask yourself why would someone want to make an enslaved mul? To play out the monotony of following orders and never having to make a decision, secure in the knowledge that food, water, and shelter will always be available no matter what? Or for the kickass stats? You can play the first role by selecting a human. Why does it need to be a mul? What about the mul will make that experience even more rewarding for both you and the person interacting with you?
You can play an escaped human slave. You can play an escaped mul slave. You can play a human slave. You can play a mul slave. If someone created a mul slave owned by the T'zai Byn would you accuse them of just wanting kick-ass stats, because they clearly could have played a human slave or dwarf slave bred for combat? It's not as if their kickass mul stats aren't going to help them in the T'zai Byn.
If you're concerned about balance, then escaped slaves have their own set of drawbacks. Not being able to enter either city state is always a big one. People hunting you in groups is another. If you would judge balance by survivability, then you can't get more unbalanced (unbalanced against the player of the character, that is) than escaped mul.
Quote from: "Hexxaex"Might have been mentioned, but I hate people who are too lazy (and seem to have been playing long enough to know) to use the !man ^man #man emote tags.
The PC that is you taps the buff indie PC on the shoulder with a rough finger.
The buff indie whirls around to look at him as he taps him on the shoulder with his finger.
SoI has no tags like that anyway. Drives me nuts in both games.
I understand that. When I tried SoI after a couple of months here, it makes me queasy when I had to do without all the ! ^ #. Makes me realise that the emote system here is a big bonus, but I got used to without as well.
mansa
Quote from: "EvilRoeSlade"Ask yourself why would someone want to make an enslaved mul? To play out the monotony of following orders and never having to make a decision, secure in the knowledge that food, water, and shelter will always be available no matter what? Or for the kickass stats? You can play the first role by selecting a human. Why does it need to be a mul? What about the mul will make that experience even more rewarding for both you and the person interacting with you?
A mul slave is going to be serving in a limited capacity compared to that of a human. A human slave could simply be a messenger, crafter, tailor, servant or any other regular task while the mul's role will likely be limited to being a gladiator, prize beast or object of beauty/status/wealth. The role is inherently different because of what a mul is - that's why someone would want to make a mul. Because of the role. And that role always starts as a slave.
My pet peeve with escaped muls is that the high percentage of muls are slaves, and not escaped slaves. Not 50-50, not 70-30, but probably something more like 95-5. The Imm Staff could possibly comment on what number of escaped muls they consider to comprise the total mul population, but the reason I ask the above question is because the mul is almost inherently NOT free and so to make this choice means you're going toward the exception rather than the norm.
There are plenty of free and enslaved humans. When you decide you're going to play a human, to make them free or a slave would perhaps be just as common. To select a mul as a non-slave would be a much different choice. If I were king, muls whould only have the option of playing a slave without a special app with a good reason, and then later escape if the role took them that direction.
Another pet peeve within the "escaped mul" scenario is that many muls don't actually RP out their escape. They don't begin as a slave, which the documentation claims all of them do as a requirement of your background. They don't have to worry about a PC or NPC owner looking for them specifically or the House hiring men to go out looking for it. They don't have their immense strength and fighting prowess put in check by being birthed into a world of slavery.
In fact, any escaped mul that begins escaped shouldn't play that role anyways because they probably never wanted to deal with bother of RPing a slave in the first place. And having that experience of being enslaved, being someone's property, being treated well, will have a greatly diminished bearing on your RP if the only place you see any of that interaction is in the text of your background.
If you wanted to play an escaped mul, then I'd have a lot less trouble with it if you began as a slave and then RP'd your escape after a good few months serving as the slave. That way, you've entered the world in the vehicle through which all muls begin, you've introduced yourself to the game dynamic - meaning the other PC players that should/would know you exist and you would've developed a -reason- to actually leave your bonds and seek the unknowns of a world you've never faced armed with the character development that is really required to create a complete mul persona.
To begin escaped really cheapens the experience and robs yourself and many PC's of a rewarding and interesting RP experience.
As a side note, mul karma used to be quite low (perhaps around a 3) and there was a change to make it much higher. Now, my question to
you is what do you think warranted that change? Was it because there were too many mul slaves being played poorly? Or too many escaped muls being played poorly?
-LoD
Quote from: "LoD"A mul slave is going to be serving in a limited capacity compared to that of a human. A human slave could simply be a messenger, crafter, tailor, servant or any other regular task while the mul's role will likely be limited to being a gladiator, prize beast or object of beauty/status/wealth. The role is inherently different because of what a mul is - that's why someone would want to make a mul. Because of the role. And that role always starts as a slave.
This limited capacity you speak of is precisely why playing a mul slave is so unplayable, even when compared to other slave roles.
