Armageddon General Discussion Board

General => General Discussion => Topic started by: Vesperas on October 04, 2005, 05:31:03 PM

Title: LuRvE
Post by: Vesperas on October 04, 2005, 05:31:03 PM
So, ah, how do you/your character decide who he/she likes and doesn't like?  Do they experience love at first sight, or does it gotta grow on 'em?  Do you usually know the other player?


I usually  pick a certain physical trait that my char would find attractive before I submit the character.  If I wanted to be evil, I'd pick something like, 'tallness.'  :)   Pity the poor fool who describes similar traits in his description.
Title: LuRvE
Post by: Hexxaex on October 04, 2005, 05:48:25 PM
With a bit of skill fishing, I usually make sure they're of the merchant guild and/or well-to-do with uber l33t phat lewt, then take them to my apartment for a night of steamy mudsex, then kill them just as they reach climax.
Title: LuRvE
Post by: Vesperas on October 04, 2005, 05:53:38 PM
That's not LuRvE!  That's unLuRvE.  :P
Title: LuRvE
Post by: Sandstorm Phoenix on October 04, 2005, 06:21:16 PM
They have to have one of the following words in their sdesc:  voluptuous, svelte, lucious, curvaceous, or round-bootied.

Oh, and they have to pout a lot and emote about their hair.  






Well, really.. um. .. depends on my character, actually.
Title: LuRvE
Post by: jstorrie on October 04, 2005, 06:24:21 PM
My characters don't fall in love.
Title: LuRvE
Post by: bloodfromstone on October 04, 2005, 06:34:54 PM
I tend to create an idea of what my character finds attractive, physically and personality wise.
Additionally, while it may not be completely IC, it all depends on how fun they are to roleplay with. If someone isn't fun to RP with, I don't want to make them a major part of my character's life. Alternately, if they are particularly fun to RP with, then I'm eager to find some way to make them a bigger part of my character. It works out ICly, in my opinion, because if you enjoy RPing with someone, you will generally mesh on some level. Casual conversations will be more interesting, etc.
And, of course, first impressions mean a lot.

Edited to answer some of the questions the original poster asked:

Generally, it's a growth process. I think that attractive can be instant, but not deeper emotions. Some characters might find themselves thinking they're in love at first sight, though. I rarely know other players at all, so that's a no on that one.

What I really don't like is character's 'falling in love' because the player wants some hot mudsex with the other character. If your PC wants to snag some booty by saying he/she is in love with the other person, then that's fine, but don't make your character go head over heels over someone they haven't met (or have nothing to build those feelings on with) just because you want to see some sweaty, heaving emotes. ;)
Title: LuRvE
Post by: Anonymous on October 04, 2005, 06:42:05 PM
I usually screen my candidates on AIM first, to see how skilled they are in the wayz of mudsexin' it up, before I start hitting on them in-game.

Because, frankly, if I'm going to waste two IC days, risk starvation, thieves stepping in on us while we're doing it and a random backstab.. It better be worth it!

Oh, I also saw a PC with three lines for a description once, two of them describing the size of her breasts. . I think my PC would go for that.

On that note.. May I be added to your AIM list?  :twisted:
Title: LuRvE
Post by: Cale_Knight on October 04, 2005, 07:16:23 PM
Quote from: "Sandstorm Phoenix"They have to have one of the following words in their sdesc:  voluptuous, svelte, lucious, curvaceous, or round-bootied.

I have the sudden urge to create "the svelte, round-bootied man."
Title: LuRvE
Post by: Vesperas on October 04, 2005, 07:36:23 PM
Quote from: "Cale_Knight"
Quote from: "Sandstorm Phoenix"They have to have one of the following words in their sdesc:  voluptuous, svelte, lucious, curvaceous, or round-bootied.

I have the sudden urge to create "the svelte, round-bootied man."

Not if I get there first. >=^D
Title: LuRvE
Post by: RunningMountain on October 04, 2005, 07:36:51 PM
Quote from: "jstorrie"My characters don't fall in love.

