Armageddon General Discussion Board

General => General Discussion => Topic started by: Raesanos on October 02, 2005, 03:24:44 PM

Title: Salvage
Post by: Raesanos on October 02, 2005, 03:24:44 PM
As of the next reboot this new command (http://www.armageddon.org/cgi-bin/help_index/show_help?salvage) will be in.  So, as you start using it, I'd like to see feedback on what other things can be done with it.  Discuss here and/or email me your ideas.
Title: Salvage
Post by: Bogre on October 02, 2005, 03:41:57 PM
Whoo!
Title: Salvage
Post by: Only He Stands There on October 02, 2005, 03:43:20 PM
Love it.
Title: Salvage
Post by: LauraMars on October 02, 2005, 03:44:28 PM
With bated breath I wait for the day that I am able to use this command.
Title: Salvage
Post by: Arabian Nights on October 02, 2005, 04:21:35 PM
Neat.
Title: Salvage
Post by: RunningMountain on October 02, 2005, 04:29:24 PM
Excellent, now I can do something with all the light-brown pants and bone-studded backpacks lying all over the freaking place.
Title: Salvage
Post by: Cyrian20 on October 02, 2005, 05:06:47 PM
Quote from: "RunningMountain"Excellent, now I can do something with all the light-brown pants and bone-studded backpacks lying all over the freaking place.

Quite mudsexxing and killing newbs in your apartment and you wouldn't have that problem in the first place... duh!



On the new command one word: Sexy
Title: Salvage
Post by: amoeba on October 02, 2005, 05:33:25 PM
Heh, salvage. Someone has been playing too much Guild Wars. Nice command. :)
Title: Salvage
Post by: jstorrie on October 02, 2005, 06:34:23 PM
There is some protection against making something, taking it apart, and repeatedly crafting and salvaging it over and over to twink out crafting skills, right?
Title: Salvage
Post by: Irulan on October 02, 2005, 06:39:39 PM
This looks neat, I'm interested in seeing it in action.

Shiny, Cap'n.

-Irulan
Title: Salvage
Post by: Cyrian20 on October 02, 2005, 06:40:29 PM
Quote from: "jstorrie"There is some protection against making something, taking it apart, and repeatedly crafting and salvaging it over and over to twink out crafting skills, right?

Due to their poor quality, salvaged materials can only be crafted
into very crude items. However, they are also useful for repairing
armor and other tasks.


I think that implies that the uber silk cloak with silt pearls is gonna give ya a single piece of silk when ya salvage it. so ya get less then what ya put into it
Title: Salvage
Post by: Raesanos on October 02, 2005, 06:43:26 PM
Quote from: "jstorrie"There is some protection against making something, taking it apart, and repeatedly crafting and salvaging it over and over to twink out crafting skills, right?

Yup.
Title: Salvage
Post by: adrien on October 02, 2005, 11:38:37 PM
It doesn't work for me guys. maby im doing it wroung
Title: Salvage
Post by: Maybe42or54 on October 02, 2005, 11:54:05 PM
Next Reboot, boyo.
Title: Salvage
Post by: adrien on October 03, 2005, 12:03:50 AM
Quote from: "Maybe42or54"Next Reboot, boyo.

oh thx
Title: Salvage
Post by: Cyrian20 on October 03, 2005, 03:43:35 AM
Quote from: "adrien"
Quote from: "Maybe42or54"Next Reboot, boyo.

oh thx

God what a fu@#ing idiot...








Just jking , just I was going into shock seeing a thread with more then ten posts that had yet to have any flaming, just had to fix that to save myself.
Title: Salvage
Post by: Hexxaex on October 03, 2005, 09:43:21 AM
Are you only able to salvage items that are craftable in the first place?  For example, you can salvage a linen cloak that is made from a length of white linen, but you can't salvage a mug that is not craftable at all.  Would that statement be true?
Title: Salvage
Post by: Xygax on October 03, 2005, 11:34:12 AM
No, you can salvage anything; craftability is meaningless.  You won't really get any clue from salvaging an item about what it's made from in terms of crafting, either.  What you get back are makeshift scraps of material, not the original resources.