Furthermore, a mul is what a mul is whether its a slave or not. If your mul has escaped it doesn't alleviate the players need to roleplay a mul. That experience will always be different than that of a human. It will always be more restrictive than that of a human. Even if a human slave escapes from slavery, he can still reassimilate himself into society without any trouble at all, once he takes off his slave collar he's no longer distinguishable from anyone else. For a mul this is not an option. So the fact that a mul was a slave can never truly be forgotten.
Quote from: "LoD"My pet peeve with escaped muls is that the high percentage of muls are slaves, and not escaped slaves. Not 50-50, not 70-30, but probably something more like 95-5. The Imm Staff could possibly comment on what number of escaped muls they consider to comprise the total mul population, but the reason I ask the above question is because the mul is almost inherently NOT free and so to make this choice means you're going toward the exception rather than the norm.
I'm sometimes frusturated too by the unrealistic proportions of PCs to NPCs as well. I think that according to the virtual population, there should be zero templars, zero nobles, zero employees of a noble house, and zero militia in the Bard's Barrel at any given time. Quite often, that isn't the case. Players seem to like playing nobles, templars, employees of a noble house, and militia far more than they do elves, people that claim to have no occupation, and the other degenerates that I assume make up the virtual population of the Bard's Barrel. It's especially frustrating when I'm the only one playing such a degenerate.
Unfortunately, it can't be helped. People will play what they want to play, and they will play where they want to play, no matter how much it damages the integrity of the game world. There isn't any real way to change this. Yes there are too many escaped muls compared to slave muls. Even if the desire for freedom is common amongst muls, and I maintain that it's perfectly reasonable that it would be, very few muls will successfully escape.
Quote from: "LoD"There are plenty of free and enslaved humans. When you decide you're going to play a human, to make them free or a slave would perhaps be just as common. To select a mul as a non-slave would be a much different choice. If I were king, muls whould only have the option of playing a slave without a special app with a good reason, and then later escape if the role took them that direction.
Quote from: "LoD"Another pet peeve within the "escaped mul" scenario is that many muls don't actually RP out their escape. They don't begin as a slave, which the documentation claims all of them do as a requirement of your background. They don't have to worry about a PC or NPC owner looking for them specifically or the House hiring men to go out looking for it. They don't have their immense strength and fighting prowess put in check by being birthed into a world of slavery.
I've seen muls that began their careers free later become captured. I myself have captured free muls whom I doubt began their careers as a slave. While playing an escaped mul, I've had various people try to capture or kill me repeatedly.
Saying that a mul that begins as an escaped slave somehow gets a free lunch is incorrect.
Quote from: "LoD'}As a side note, mul karma used to be quite low (perhaps around a 3) and there was a change to make it much higher. Now, my question to [byou[/b] is what do you think warranted that change? Was it because there were too many mul slaves being played poorly? Or too many escaped muls being played poorly?
-LoD
I would say there were many reasons, and neither are the ones you suggest.
First, karma 2 isn't a good measure of how powerful a mul is. Karma 7 seems high, but is definitely closer to the mark.
Second, back then there were too many muls period. Stepping out of the gates and recieving a full frontal from a 2 hour mul warrior shouldn't be the top concern of a newbie ranger.
I would say that anyone in a role requiring three or less karma is roughly as trustworthy as someone with zero, due to the atrocities I've seen commited by desert elves, 2-karma magickers (who were mostly desert elves), and half-giants. So if you want me to say that there were more mul twinks back then as opposed to now, I will.
Quote from: "Cale_Knight"I once had the pleasure of playing in the same clan as an extremely well-played (in my opinion) slave mul. My thoughts of him as a player were split pretty evenly between "this guy is awesome!" and "how the hell can he stand such a limited role?"
Borsail, right? If I understand the situation, he didn't, since eventually he either suicided or retired.
I've got a fecking pet peeve, right fecking here:
"Feck"
Just fecking say "fuck", for feck's sake. I dunno what the feck changing one fecking letter does. Who the feck started that fecking cock shite anyway? Oh, and while we're fecking at it:
"Shite"
I dunno what the feck you sons of shite-gobblers are fecking thinking. It's "shit." Feck you!
Disclaimer: This post may cause irrational thinking, a rush of blood to the head, sudden urges to reply in the negative, rectal bleeding, asthma, aneurysm, apathy, acne, apoplexy, insomnia, narcolepsy, and/or small puppies to explode. Please regard this entire post as a facetious display of psuedo-intellectual irony. As an exercise to the reader, please recall the difference between sarcastic, sardonic, and facetious. A moose once bit my sister.
