Armageddon General Discussion Board

General => Code Discussion => Topic started by: The7DeadlyVenomz on May 27, 2005, 09:34:42 PM

Title: Injuries by ranged weapons
Post by: The7DeadlyVenomz on May 27, 2005, 09:34:42 PM
I was thinking that it might be neat if you had to pull an arrow that hit you out of yourself, as opposed to just having it transferred to your inventory. Also, someone could look at you and see what hit you.

EX:
A black arrow flies in from the west and hits you in the head!
>l in me
In your head is:
a black arrow
>l in karl
In the lanky man's leg is:
a serpent-hilted knife
a couple of darts
In the lanky man's arm is:
a black arrow
>get 2.dart karl
You pull a dart out of the lanky man's leg.


Just an idea.
Title: Injuries by ranged weapons
Post by: Malifaxis on May 27, 2005, 09:36:11 PM
Another awesome idea brought to you by VenomUS Inc.
Title: Injuries by ranged weapons
Post by: sacac on May 27, 2005, 09:59:28 PM
Ahh.. And then I get to see all those newbies in the bar with an armory in them.

Nice idea.
Title: Injuries by ranged weapons
Post by: bloodfromstone on May 27, 2005, 10:02:39 PM
That is a really cool idea. It could also be an interesting addition to physicians. Maybe pulling arrows out deals some unpleasant amount of damage if you do it wrong, but walking is either slowed or does small amounts of damage, depending on where the arrow is. Someone who can eptly remove an arrow without hurting the already wounded person could be a real life saver.
Title: Injuries by ranged weapons
Post by: Maybe42or54 on May 27, 2005, 10:11:25 PM
I think arrows being pulled out should affect STUN.

That way, when I rip an arrow out of my arm and stab a gith to death with it before using that same arrow and killing a retreating gith via bow, I won't kill myself.
Title: Injuries by ranged weapons
Post by: picklehead on May 27, 2005, 10:27:11 PM
I think stun should definitely be affected by pulling out an arrow, but you'd probably also risk losing additional hp if you did it hastily or sloppily.. or if it's just in there really good and there's no way to avoid further tearing whatever it passed through before it finally stopped. I imagine there'd be some random factors involved along with the type of arrow/bow and maybe even the skill of the person who shot at you. Also pulling it out yourself would probably run a higher risk of doing damage than if someone pulled it out for you.. at least for arrows located in certain locations where it'd probably be tough to pull it straight out. And I suppose physicians would probably be the best people for removing arrows. One more way to help make them more utilized/useful.
Title: Injuries by ranged weapons
Post by: joyofdiscord on May 27, 2005, 10:41:52 PM
Well, keep in mind that causing HP damage upon removing the arrow would up the power of archery without changing other variables.  One might argue that the current HP damage already takes into account removing the arrow, and that this would have to be adjusted for.
Title: Injuries by ranged weapons
Post by: Cuusardo on May 27, 2005, 11:48:27 PM
Ooooh, ouch!  I think that pulling arrows out of you would have to do some small amount of damage, unless you've got the bandage skill.  Even then the amount you would do would be dependent on how good you are.  I mean, if you know how to tend to wounds, you should know how to pull out a knife or arrow without causing even more damage, right?
Title: Injuries by ranged weapons
Post by: JollyGreenGiant on May 28, 2005, 12:51:39 AM
I like the idea.  Also, the example made me laugh, because I started thinking of that scene in Kung Fu Hustle where the guy ends up with about three throwing knives stuck in various places.
Title: Injuries by ranged weapons
Post by: Malifaxis on May 28, 2005, 01:36:40 AM
two commands:  
pull arrow blah   - pulls it out slowly, takes some time, and has a higher chance of bringing out a useable arrow.

yank arrow blah - pulls it out instantly, has a higher chance of increased damage (hp and stun) and almost never lets the arrow remain.

Just my scents.
Title: Injuries by ranged weapons
Post by: The7DeadlyVenomz on May 28, 2005, 06:57:55 AM
I am an avid advocate of making the physician class more valuable.

While at first I was just thinking about the basis, these newer replies bear much merit, and I could see the physician gaining benifit from this implementation.