-- X
Title: Salvage
Post by: JollyGreenGiant on October 03, 2005, 05:46:38 PM
Quote from: "Xygax"No, you can salvage anything

I intend to put this to the test on the first newbie corpse I come across.
Title: Salvage
Post by: Raesanos on October 03, 2005, 07:25:14 PM
Quote from: "Xygax"No, you can salvage anything; craftability is meaningless.

This may be a bit misleading: not all material types are supported yet.  It is true however that craftability plays no role in the salvage command, which means that a most stuff will be salvagable, and eventually everything will be.
Title: Salvage
Post by: Sandstorm Phoenix on October 03, 2005, 08:51:39 PM
Absolutely awesome.  

This feels tantalizingly like one step towards more equipment deterioration.
Title: Salvage
Post by: Tamarin on October 03, 2005, 09:57:05 PM
Quote from: "JollyGreenGiant"
Quote from: "Xygax"No, you can salvage anything

I intend to put this to the test on the first newbie corpse I come across.

Nah, use a baby object.
Title: Salvage
Post by: Xygax on October 03, 2005, 11:40:11 PM
Yes, sorry.  You can't salvage anything, it must be something of salvagable material.  But it isn't coupled to the crafts system

-- X
Title: Salvage
Post by: Arabian Nights on October 03, 2005, 11:49:53 PM
Quote from: "Tamarin"
Quote from: "JollyGreenGiant"
Quote from: "Xygax"No, you can salvage anything

I intend to put this to the test on the first newbie corpse I come across.

Nah, use a baby object.

salvage baby

You begin working to salvage some materials from the pink-skinned baby.

You manage to salvage some semen and an egg from a pink-skinned baby.


Ewwww....gross...
Title: Salvage
Post by: mansa on October 03, 2005, 11:58:44 PM
Quote from: "Arabian Nights"
Quote from: "Tamarin"
Quote from: "JollyGreenGiant"
Quote from: "Xygax"No, you can salvage anything
I intend to put this to the test on the first newbie corpse I come across.
Nah, use a baby object.
>salvage baby

You begin working to salvage some materials from the pink-skinned baby.
You manage to salvage some semen and an egg from a pink-skinned baby.

Ewwww....gross...

No!  You got it wrong.

You craft a baby with semen and an egg.  When you salvage something, you don't break it up into what you crafted it from.

You can't salvage then craft then salvage then craft.

You'll get the result like this:


craft semen egg into pink-skinned baby
You make a pink-skinned baby!
...
salvage baby
You get a blue-coloured baby eye, a severed baby foot, a severed baby arm, a pile of baby intestines and some blonde baby hair.



Hey!  That's some nice wig you got there?  How's you get it?

Well, after you salvage twenty babies, you can then craft twenty pieces of blonde baby hair into the wig.  I've been selling them to Borsail for a nice-three fifty a pop, and I just run up north and steal me some more babies.  They're just popping out of every woman up in Tuluk, you know?  Savages, I tell you.  You should join my business
Title: Salvage
Post by: Tamarin on October 03, 2005, 11:59:26 PM
nod mansa
Title: Salvage
Post by: Arabian Nights on October 04, 2005, 12:10:28 AM
I stand corrected. I also feel much better that I'm not the only sick bastard around here.  :wink:
Title: Salvage
Post by: LauraMars on October 04, 2005, 01:00:32 AM
That is really gross! :P
Title: Salvage
Post by: Sholdyn on October 06, 2005, 08:21:31 PM
Oh, Mansa....  :roll:
Title: Salvage
Post by: Ritley on October 07, 2005, 11:20:56 AM
You are da best!
Title: Salvage
Post by: Raesanos on October 14, 2005, 07:14:44 PM
Wow, so no suggestions or ideas?  I actually have some things I plan to change...