Quote from: "EvilRoeSlade"Quote from: "Cale_Knight"I once had the pleasure of playing in the same clan as an extremely well-played (in my opinion) slave mul. My thoughts of him as a player were split pretty evenly between "this guy is awesome!" and "how the hell can he stand such a limited role?"
Borsail, right? If I understand the situation, he didn't, since eventually he either suicided or retired.
I think CK's referring to the mul I played a while ago, but the details of that PC I'll keep out of this thread for IC-sensitivity reasons. I will say that a role is what you make of it, nothing more, nothing less. Sometimes what'll seem like the most mundane of roles can be very rewarding. I absolutely enjoyed the role, despite all the "limitations" you'd think would come along with it. My mul had goals, aspirations, opinions, a group of people to interact with, everything he needed and his lifestyle suited him fine. Limitations, in some ways, are just challenges and if you enjoy being challenged, then this type of role is fine.
I do take some offense at the statement that I must've suicided or retired the PC simply because he isn't alive any more. I was very disappointed with the circumstances of his death because I believed there was a lot more I could've done with the PC. Making assumptions about another player's motives in an effort to support your own opinion isn't all that cool, if you ask me.
Everyone has their own perceptions regarding a situation. Holding me accountable as if I know everything regarding a particular situation when in fact I don't, isn't fair either.
Anyway, you don't really know whether or not myself, CK, or you are talking about the same PC anyway. So there isn't any need to get upset.
On that note, I am finished with this Pet Peeves topic. Maybe I ought to understand why everyone is launching personal attacks on me for my opinions, but I don't, and it isn't cool either.
Quote from: "buzz"I've got a fecking pet peeve, right fecking here:
"Feck"
Just fecking say "fuck", for feck's sake. I dunno what the feck changing one fecking letter does. Who the feck started that fecking cock shite anyway? Oh, and while we're fecking at it:
"Shite"
I dunno what the feck you sons of shite-gobblers are fecking thinking. It's "shit." Feck you!
Wot the bleedin' feck is yer feckin' problem, then, eh? Yer got a problem wiv me goin' on like a deranged cockney, isit? Shite! I ought ter punch yer in yer North and South!
emote waves around a flag saying "Up with Fuck!"
Quote from: "Delirium"emote waves around a flag saying "Up with Fuck!"
Fuck yes.
People who don't read the documentation, and then use VNPCs to justify what they think is right (which is of course in ignorance), in turn basically make fun of players who -have- read the documentation and are RPing accurately.
I use to think this before Xygax (and Boggis) taught me differently......that emoting is RP. Yes that is my greatest pet peeve. Especially when a player twink even newer than me uses OOC to tell me off for not emoting with my subdue action. That happened once and I was so pissed...even worse was that their was a more experianced player telling me off for doing it as well..(which put me off playing in that clan again).I feel ashamed that I use to do it. If I had started out better the staff would have taken a better liking to me... At least in my opinion I'm doing fine now. I give my players personality and everything.
When people break character and go OOC to tell someone to stop breaking character and using the OOC command.
Hypocrite much?
Quote from: "Cuusardo"When people break character and go OOC to tell someone to stop breaking character and using the OOC command.
Hypocrite much?
More like a catch-22.
Quote from: "Cuusardo"When people break character and go OOC to tell someone to stop breaking character and using the OOC command.
Hypocrite much?
When people do this a lot, I don't bother to tell them off with the OOC command. I just leave that room and go find someone worthwhile to RP with.
What really pissess me off is when somebody emotes for
every
single
thing
they do.
Honestly, I'm not saying emoting is bad, but fuck... everything? Even worse when they do those crazy emotes like:-- emo brushes a strand of sandy, brown flecked hair from his darkened, angular face as he sits on his kank,which happens to be breathing like a motehrfucker because of all the running we did from Tuluk alll the way to Allanak, as his large, egg-shaped eyes scan the surrounding desert for a sign of movement, possibly a dangerous creature.
Oh ya that last one reminds me...
I hate people who emote about how their own eyes are reflecting all kinds of crazy stuff.
No one else could possibly see this. Why the fuck would you emote it? It's fine for one-on-one as far as i'm concerned, but even then you never know who's watching.
Reading through this thread would be pretty fucking demoralizing for someone new who is trying their best then finds out that for no particular reason someone gets the shit annoyed out of them for...too many emotes of all things.
I don't pull out the old :roll: very often, but this thread deserves it.
You can roll your eyes all you want, but I'd rather that new players read it here than have them learn to believe that emote-diarrhea is the definition of good roleplay.
I have to agree with CRW on this one. At this point I find these threads mostly amusing. To quote Shakespere, "a tale told by an idiot, full of sound and fury, signifying nothing."
I always wanted to put that in there somewhere.
