Armageddon General Discussion Board

General => Code Discussion => Topic started by: Hexxaex on June 05, 2005, 02:04:38 PM

Title: Command queue idea
Post by: Hexxaex on June 05, 2005, 02:04:38 PM
People have done it, stacked commands into their MUD because they're quite possibly doing something else (mostly for walking).  So if something happens that you don't expect, like spamwalking to the tavern but seeing a friend on your way, you'll walk right past them, or if you're monitoring your screen, you'll have to lose link and reconnect to stop the commands.

What Medievia had was a -- command, which you would enter to stop all commands that were currently queued, but the MUD hasn't executed them yet.  What do you think of putting a command queue halt into Armageddon?
Title: Command queue idea
Post by: Delirium on June 05, 2005, 02:08:07 PM
How about not spam-walking?
Title: Command queue idea
Post by: Revelations on June 05, 2005, 02:11:47 PM
The likely reason Medevia has that is likely because they don't care about people spam-walking, and so to better suite the needs of their foolish playerbase, they did them a favor. Bah, weaklings.  :wink:
Title: Command queue idea
Post by: The7DeadlyVenomz on June 05, 2005, 02:17:46 PM
I would really rather not see speedwalkers, or anything else like it with the exception of simple command/emote stacks.

Make those who stack suffer for their follies.
Title: Command queue idea
Post by: Mook on June 05, 2005, 02:51:34 PM
I like speedwalking.  Sometimes I'll speedwalk for long hours at a time, just circling through the city, stepping on the occasional unfortunate VNPC dwarf who doesn't get out of my way.
Title: Re: Command queue idea
Post by: Yokunama on June 05, 2005, 03:18:37 PM
Quote from: "Hexxaex"People have done it, stacked commands into their MUD because they're quite possibly doing something else (mostly for walking).  So if something happens that you don't expect, like spamwalking to the tavern but seeing a friend on your way, you'll walk right past them, or if you're monitoring your screen, you'll have to lose link and reconnect to stop the commands.

What Medievia had was a -- command, which you would enter to stop all commands that were currently queued, but the MUD hasn't executed them yet.  What do you think of putting a command queue halt into Armageddon?

Responding to red text:
Just because you see your friend appear in your prompt doesn't mean that your character actually saw them, as you were making your way to the tavern. You could go about your business and pretend that you did not notice that person due to the area being over crowded or something along the lines.

[Edit] Something didn't seem right.