1 - Want to make the delay time vary by size of the object (Xygax's idea)
2 - Want to make it skip the delay if you're just going to get the "You can't salvage that." message.
Title: Salvage
Post by: Larrath on October 14, 2005, 07:25:18 PM
It could be nice if salvaging could tell you what you'd get before you start doing it.  It's silly to tear up a giant greatcloak for a length of sandcloth and only end up with a tiny square in the end.
Also, an automatic ldesc change.  "Sdesc is here, tearing shit up"?
Title: Salvage
Post by: Forty Winks on October 14, 2005, 07:38:53 PM
QuoteIt could be nice if salvaging could tell you what you'd get before you start doing it. It's silly to tear up a giant greatcloak for a length of sandcloth and only end up with a tiny square in the end.

Like the craft command maybe...
salvage [item]
you get [material 1] from [item]
salvage [item] into [piece of item]
Title: Salvage
Post by: RunningMountain on October 14, 2005, 08:48:30 PM
Make the scraps of cloth HOLDABLE please.
Title: Salvage
Post by: Jherlen on October 14, 2005, 09:54:44 PM
Would be nice if larger objects granted more than one item, if they're also going to take longer to salvage.
Title: Salvage
Post by: Angela Christine on October 14, 2005, 11:28:05 PM
Or the time could be linked to the size, complexity or value of the resulting items, rather than the source.  

Getting one little scrap of cloth from a cloak wouldn't take long, but getting several pieces of cloth or one large peice of cloth would take much more care, and therefore more time.  Salvaging a delicate piece of lace or silk ribbon from a dress will take more care and time than ripping the seams out of pair of leggings to get some strips of sandcloth.


Angela Christine
Title: Salvage
Post by: LauraMars on October 15, 2005, 12:00:09 AM
Can we rip up salvaged items into SMALLER salvaged items?  If the salvaged item in question is large enough, that is.
Title: Salvage
Post by: Raesanos on October 15, 2005, 12:28:41 PM
QuoteWould be nice if larger objects granted more than one item, if they're also going to take longer to salvage.

They do.  Its based on weight, so if you're mostly just salvaging clothes, they all tend to be pretty light.

QuoteMake the scraps of cloth HOLDABLE please.

I did this on the ones that weren't already, so they all are now.  Good catch.

QuoteCan we rip up salvaged items into SMALLER salvaged items? If the salvaged item in question is large enough, that is.

Any ideas on what the benefit of this would be?

QuoteIt could be nice if salvaging could tell you what you'd get before you start doing it. It's silly to tear up a giant greatcloak for a length of sandcloth and only end up with a tiny square in the end.

There is a random element involved so the information of how much you're going to get can't be given up front.
Title: Salvage
Post by: Tamarin on October 15, 2005, 12:52:49 PM
Allow ripped up clothes to be used as bandages.
Title: Salvage
Post by: Raesanos on October 15, 2005, 12:55:35 PM
Quote from: "Tamarin"Allow ripped up clothes to be used as bandages.

That was in from the start, yep.
Title: Salvage
Post by: Tamarin on October 15, 2005, 12:56:54 PM
Sweetness.
Title: Salvage
Post by: Recharge on October 15, 2005, 01:01:49 PM
So, I could take those many empty miniature barrels from the bars in Nak and salvage them into a few small sticks of wood er something?
Title: Salvage
Post by: Larrath on October 15, 2005, 01:40:53 PM
Quote from: "Raesanos"
QuoteIt could be nice if salvaging could tell you what you'd get before you start doing it. It's silly to tear up a giant greatcloak for a length of sandcloth and only end up with a tiny square in the end.

There is a random element involved so the information of how much you're going to get can't be given up front.