I think CRW makes a good point. The GDB is the first impression a lot of new players get about what Armageddon's playerbase is like. I think people forget that. I remember feeling relieved as a newbie that some of the judgemental and nit-picky attitudes I perceived on the GDB didn't seem to carry over to the gameplay. Now at the same time I should add that this was my first roleplay-mandatory mud, so that influenced my perception of the atmosphere at the GDB to some extent. Now I realize that a lot of that reflects how much the community values quality roleplay, which is great. It just sometimes looked harsh and snobby to newbie eyes.
I'd have much easier time coming up with pet peeves about the GDB than pet peeves about the game or how people play it, actually.
P.S. After posting this, I noticed the poll at TMS about "things that make you NOT play a MUD". The top choice? "Existing player attitudes (ie unfriendly, cliques)". Food for thought.
Errr.. Emoting little is OK.. But emoting is... emoting. If someone never emotes and plays with me, I view his character as a robotic guy speaking monotoneously all the time, doing everything with sharp, fast movements and having no clue of the feelings.
And thinking enough time passed, I didn't want to break character and say I was annoyed, but I played with someone who used canned emotes for kick and bash. Damnit.. Those actions already have canned emotes codedly. You don't need to add a second line to that.
Also please, for the general, do not play your characters in a real weird emotional state. Once I played with someone who suddenly started crying, telling me that his girlfriend has died. About 2 mins passed (so it's about 12 mins IG) and he asked me if we would spar or not.
If a character can control his sorrow such quickly, let him not cry at the beginning, right?
People who are annoyed with people who Emote.
Losers.
People who bitch about other people emoting too much details. Personally, I would much rather play with someone who over emotes then someone who under emotes. So long as the over emoter isn't slowing anyone down, I personally appreciate them emoting out obscure details of the environment.
Coded actions are like a quick rough sketch. If you just watched coded actions and what people would say, you get a vague idea of what is going on around you. The emotes that people add is like filling in that rough sketch with color. Bitching because you don't like what parts another player is coloring is juvenile to say the least. Who cares? What is wrong with someone picking something obscure to emote about? Is it hurting you?
Personally, I appreciate obscure emoting. One of my favorite players to play with tended to do this. If nothings where happening and moving, his emoting was roughly that of a normal player. He was quick with them and only as detailed as he had time for. If things slowed down and we were sitting there doing something boring like gate guarding or pissing away time in a tavern silently, he would just start going crazy with emotes. Unlike the boring bastards that just sit there silently for an hour, this guy would start to add color to the area and his character. The net result is that when normally everyone would be alt-tabbed reading web pages until something happened, this guy would start to bring whatever dull area we were in to a life.
Complaining about over emoting when it doesn't have a negative impact on you just comes off as penis envy.
A agree with you on all accounts, Rindan.
My beef isn't with people who emote too much detail...my beef is with people who emote details that no one could -possibly- see.
The tall muscular man groans as a ripple of pain goes through his spleen.
See what I mean?
It was my experience that over-emoters -did- impact the roleplay negatively. That's what made them "over" emoters, and not just "good solid" emoters.
Maybe my definition of "over-emoting" differs from Rindan's, I dunno.
But here's a typical (but hypothetical) scenario involving an overemoter:
A Bar
It's crowded, there are a few NPCs and a few PCs there.
An Influential Commoner Walks in.
A couple of people notice the Influential Commoner (call him Incomm). Incomm stands there a good minute or so, the rest of the crowd goes back to what they were doing.
Incomm pauses at the entrance, lifting his murky purple gaze toward the crowd, his left eye slightly skewed, and right arm touching the hilt of his uber-sword-of-deth-and-destrukshun, his posture rigid, his short hair short, his neck neckish, and his feet placed on the ground like feet tend to do when one is standing up.
The rest of the crowd continues to ignore Incomm, because they already know he's pausing there, and has been pausing there the entire time it took him to type out that emote.
Incomm takes a step into the room, murky purple gaze still focused on the bar, his left foot pressing forward in that direction, right arm still poised at his weapon, neck still neckish, posture still rigid, expression stern, as though he has come to do or say something important.
Five minutes has come and gone, and Incomm still hasn't let anyone know that he's there for anything important, other than these emotes that don't really tell you anything other than that he probably needs to get laid more often. A couple of people who notice him comment on this.
One PC's player has to go to lunch and stands up, emotes pushing his stool in, and walks up and exits from the game.
Incomm gets all annoyed because that PC who just quit was the guy he was planning on approaching - possibly within the next half hour after he made sure everyone knew that his eyes are purple, his neck is neckish, his feet step on the ground when he walks, and he has a right arm and a weapon.