Ditto, love? What is this word?
Title: LuRvE
Post by: moab on October 04, 2005, 10:11:49 PM
I never had a character fall in love.  Then I met one of Shaleah's characters.  Rocked my world.  Love is as important as hate in this world.  Perhaps even more so.
Title: LuRvE
Post by: Tamarin on October 04, 2005, 10:21:15 PM
Heh.  One of my characters fell for one of hers too.  And it was a twisted character too.  Ooh, I miss those days.
Title: LuRvE
Post by: EvilRoeSlade on October 05, 2005, 02:00:25 AM
*raises hand*

I was a half-giant at the time, too.  Thankfully it was more of a platonic love, or else ShaLeah would have been in need of a new character.
Title: LuRvE
Post by: Agent_137 on October 05, 2005, 02:44:14 AM
wtf shaleah got my char too.


*sobs*

My char was just a notch on the bedpost to her!
Title: LuRvE
Post by: RunningMountain on October 05, 2005, 02:54:35 AM
Weak pathetic fools.
Title: LuRvE
Post by: Halaster on October 05, 2005, 10:48:09 AM
Having your character fall in love and then basing their actions around it can be entertaining, and provide for some interesting opportunities for roleplaying.  I rarely have my PC's get involved in any sort of romantic relationship because that's just not what I want to spend my time doing on the game.  However, I will occasionly decide to want to go that avenue with a character.

Nothing like a warrior who's out fighting because he's trying to impress a woman.  Or a mage who's got a crush on some noblewoman and so spends his time trying to get noticed, yet hide what he is.  Those romantic hero/villain roles can get old, but they're kinda fun on occasion. too.
Title: LuRvE
Post by: sarahjc on October 05, 2005, 11:44:16 AM
I've had a few PC's fall in Love, none with Shal however (though apparently she must be great at it, suckers  :P ). I have had one who was seriously involved in a stressful time and it was fun playing out that aspect of a PC's life. I've also had a few PC's use sexual attraction to get what they wanted  :shock: . That's right, look out you horny devils, my PC's got your # and is picking your pockets as we speak.

But lately I haven't really made any characters of the mindset to fall in love and that is not to say that they are asexual PC's. I think that sexuality as well as Love are very real parts of playing a character and are things that are on people's minds just as much as Money and Power. Just that the interaction brought on by your PC falling in love is not something I feel like playing out at the moment and thusly, not a goal my PC's looks for.

Interestingly, for all the Lovers out there, it seems very few plots revolve around Love or work around revenge of a loved ones death/murder or jealousy of a lost lover. At least that is what I have noticed.

Seems people can be lovers for -years- even and then all that is left is some sad feelings and a head-shaken, maybe a grumble or two. WTF?

I mean for those of you with a significant other, what would you like to do if said person was murdered? Now think about what you -could- do in Zalanthas should that happen.

And what about your wife? (this is for the high class obviously) You've been expecting a kid for a while and then you find out that not only has she been banging someone else, but in today's terms she's been banging what could be described as a dirty, pee smelling bum off the street and it's his kid she's prego with.

IMPO Love could be a much larger catalyst for plots than is seems to be now. The fun/plotting shouldn't end when the mudsex does, in fact I think that is when things should just start getting thick.
Title: LuRvE
Post by: Larrath on October 05, 2005, 12:08:13 PM
Most of my characters usually don't search for true love, but rather a truly good lay.
Some of them do want love, however, and when they do then it's part of their personality - and I try to keep the f-mes' influences on this minimal.  I've had some hideous characters in the past who've had success with the ladies when they shouldn't have, and when that happens I tend to put less weight behind it than I would if it was some more realistic character.  Same way as I tend to treat newbies IC, really.

I definitely agree that people should treat love more seriously, though.  On one hand, there should be less true love with true and pure emotions and utter loyalty.  On the other hand, I think people should treat death as something a bit more serious when it comes to people close to them.  Everyone dies and people are used to it, but it's just lame when, say, Noble X kills House X Guard's girlfriend and the House Guard completely ignores it. I'm not saying people should throw themselves and suicide, but at least be pissed about it.
And don't keep all of your play in.  Let things bleed through - doubts, secrets, lies, nervousness.  This makes the game so much more real.  What's the fun in being the perfect liar who never stumbles even with the smallest facial expression, anyway?

Anyway, love is a good thing, as long as it's kept in proportion.  It's not the center of the world, but it's not some minor and unimportant detail, either.
Title: LuRvE
Post by: Tamarin on October 05, 2005, 12:14:52 PM
Quote from: "Larrath"And don't keep all of your play in.  Let things bleed through - doubts, secrets, lies, nervousness.  This makes the game so much more real.  What's the fun in being the perfect liar who never stumbles even with the smallest facial expression, anyway?

