Armageddon General Discussion Board

General => Code Discussion => Topic started by: Fragmented on October 10, 2005, 08:02:39 PM

Title: Bows: The right fit?
Post by: Fragmented on October 10, 2005, 08:02:39 PM
Right now, there are three levels of bow worthiness. A little too weak, too strong, or just right. Would it be possible to expand this, for a better fit?
Like as follows:

Way too weak

Weak

A little too weak

Just right

A little too strong

Too strong

Way too strong

I know the levels of being too strong don't much matter, but when it comes to a bow being too weak, I'd really like to know just -how- weak. If it's just a little, maybe I could get by with it. If it's way too weak, then I don't want to waste my time, I'm sure I can find something stouter. I'm sure somebody's suggested this before so I ask, is this in the works at all?
Title: Bows: The right fit?
Post by: najdorf on October 11, 2005, 10:25:53 AM
descriptions can tell you how strong a bow is..
if it is too strong, it often tells you that the string is hard and requires a great power to pull it back, or some other sentences indicating that.
Title: Bows: The right fit?
Post by: Nao on October 11, 2005, 10:51:22 AM
that doesn't help much though... I once had that powerful bow that would provide a good range -according to the description- and it was still too weak for my human with good str. I think putting some more options there is a good idea, because in reality, you would notice how strong the bow really is. Also there wouldn't be a problem with using a bow that's a little weak.
Title: Bows: The right fit?
Post by: House Rising Sun on October 11, 2005, 04:27:25 PM
If this happened, it'd also be nice to see the first one or two levels of 'too strong' allow you to fire, but at the cost of range, accuracy, or stamina.
Title: Bows: The right fit?
Post by: Delirium on October 11, 2005, 04:30:08 PM
Stamina.

I've drawn a bow that was a little too strong for me, and I had to give my arm a decent rest between shots, or else it really started aching.  Either that, or an increased lag penalty, but that's probably not as workable.
Title: Bows: The right fit?
Post by: Sholdyn on October 11, 2005, 08:33:56 PM
I'm not so sure about this.

If it's too weak, it's too weak. I don't see why it matters that it's REALLY too weak or just too weak. If it's too strong, then you probably wouldn't take it hunting.

I ask this:
What effect will the extra categories have? Will these effects be worth it?
Title: Bows: The right fit?
Post by: Angela Christine on October 11, 2005, 11:22:29 PM
How "too weak" it is could affect your chance of damaging the bow.  That is the danger with a weak bow, you can still use it but it might break.  So if you are a mul or half-giant then you might snap a bow appropriate for a sickly half-elf like it was a twig, but a bow for an average to good strength human could last a for quite a while if you are careful -- but niether would be as good as buff bow designed for enormous strength.


Angela Christine
Title: Bows: The right fit?
Post by: Dalmeth on October 12, 2005, 12:04:41 AM
Acutally, a bow that is too weak or too strong affects your firing position.  That affects your accuracy.  That's probably how this draw business works.