Incomm spends the next 20 minutes emoting each step he takes toward the door to leave. During this time, a templar comes by, asking if he apprehended the criminal. Obviously he didn't, because the criminal's player got tired of sitting there watching Incomm over-emote, and left for his lunch. The plotline comes to an abrupt halt, all because overemoting InComm can't manage to just type something like..
Incomm strides up to the bar and approaches Criminal with a steady, stern gaze.
Now turn that scene into an every day occurrence, every single time that particular player's character walks into a room, without fail. And see how quickly people stop bothering to even try RPing with that character.
I think it's not very imaginative when people use the same adverb in front of every...emote.
Angrily, the tall, muscular templar exclaims, in sirihish,
"Tek damn you!"
Angrily, the tall, muscular templar exclaims, in sirihish,
"Why did you kill that gortok? I raised it from a pup!"
Angrily, the tall, muscular templar exclaims, in sirihish,
"It was the bestest thing that ever happened to me!"
Angrily, the tall, muscular templar exclaims, in sirihish,
"Tek damn you!"
And so on and so forth. Especially when it's a long conversation.
Ok my turn:
I hate it when people use words in this game. On and on and on they go....sometimes they use words I haven't come across yet in my life, which is –really- annoying because I can't be bothered to look them up. But sometimes they use words that I use all the time in RL, which is even –more- boring. I wish they knew what I was thinking and cared enough to do something about it. It pisses me off that they don't.
However, what's worse than people using words, is when they –don't- use any! And sometimes they just don't bother to come on at all! That's really poor roleplaying and I'm much better than them.
While we're at it, I'm really pissed off with all the reading that you have to do in this game. Read read read....it's tiring and makes my brain and eyes hurt. I don't like it when people try and force me to read what they write – I find it's a really negative impact on the game.
In fact, I really hate it when people play differently to what I do. It It's my top pet peeve.
My favourite thing about Arm is constructive threads like this though.
More more more!
This thread has totally disintegrated. I petition for a swift deletion.
Quote from: "Tamarin"This thread has totally disintegrated. I petition for a swift deletion.
Yeah. Wow. :(
I guess I should have known better but I sincerely had something other than simply a bitch and moan thread when I started this one. Yeah, I did intend to have a forum for airing beefs, but I envisioned it more as a place to offer rational reasons for your grievance and/or suggest alternatives. And, most especially, I meant it as a way of bringing up those thoughts that came as tangential to other threads instead of derailing.
Wewt! The first board I've ever read now makes me self-concious about my snazzy emoting. :D
Of course.. once I could figure out how to emote. Aheh.
Subconscious, or self conscious?
QuoteWewt! The first board I've ever read now makes me self-concious about my snazzy emoting. Very Happy
Of course.. once I could figure out how to emote. Aheh.
Don't even flippin worry about it. I'm a tragic over-emoter. I've you've played with me, you've hated my emote times. I can't even count the number of death threats I've gotten from the likes of Seeker, Delirium, and Nessalin. Once, someone even broke into my house and smashed my computer with a hammer, leaving a note that said 'Next time this is your fingers... Templar Hardnose.'
My fucking pet peeve is people that think that there is a right or a wrong way to emote and act while you're here. If you want to have your uber emerald eyes... have them. Blink them. Flutter them. Make sure the torches reflect, and that appropriate 'blings' happen, just like in an anime. Sprinkle some quartz dust or purple salt crystals around them just to make sure they SHINE. Emote doing it. Wish up about it first.
Have them, enjoy them, because there is no right or wrong as long as you're enjoying yourself here. Sure, there are certain bounds that can not be broken, and that will be responded very well to. Like that time SandstormPhoenix and I threw that glass cyborg off of the shield wall. Or Hitler. That didn't last long.
The point of this is, I guess, that you should never feel self concious about having fun. I'm sure you were emoting just fine before you read the last couple posts... go back to the game and keep doing that.
You nasty opinion havers, you... you should be ashamed of yourselves!
BAD!
:cry:
You make Baby Tektolnes cry every time you lie.
Just to spice things up a bit...
These are my pet-peeves... regarding this thread:
1) There's been far too many 'what do i hate today' threads and not enough, 'what are the coolest parts of this game' threads. People have joked about the irony of having a pet peeve being a pet peeve thread.. but it's the truth. These things lost their charm in '98.
2) Justifying your playing style by listing a pet peeve as other people's objection to it.
3) Mansa.
4) People complaining about long emotes. I LOVE long and involved emotes.. it's a text based world for Tek's sake. Immerse yourselves in a sea of language called MUD and discover colours and flavors in the living literature pulsating before you. When I take breaks from Arm I find my typing ability slows slightly and my command of the written language dulls.