I wholeheartedly agree.  I hate seeing characters who have no flaws.  They are played as geniuses and virtuosos.  They are played like they are a big deal.  They never screw up.

A character who stumbles occasionally...who can't hide his emotions...who (oocly) intentionally makes mistakes...who develops over the course of his life rather than starting off perfect...is so much more fun to work with.
Title: LuRvE
Post by: Vesperas on October 05, 2005, 01:21:38 PM
I think flawed characters have got to be the most fun to play.  I havn't really been around Armageddon long enough to try out too many different concepts, but that's been my general RP experience (over many different games and environments).

I'm not very much into 'sexual roleplay.'  I'm gonna be that lame-ass player sitting in the corner who refuses to give consent and screws up everyone's fun. :D  But I'm okay with using the "assumed" method.

I think that the actual emotion of love SHOULD contribute more to a character's personality.  Zalathas is a harsh, terrible environment where stuff just SUCKS.  But its life.  That's all those people have ever known.  Not trying to bash all of those "I REFUSE TO HAVE EMOTIONS!" characters, but they shouldn't be the norm.  :)
Title: LuRvE
Post by: ale six on October 05, 2005, 01:41:49 PM
I had a fairly promiscuous ( :oops: ) character who kept getting herself into the amusing situation of falling in love with her partners. I didn't really plan it that way, but it kept happening, and made it a really interesting flaw. Her corresponding jealousy was fun to deal with, too.

I think people in Zalanthas would fall in love just as much as people in the real world, and for mostly the same reasons. Yes, most people don't trust strangers, but when you're in love with someone, things always seem different. "They'd never hurt or betray me, they're in love with me! I'm the most special thing in the world to them!"

... and then you get betrayed.  :evil:
Title: LuRvE
Post by: Angela Christine on October 05, 2005, 09:02:06 PM
I've never had a character fall in love, though one of mine did have a sort of sick obsession with her boss that she thought was love.  You know, the "I'll shoot the president to impress Jodie Foster" type obsession.  Unfortunately, before she could go all Lethal Attraction on him he got assassinated, and worst of all the assassin was promptly caught and executed by the proper authorities!  What a buzz kill.


In general I avoid romantic relationships, because I've seen them go bad too many times in other games.  Not go bad ICly, that is all good, but go bad OOCly.  Some people get confused when their fictional characters claim to care about eachother, and assume that it means that there is some bond between the players as well.  There is no good way for that to end.  


Angela Christine
Title: LuRvE
Post by: bloodfromstone on October 05, 2005, 10:16:47 PM
Quote from: "ale six"I had a fairly promiscuous ( :oops: )character...

C'mon, let's be honest here.  :lol:

In all seriousness, though, I've had tons of fun RPing out my current character's love interests and relationships. I can understand why someone would want to avoid this sort of thing, due to OOC entanglements, but I find that love and all the stuff that comes with it are such an important part of a (my, at least) PC's deep-down emotions that it really helps cut to the core of who they are. Plus, nothing beats catching your lover kanking your best friend behind your back for some serious drama to play out. :)
Title: LuRvE
Post by: Anonymous on October 05, 2005, 10:26:28 PM
So uhh.. Why not just keep the OOC out of it?
Title: LuRvE
Post by: InsertCleverNameHere on October 06, 2005, 01:15:41 AM
Eew, yucky love stuff, get it off me, get it off!  :shock:

I've had more than one character fall in love, or just obtain some really weird crushes as well. None of them were looking to fall in love, typically it just crept up on them in regards to the real loyal, til death sort of feelings. The lesser end of the spectrum was more shallow. Admiration of some sort of skill (not the coded sort), or possibly the other characters uncanny ability to make and hoard oodles of money or influence, etc.

I agree, it can make for great drama, and I get a giggle compairing some of them to cheezy soap operas. On an OOC level when my characters love interest dies (usually a gruesome way!), I do mourn the loss, not because the burning love of my life was killed, but it's close to what I feel when a character of my own dies that I'm fond of. Loss that I won't get to play, or play with said character, often a bit of let-down over the abruptness of it. On -other- games, I've had some people who seem to get the IC and OOC distorted, yes, and have typically made it a point to begin avoiding those games. So far, I've yet to encounter that in Arm.