In that case, I think even a list of what could be salvaged could be good.  Or it could be done differently.
The list of possible results for the salvaging of a greatcloak (by quality and difficulty to hit in the randomness) would be like this:
A large, thick scrap of cloth. (10% chance)
A small, thick scrap of cloth. (20% chance)
A small, thin scrap of cloth (x3). (25% chance)
A small, thin scrap of cloth. (45% chance)

When salvaging, one could either leave it up to chance or use the list and specify which result they're interested in - at which case they start salvaging the object with a bonus of 10% chance to get what they've tried to get.  If they fail, they either get the lowest object on the list or nothing at all.  If they salvage with no argument, they cannot control the result but cannot fail and will always get something.

This will give us players some measure of control while keep things more random.

Quote from: "Example #1"
> salvage greatcloak
You could tear this up into:
A lot of cloth.
Many bits of cloth.
A few bits of cloth.
A bit of cloth.

> salvage greatcloak into a lot of cloth
You begin salvaging.
.
.
You rip the greatcloak like the moron that you are, producing a single bit of cloth.  Sucker.

Quote from: "Example #2"
> salvage greatcloak
You could tear this up into:
Blah.
A monkey.
A nun.
Stalin.
A tembo.
A thong.

> salvage greatcloak any
You begin salvaging.
.
.
Stalin comes into the room and confiscates your greatcloak.

Well, just a thought.

Also, perhaps we could salvage several objects together if they're of an appropriate type?  Namely with cloth - it should be almost trivial to take two small shirts, tear them up and stitch the scraps together to make a larger piece, though with metal it could be a whole other story.  Then again, perhaps that would be better left to crafting.
Title: Salvage
Post by: Maybe42or54 on October 15, 2005, 03:01:52 PM
Quote from: "Raesanos"
Any ideas on what the benefit of this would be?

Patches. (My pants have a hole so I tore up my shirt and sewed it back together with a patch so I don't get sand in the crotch)
Bandages.
Gags.
Instruments to tie people up with.
Makeshift, crappy veils.
Wrapping. Like those paper wrappings.
Title: Salvage
Post by: RunningMountain on October 15, 2005, 06:04:08 PM
Yeah this rules!
Title: Salvage
Post by: Raesanos on October 15, 2005, 07:36:57 PM
Quote from: "Maybe42or54"
Quote from: "Raesanos"
Any ideas on what the benefit of this would be?

Patches. (My pants have a hole so I tore up my shirt and sewed it back together with a patch so I don't get sand in the crotch)
Bandages.
Gags.
Instruments to tie people up with.
Makeshift, crappy veils.
Wrapping. Like those paper wrappings.

I meant, what would be a specific benefit of being able to tear up scraps into smaller pieces?  These are all things that make sense to use with the normal pieces in my opinion (you can already use them as bandages and makeshift veils, even)
Title: Salvage
Post by: Maybe42or54 on October 15, 2005, 08:35:36 PM
You can go from a giant piece of sandcloth bandage and then get an arrow through your bicep and rip it up so that you don't use it all.
Title: Salvage
Post by: Anael on October 18, 2005, 10:44:32 AM
I have no easy way to check.
Can you salvage corpses? It'd be kinda neat if you could salvage the corpse into a generic piece of meat or two.
Title: Salvage
Post by: bloodfromstone on October 18, 2005, 10:28:50 PM
Just wanted to say I finally got to use this command. It rocks.
*thumbs up*
Title: Salvage
Post by: Raesanos on October 19, 2005, 10:46:39 PM
Quote from: "Anael"I have no easy way to check.
Can you salvage corpses? It'd be kinda neat if you could salvage the corpse into a generic piece of meat or two.