There's nothing like having to type while your hands are shaking from the massive amount of adrenaline flowing through your veins, barely able to punch the appropriate keys as the screen scrolls and you realize the death of your character is nigh. I love the 'Arm Shakes'. I often wonder if the same people that complain about fruity emotes are the ones that have 'brief' mode on and spam walk across the world without reading the wonderfully detailed room descriptions.
Anyway... i'm gonna start a 'stuff that you love about Arm' thread, and wait to see how quickly it derails into a flame fest.
yee ha.
Bad nouns in sdescs.
Good, acceptable nouns include: man, woman, boy, girl, young man, young woman, elf, dwarf, templar, half-giant, halfling, robodragon.
Terrible, I hate you nouns include: lass, maiden, damsel. No, no, no. Especially since you all end up playing your lasses and maidens as f-me aides. Bad. Not consistent with Arm's general atmosphere.
Yes, some adjectives are silly, but I can live with those. It's the really subjective ones like nubile, or comely that I don't get. It's like literally saying "MY PC IS ATTRACTIVE AND YOU HAVE TO THINK SO!"
What nubile actually means is that you've come of age and are ready for your maidenhood to be taken in intercourse. In Zalanthas, nubile means that you are at least twelve years of age and probably no older than seventeen.
Yeah, I'm confused as to why people use that in their sdesc as well.
Quote from: "EvilRoeSlade"What nubile actually means is that you've come of age and are ready for your maidenhood to be taken in intercourse. In Zalanthas, nubile means that you are at least twelve years of age and probably no older than seventeen.
Yeah, I'm confused as to why people use that in their sdesc as well.
Quote"The Collaborative International Dictionary of English v.0.48"
Nubile Nu"bile, a. L. nubilis, fr. nubere to marry: cf. F.
nubile. See Nuptial.
Of an age suitable for marriage; marriageable. --Prior.
1913 Webster
2. Sexually attractive, sometimes used as a genteel euphemism
for having well-developed breasts; -- of a young woman.
PJC
QuoteYes, some adjectives are silly, but I can live with those. It's the really subjective ones like nubile, or comely that I don't get. It's like literally saying "MY PC IS ATTRACTIVE AND YOU HAVE TO THINK SO!"
I do believe in allowing the reader some leeway to determine their pc's
opinion regarding my own character's looks, but when I'm playing a truly
hideous character and I'm being flirted with by numerous characters, I
do feel sometimes like I put the effort into the desc for nothing.
Vox said:
QuoteThere's been far too many 'what do i hate today' threads and not enough, 'what are the coolest parts of this game' threads. People have joked about the irony of having a pet peeve being a pet peeve thread.. but it's the truth. These things lost their charm in '98.
I've got to agree here, because I think threads like this end up really scaring and turning off new players, particularly when the discussion turns to something that's as subjective as emoting style. If I were a new player and saw some of the threads that have blasted people for not knowing enough Zalanthan trivia or intricacies of the code, I'd be more than a little intimidated.
The help files list emote-related things you shouldn't do, like conveying internal and unguessable things (in the school of the "emote wonders if you would sell him some water) but for the most part it's up to you. If you're not emopting things that are a) impossible (i.e. "emote Flames and sparks begin to shoot from me's eyes as ~templar approaches" or b) unknowable (emote sighs heavily like she's had a hard day and is at the end of her limits because people keep asking her for stuff) then it's okay. If you're doing either of those, you'll probably hear about it from someone else.
Alright, I know this thread derailed into silly whines and agree with Sanvean's post entirely -- those are the things that really turned me off of this game for many months and often still does. I don't like emote snobs in this game that dictate how long or short they should be, or the perfect vocabular. Perfect is what works for me and feels right to me. :)
But... I have to vent, in the most general way possible.
My pet peeve is when someone who obviously knows how to play the game, and understands how to emote just doesn't do it. Ever. On purpose. If they're psi-ing, they emote nothing. They stand there like a statue. If they say, the says are flat and emotionless, nothing added to them. There's no way to get inside or wrapped around a character like this. Then they get upset when you don't want to hang around and deal with them, because you're bored and have done your best to encourage something, anything. And once in a -great- while you'll see an actual emote, so you -know- they know how to do it...they just choose not to 98% of the time. At all. And occasionally they just ignore you completely for a really long time while they talk to someone else, no indication of why to help me RP my reaction, and possibly they just log off.