To un-derail my rickety steam-driven train of thought.. Romance on varying levels can be great fun, but don't be surprised if you (and your char) might find themselves in a bit of a depressive funk for a while after the character dies. Myself, I find it sometimes oocly depressing to play an  icly depressed character, and that may be why other people tend to do the 'sad shake of a head and move on' bit. And sometimes after playing a char who seems to have too much bad romantic luck, the next character I make will be geared in a -completely- different direction, either far too flighty to ever get those 'deep mushy feelings', or else such a character that'd it'd be unlikely they'd get the -opportunity- to find someone else who they could share teh yucky love stuff with!

Oh, and I agree.. honestly..
Quote from: "bloodfromstone"
Quote from: "ale six"I had a fairly promiscuous ( :oops: )character...

C'mon, let's be honest here.  :lol:


In closing.. Yay mushy yucky love stuff! Sea Monkeys are evil.
Title: LuRvE
Post by: Cale_Knight on October 06, 2005, 01:32:06 AM
Quote from: "ale six"I had a fairly promiscuous ( :oops: ) character...

Totally no comment.
Title: LuRvE
Post by: Tuannon on October 06, 2005, 07:09:18 AM
Quote from: "Cale_Knight"
Quote from: "ale six"I had a fairly promiscuous ( :oops: ) character...

Totally no comment.

Saying "No Comment" is making a comment..

Anyhow, personally I try and avoid the love thing with my current character. I am still learning my way around the easy stuff about Zalanthas, I have no desire to make an already complicated system even more complicated.
Title: LuRvE
Post by: Delirium on October 06, 2005, 09:28:19 AM
Depends on the character.

I've had a few that refused to settle down, one that was a total player, one that refused to get close to anyone, and one that fell desperately and obsessively in love.

All are interesting to play out for various reasons.  Avoiding your character's deeper emotions is really robbing yourself of some rich roleplay, regardless, so I like tending to the little things like why they might or might not fall in love.
Title: LuRvE
Post by: Jacques on October 06, 2005, 11:05:56 AM
I've had exactly two characters (each played for more than a RL year) fall in love. One did it only once and the other twice, and each time for reasons that were central to the character's concept. (there have been considerably more dalliances, particularly for one of the two, but I'm talking about the character actually falling in love) And in each case the ending of the relationship resulted in quite literally months of additional roleplay and, in one case, people still asking questions about the lover's actions and disappearance over 2 in-game years later.

I generally view a character's falling in love as a reason to completely change his/her behavior in order to continue that interaction, and as such it isn't something that happens quickly or regularly. It SHOULD result in a person changing their actions as a result of the other person - if it doesn't, is it really love? And of course, when you start acting differently, interesting things can happen.  :wink:
Title: LuRvE
Post by: ShaLeah on October 08, 2005, 11:43:02 AM
Quote from: "moab"I never had a character fall in love.  Then I met one of Shaleah's characters.  Rocked my world.  Love is as important as hate in this world.  Perhaps even more so.
Quote from: "Tamarin"Heh.  One of my characters fell for one of hers too.  And it was a twisted character too.  Ooh, I miss those days.

Quote from: "EvilRoeSlade"*raises hand*

I was a half-giant at the time, too.  Thankfully it was more of a platonic love, or else ShaLeah would have been in need of a new character.
Quote from: "Agent_137"wtf shaleah got my char too.


*sobs*

My char was just a notch on the bedpost to her!


I feel so loved!!

Most of my characters die before they get the chance to let someone in that deeply, it's the long lived characters I have to worry about because sure as shit, as scared and shaking as I get when I'm about to croak, the heart wrenching chaos of falling in love (particularly with the wrong man!!) is completely devastating.

I've said it a million times on here, for me a good roleplayer is one who evokes emotions, be it love, lust, melancholy, joy, hatred, fear or whatever. It's all about the feeling! Makes you feel more alive than any book ever read.

Oh, and by the way guys.... I agree with the below :twisted:
Quote from: "RunningMountain"Weak pathetic fools.

Just kidding... My bitches... errr... women... loved each and every one of you. You're all special... less it was all the same bitch, then you all were suckers cause I had ONE bitch that was totally cold and evil.  **innocent eyelash flutter**

When in doubt, check out my signature.

