Armageddon General Discussion Board

General => Code Discussion => Topic started by: Maybe42or54 on September 25, 2005, 06:32:04 PM

Title: Progressive Lighting.
Post by: Maybe42or54 on September 25, 2005, 06:32:04 PM
Progressive lighting.
At the hours of dawn and dusk, or Before dawn and dusk.
When you "look" in a direction, you vision will be limited to 2 screens away.

So all day long you will be able to see things 3 screens away, and at night you can see one screen away. However, in the hours of Before Dawn (for example) and Dusk, you will see only two screens.

When in a sandstorm that already limits the sight to 2 screens, it will drop it one screen further.

Thoughts? Ideas? How hard would it be to code?
Title: Progressive Lighting.
Post by: Tamarin on September 25, 2005, 07:28:20 PM
Well, the problem is that darker doesn't necessarily mean less visibility.  It depends on weather conditions.  At dusk and before dawn, there's no glaring sun in your face, after all.
Title: Progressive Lighting.
Post by: Xygax on September 25, 2005, 10:56:15 PM
The light and visibility systems work somewhat at odds right now.  A revamp that gave them a bit more dynamic range in how they interact is warranted, no question.

Also a lot of code has been cut and pasted which controls how far people can see in what conditions, etc.  It needs to be refactored so that visibility/lightning changes can be made more easily.

It's sort of an "overhaul" style project, but definitely necessary.

-- X