Help me, please, cardboard people. I'm relatively young at this game yet, after only a year, but please... emote something once in a while if you're one of these cardboard characters who is either too lazy, or too busy to want to try. If you're feeling scared, well, ok...you'll figure it out eventually and that's just fine. That's just not the case with what I'm thinking about though. This applies to a very, very, very small minority of people in this game, obviously, but I -have- to roleplay with a character like this often, thus my frustration. I'm no emote queen, or emote snob. I screw them up often, forgetting what takes ( )'s and what doesn't and where the ~!$% modifyers won't work. I don't care how long or short peoples' emotes are. But toss me some kind of an emoting bone, even just a couple words, please?? Thank you.
*steps off her soapbox with a sigh
and wearily heads for bed*
QuoteIf they're psi-ing, they emote nothing.
Eh, that's a tough case at times. It's really easy to get caught up in a psi conversation and forget that somewhere, your character is sitting in another room where other people might be watching who have no idea that you're not just idling and are in fact going 120 WPM on your poor keyboard.
Quote from: "Sanvean"If I were a new player and saw some of the threads that have blasted people for not knowing enough Zalanthan trivia or intricacies of the code, I'd be more than a little intimidated.
This has in fact happened to two people (both of which had a solid roleplaying background) whom I attempted to introduce to the game. Since then, I've learned not to let people read the GDB until
after they have played (more than) a few times and gotten their hands dirty. This is tragic, really, as the forums can also be an excellent resource for new players.
Ahem, back to the topic... My only personal pet peeve (which, by the way, I do not think will deter new players) is those who practice the deadly art of vestric taming (you know who you are!) for a living; you people are too nuts for me.
Ghardoan pwns your soul.
I'm still kind of new but one thing that bothers me a lot:
Is when, no matter where ('rinth, desert, city streets, evil defiler hide out) that a fellow pc will purposely approach you despite whether its natural for their character to do so or not. I know sometimes players can feel a little lonely and Solo rping isn't the most fun thing.
But its just not normal for characters who are usually distrustful of each other stop or go out of their way to see what some breed is doing on the salt flats.
Its the freaking desert, the more people you can avoid the better.
Bah still thats just me, most of my characters would sooner walk past you with out a word then stop and ask to why you're 30 leagues away from the city too.
Anyways its a pet peeve, approach me anyways my characters don't bite... usually.
QuoteIt's really easy to get caught up in a psi conversation and forget that somewhere, your character is sitting in another room...
That's true, and I agree entirely. My gripe was about the person sitting right next to my character, psi-ing with me. If I crack a joke, or say something disparaging, and don't get any response at all, I don't know how to respond back. If my character is psi-ing someone in a different location, I might not emote many responses myself.
Someone roleplaying that I am not roleplaying because I waited all of 45 seconds to react to a situation that was rather difficult.
Threads like this.
People don't need an excuse to complain, they do it enough anyways.
RGS. I just ... ugh. I hate the holier than thou attitude :-*
More seriously: The notion that it's some kind of cardinal sin to use the OOC command to explain syntax to someone.
"Go pick a fruit off that kalan bush."
So and so sets to work on a lock.
So and so OOC's: How?
"What are you doing retard? Just pick the fruit. Pick it!"
So and so sets to work on a lock.
For the love of Christ just OOC them the syntax already.
I'm not sure why this thread really needed to be necroed, but if it strays too far toward picking on particular players' roleplay, I predict there's gonna be a lockin'.
There's no way to tell if that (Ledge over the cliff) to the north is a climb exit or a fall exit, and god forbid you know if there's any scrambling for purchase under it.
My pet peeve: Look w or whatever doesn't show there's a pit, whether intentionally or not. And then we go for a tumble.
Yes, it can be bugged, but that doesn't help me now does it? :(
people who act weirded out, in all seriousness, that i didn't start speaking to them at the bar when i sit down, despite the fact that there are probably literally a hundred people in that same tavern, some of whom are also sitting at the bar.
along with a few other times when people shouldn't act like npcs don't exist.
This thread was originally about gripes on the GDB! Medena, save your thread!
Oh GDB peeves. I hate when people don't agree with me. Completely. Especially when I'm right.
It's funny how the pet peeves players had six years ago still exist in some ways today.
Quote from: Cutthroat on August 19, 2011, 10:05:41 PM
It's funny how the pet peeves players had six years ago still exist in some ways today.
I have always hated people not agreeing with me.
Well, I hate people that hate people that don't agree with them...so there.
Pet peeve.... How NPCs seem to ignore action delay sometimes.
I once chased a guy -all the fuck over- 'rinth with a high-agility character typing "kill" the instant I got in the same room as him, hell, I even had the "kill" command set on an alias so I could hit it right after I typed the direction. Never managed to catch 'im.
Not complaining about spam-fleeing, it was justified in his case, as he was running for his life and all....
My complaint is that dangerous wasteland critter #298 can initiate "Operation: Mantis Head" the very microsecond they step into the same room as you.
