Armageddon General Discussion Board

General => Code Discussion => Topic started by: Dracul on June 10, 2005, 12:19:19 AM

Poll
Question: Erradicting 'Flee Self' to have 'Flee' work both.
Option 1: Yay votes: 12
Option 2: Nay votes: 7
Option 3: What are you some kind of vampire!11011one? (undecided) votes: 4
Title: Flee w
Post by: Dracul on June 10, 2005, 12:19:19 AM
>Flee W

You aren't in combat, to flee anyway, type: flee self.


Why?
Does anyone else feel that it should just work for flee?

I could list a few arguments, but why bother.
Title: Flee w
Post by: Larrath on June 10, 2005, 01:02:18 AM
I never really understood why it was this way either.
Maybe to prevent people from fleeting randomly whenever they'd typo.

EDIT: This is also just another thing new players have to adjust to in Arm.  We've got the standard Kill command, so why not the standard Flee?
Title: Flee w
Post by: Ghost on June 10, 2005, 04:43:25 AM
If the combat is over andyou did not realize it (from the running text) you might "flee" accidentally, which is not so realistic.

But flee self makes it for sure, that you are aware you are not in combat but still want to panic and run like a mad in some random direction.
Title: Flee w
Post by: Anonymous on June 10, 2005, 11:04:27 AM
Use flee self when people are following or shadowing you and you caught a glimpse of them.
Title: Flee w
Post by: Incognito on June 10, 2005, 02:36:18 PM
That really is OOC game info and didnt need to be posted here at all.
Title: Flee w
Post by: Cindrak on June 10, 2005, 03:44:45 PM
Quote from: "Incognito"That really is OOC game info and didnt need to be posted here at all.
Yes, it's OOC game info; eg, something everyone who plays the game has a right to know about. IC info is the stuff you don't want to share on the board.

-Cindrak
Title: Flee w
Post by: ashyom on June 10, 2005, 04:18:10 PM
I do agree that we need to be careful on how much information is shared here, but this is one of those cases where it's ok - primarily because the information already exists in the helpfiles.

Help flee:
Blah blah blah..
Using the 'flee self' option will force your character to flee, even if they are not involved in combat. This can be a useful way to escape from someone who insists on following your character.

I also want to note, for the original poster, this part of help flee:
Alert persons might be able to quickly determine which direction they have fled in, and the practiced few may be able to retreat in an organized manner such that they can flee in a direction they choose.
-Ashyom