ShaLeah
-who misses that evil ginka like an addict missing heroin... *lesigh*
Title: LuRvE
Post by: ale six on October 08, 2005, 11:54:30 AM
Quote from: "bloodfromstone"
Quote from: "ale six"I had a fairly promiscuous ( :oops: )character...

C'mon, let's be honest here.  :lol:

I guess I walked into that one. But I still hate you. Look what you started!
Title: LuRvE
Post by: Inix59 on December 27, 2005, 04:26:48 PM
I sorta haven't  found love in Arm yet I try but people just keep turnin me down...I think I'm gonna play a really fucking horny woman that will do anything for a quick mudsex heh maybe I'll find LuRvE.
Title: LuRvE
Post by: Scarborough on December 27, 2005, 04:47:00 PM
In ten years of roleplaying on various muds, my current character is the first one that is in a love relationship.  It wasn't planned out.  It just sort of happened to work out that way, just as it does in real life.  I think it takes much of the fun out of it, if you PLAN to fall in love in the game or LOOK for it.  Just roleplay with other people and see what happens.
Title: LuRvE
Post by: Draedera on December 28, 2005, 11:43:03 AM
This is all so amusing to read  :lol:

Sorry for having fun at all of your expense. I deal with a real life relationship and reading the innocence of some of you is truly precious   :D

My two cents are that I come here to have fun and not experience the things I have in real life. Therefore, if I am in a "relationship" here in the game it better be unusual or different than what I already have. BDSM, bi, weird fetishes and such work for me  :twisted:  Cuddly-love just doesn't interest me since I have my Cuddly Meter at full.
Title: LuRvE
Post by: spawnloser on December 28, 2005, 11:51:51 AM
Hey, I got to play through a Romeo & Juliet scenario once.  It was fun as hell...well, until I drank the poison.  That stopped being fun.
Title: LuRvE
Post by: Hexxaex on December 28, 2005, 11:54:33 AM
Quote from: "Inix59"I sorta haven't  found love in Arm yet I try but people just keep turnin me down...I think I'm gonna play a really fucking horny woman that will do anything for a quick mudsex heh maybe I'll find LuRvE.

Heh, no offence, but judging by this post and that girlfriend announcement you made before, it sounds like you're treating the game like a cybersex chatroom.  Also, you sound like a 13-year-old, come to think of it.
Title: LuRvE
Post by: Akaramu on January 05, 2006, 05:40:22 PM
Quote from: "Larrath"I've had some hideous characters in the past who've had success with the ladies when they shouldn't have, and when that happens I tend to put less weight behind it than I would if it was some more realistic character.

Were they rich?  :wink:

Quote from: "Draedera"

Sorry for having fun at all of your expense. I deal with a real life relationship and reading the innocence of some of you is truly precious   :D

Not everyone who engages in IC relationships in MUDs is motivated by a lack of RL love. For many, it just belongs to the realistic roleplay.
Title: LuRvE
Post by: Larrath on January 05, 2006, 06:05:21 PM
Quote from: "Akaramu"
Quote from: "Larrath"I've had some hideous characters in the past who've had success with the ladies when they shouldn't have, and when that happens I tend to put less weight behind it than I would if it was some more realistic character.

Were they rich?  :wink:

One of those characters were not only not rich, but they were also gemmed.
Well, like I said before, newbies don't count in this and the true f-mes are extremely rare - but to me, they're disruptive.
Title: LuRvE
Post by: grog on January 05, 2006, 06:35:26 PM
I've had characters work up some truly soul shaking hates. (something I've never been able to work up in RL.)  
But no loves as yet.   Of course most of my characters are untrusting bastards.   I like to play what I know. :)
Title: LuRvE
Post by: Qetesh on January 06, 2006, 10:43:56 AM
I guess it all depends on what your idea of fun is. To me, why I play this game, and what I find fun about it, is the chance to play a character in a story and that story is always changing, always moving. So I won't corner myself and say that my PC will not fall in love. It might not be an active goal or care for my PC, but I wont deny the posibility of it happening. I just like to let things develop organically.
Title: LuRvE
Post by: Cuusardo on January 06, 2006, 11:56:29 AM
It's human nature to fall in love, and it's human/elf/dwarf/etc nature to want to have sex.