Yeah that's bugged me before too. The trick is to chase them until they can't run any more.
Quote from: X-D on August 20, 2011, 12:44:05 AM
Well, I hate people that hate people that don't agree with them...so there.
Ow!
Quote from: Barzalene on August 19, 2011, 10:25:34 PM
Quote from: Cutthroat on August 19, 2011, 10:05:41 PM
It's funny how the pet peeves players had six years ago still exist in some ways today.
I have always hated people not agreeing with me.
It's not my fault that my position is unassailable. I win the thread.
Someone more responsible than me should lock it now. ;)
Has anyone said that Nyr is their pet peeve in this thread yet?
Staff inevitably is everyones pet peeve at -some- point, but they do good work.
Nyr was my pet peeve for awhile, but I think someone's been slipping him bran muffins in the morning lately. So now he's not. It's really fucking with my routine. I hate when my routine gets fucked with. It's a pet peeve.
Speed walking! Speed Walking! and someone saying/telling something that should get a response and them leaving. Seriously, if your just going to walk away wave or something. Hmmm, another pet peeve of mine is the non-emoting has flee or something on alias people that will spam flee until their half way across city/known/ or what have you. Or better yet open a fucking door while someone is trying to kill you after unlocking the mother fucker. All without emoting, getting the key out of it's container.
Seriously your bleeding, maybe tainted, your adrenailine (can't spell to early) is pumping your hands a shaking. Your not going to be running easily anywhere, toss out something a quick look over your shoulder, trip over some shit you didn't see, and scramble up. stop every once in a goddamn while to look over your shoulder, yes we all love our characters. Yes we don't want to see them die but come the fuck on, stop fucking abusing the motherfucking flee code. Your half way to 0 you ain't fucking superman, your a shit thats half dead. Your in an apartment that locked door is going to slow you the fuck down. Get your adrenaline going and try to unlock a door.
mmmm thats some of my pet peeves.
A locked door...-does- slow you down just by nature of having to take the time to use the commands to unlock it and get out. I see no reason they should be expected to throw out emotes and make it take even longer to escape. You don't want them to escape, have a partner guard the door. Using coded commands, if it is IC is still roleplay. Lack of extra emotes (while nice) do not mean that there is no roleplay.
Also, I see no reason to expect the pc who is a victim of an attack to suddenly become a horror movie cliche, falling down, tripping over stuff, looking over their shoulder instead of just running their ass off until you're left far behind. ::)
On track: My pet peeve, people who judge the roleplay of others to be poor due to their own wish to "win".
Quote from: Bacon on August 20, 2011, 12:30:03 PM
A locked door...-does- slow you down just by nature of having to take the time to use the commands to unlock it and get out. I see no reason they should be expected to throw out emotes and make it take even longer to escape. You don't want them to escape, have a partner guard the door. Using coded commands, if it is IC is still roleplay. Lack of extra emotes (while nice) do not mean that there is no roleplay.
Also, I see no reason to expect the pc who is a victim of an attack to suddenly become a horror movie cliche, falling down, tripping over stuff, looking over their shoulder instead of just running their ass off until you're left far behind. ::)
On track: My pet peeve, people who judge the roleplay of others to be poor due to their own wish to "win".
I really don't care about winning if I did I would of done something very recently alot different then what I did. and from watching others I probably could of just ran until I was half way across the known instead of stopping to look back, to emote running and bleeding. So let me add this pet peeve : people assuming shit, assumptions are the mother of all fuck ups if you haven't rp'd with me please keep your assumptions up your ass and not on any of your posts.
to clarify: I play to rp to emote and not just use the code the code isn't their as the end all. and people may have alias's and triggers to unlock that door and open it and run out of the room all by pushing two or three buttons on their keyboard.
editted: as for the horror movie cliche seriously have you been in a high stress situtation and go hauling ass? Specially in most pc apartments where things are just strewn about? Run over uneven ground suddenly a hole their where your running? As for spam fleeing is it really ic for a human on foot to outrun an elf? because while the human can type n s e s s s e and suddenly the elf that should still be able to see him has to type look then the direction then look again or go through the delay of hunt?
Quoteas for the horror movie cliche seriously have you been in a high stress situtation and go hauling ass?
Yep. I've been chased by someone carrying a gun. I did not, stop to look over my shoulder, trip and fall over shit etc. I just beat feet until I was safe. And this was off a path or road, at night, with no moon above to light my way.
And watch the borderline flaming. I wasn't flaming you.
QuoteAs for spam fleeing is it really ic for a human on foot to outrun an elf?
Due to sheer speed of feet? No. But was the elf running? Was it a straight line chase? Or was the human changing directions, etc?
Like I said a few posts back...