Nope, thats what the skin command is for.
Title: Salvage
Post by: Anael on October 24, 2005, 09:51:34 AM
I meant it as a very weak backup for those who don't have the skill, or don't have it high enough, are starving out in the desert and have a dead carcass in front of them. It's kinda funny that it's possible to waste a whole dead bahamet without getting the smallest piece of meat.
Title: Salvage
Post by: Maybe42or54 on October 24, 2005, 12:24:10 PM
You couldn't pick up the bahamet to salvage it anyway.
Title: Salvage
Post by: Hexxaex on October 24, 2005, 02:51:18 PM
If you didn't have an appropriate tool to skin an animal with, you should be able to tear some meat (just meat, and maybe even a scrap of hide or shell) from the corpse's bones with your hands.
Title: Salvage
Post by: amoeba on October 24, 2005, 02:58:59 PM
Quote from: "Hexxaex"If you didn't have an appropriate tool to skin an animal with, you should be able to tear some meat (just meat, and maybe even a scrap of hide or shell) from the corpse's bones with your hands.

Just because you don't have the skin skill, this doesn't mean you can't skin.  You just suck at it, as it should be.  The salvage skill is not needed, experiment a bit IC.
Title: Salvage
Post by: Hexxaex on October 24, 2005, 03:08:17 PM
Quote from: "amoeba"
Quote from: "Hexxaex"If you didn't have an appropriate tool to skin an animal with, you should be able to tear some meat (just meat, and maybe even a scrap of hide or shell) from the corpse's bones with your hands.

Just because you don't have the skin skill, this doesn't mean you can't skin.  You just suck at it, as it should be.  The salvage skill is not needed, experiment a bit IC.

I meant that if you had the skill or not, you should still be able to use the skin  command and emote using your hands to tear apart the corpse, because you won't always have a knife or axe to help you with that.  This is a rare situation and a derailment anyway.
Title: Salvage
Post by: Xygax on October 24, 2005, 04:14:40 PM
... using your hands to tear apart...  a bahamet corpse?  And discussing using salvage on corpses doesn't strike me as a derailment.  Personally, I don't think it's a good idea, though.

-- X
Title: Salvage
Post by: Maybe42or54 on October 24, 2005, 05:36:57 PM
Eat corpse?
If you are starving, I am sure you could do a "wish all I'm starving holy god person watching me. I emoted digging into this bahamets skin and eating the flesh like a barbarian Tulukian that I am. Mind if I bum some meat or something off of you?"
Title: Salvage
Post by: Delirium on October 24, 2005, 05:37:53 PM
Play a halfling.
Title: Salvage
Post by: adrien on October 24, 2005, 06:12:59 PM
Quote from: "Delirium"Play a halfling.

they eat alot don't they?
Title: Salvage
Post by: Maybe42or54 on October 24, 2005, 06:21:12 PM
Well. Havn't you ever heard the story of the clumsy pc halfling?
It was walking through the forest and sucking on it's thumb, tripped on a cricket, and was full for the rest of the week.

I agree you should always get something from a corpse, be it a non-cookable sliver of fat, or a chunk of decaying liver, or something.
You can't be so bad with a knife that you cut everything in a corpse (bones, meat, eyes, hide, etc..) into tiny unusable specks of material.
Title: Salvage
Post by: Rindan on October 24, 2005, 09:25:43 PM
Actually, I like the idea of salvaging a corpse a lot.  The idea behind salvaging a corpse is that you are making absolutely no attempt to get anything worth while from it.   You are just trying your damndest to get any sort of meat you can get from it.  No skinner worth his salt would use it, but your starving 'rinth rat or starving and lost Byner in the desert might.

Personally, I wouldn't mind seeing more 'quasi crafting' skills out there that made completely useless but utilitarian items like salvage and breaking beer bottles.  In the same way you should be able to tear a shirt to make a bandage, any idiot should be able to use a knife to quickly hack up a piece of wood into a makeshift club.  It might not sell for anything to Salarr, but if you are in need of a weapon fast, who carse?

So, thumbs up on the salavge, I really like it.
Title: Interesting
Post by: Malforos on October 27, 2005, 09:10:36 PM
This is a very interesting skill, useful for crafters and merchants alike.