In all seriousness, you should never leave home without a ranger and a docter with you. Recent changes to the game have come into play which make the first true, let's see the second come into being.
Title: Injuries by ranged weapons
Post by: Lohan on May 28, 2005, 04:19:52 PM
This is an excellent Idea!
You don't yank an arrow out if any at all possible...at least the ones I am thinking of as in having a head. here's why.

in a limb wound:
It grabs and tears the wound open more, possiby lacerating connective tissues,nerves, and major blood vessels. leaving a lame arm or leg where upon pushing it through is actually sometimes safer.  crazy huh?
(often often pushing the point through, then breaking off the fletching and leaving it in for up to half an hour while slowly drawing it out was typical ;This helped keep pressure on a nicked blood vessel and gave it a chance to clot some you didn't just bleed out right there.)

2. same thing in a chest wound, but with greater risks. In a near miss to a vital organ; you might just lacerate it by pulling out backward. BUT! it an arrow lodged between your ribs the Vikings would pull it because they knew important stuff was in the way if you pushed it through; But they knew you would probably survive if they pulled out the arrow and their was fat around the head (your body stores a small amount of fat around your heart for those times when your body becomes INCREDIBLY famished so it can keep your heart going for as long as possible)

3.Wounds to the abdomen were almost always fatal because of infection, didn't matter how you drew the arrow,if the bowels of the victim were puntcured you died; period. Pushing the arrow, pulling the arrow, you were damned if you did either. High risk of puncturing the kidneys or abdomenal artery. Death was slow and lingering.

I would love to see this implemented in ARM. Where you could take an arrow wound and try to get it out and aren't properly trained it really messes you up. I think it would provide some great RP for both victims and physicians and also make physcians a hot commodity.

my two cents
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Title: Injuries by ranged weapons
Post by: spawnloser on July 04, 2005, 10:18:53 AM
I like having this function off the bandage skill.
Title: Injuries by ranged weapons
Post by: HardCarbon on July 04, 2005, 12:50:21 PM
Quote from: "Malifaxis"two commands:  
pull arrow blah   - pulls it out slowly, takes some time, and has a higher chance of bringing out a useable arrow.

yank arrow blah - pulls it out instantly, has a higher chance of increased damage (hp and stun) and almost never lets the arrow remain.

Just my scents.

For the Morbid..  some old medical tools..
http://www.mlahanas.de/Greeks/MedicalInstruments.htm

Including one made for removing arrows ;)

Lacking that.. your better off pushing a barbed arrow through the wound breaking off the head then pulling it out.
Title: Injuries by ranged weapons
Post by: Yokunama on July 04, 2005, 02:36:17 PM
It'd be pretty nasty if some twink just started snatching arrows out of you whenever your character appears to be near death.
Title: Injuries by ranged weapons
Post by: Bogre on July 04, 2005, 03:19:06 PM
I don't like the idea...because archery would become very crazy powerful.
Title: Injuries by ranged weapons
Post by: Kankman on July 04, 2005, 03:46:20 PM
Quote from: "Yokunama"It'd be pretty nasty if some twink just started snatching arrows out of you whenever your character appears to be near death.

It would be unrealistic to see an injured person with arrows sticking out of them and then deciding to knock those arrows about to kill them? Sorry, but if I saw someone with nice boots on the edge of death, saw an arrow in his chest, I think I'd be wiggling that arrow about to kill the person.

Perhaps though, with nosave off you'd try and stop the person, with nosave on, you'd let them rip out the arrow without struggle.
Title: Injuries by ranged weapons
Post by: Ghost on July 04, 2005, 07:00:55 PM
I think archery is enough powerful as a skill currently.  Adding this would be alot.
Title: Injuries by ranged weapons
Post by: Maybe42or54 on July 04, 2005, 10:36:14 PM
Powerful enough. But arrows cost a fortune.

And a party of 19 charging towards 5 archers is going to die already.

I still like the idea.
Title: Injuries by ranged weapons
Post by: Bogre on July 05, 2005, 12:10:19 AM
Arrows don't cost a whole bunch, actually, and if you can make your own its cheaper.
Title: Injuries by ranged weapons
Post by: Only He Stands There on July 05, 2005, 05:56:20 AM
Hey folks, long-time lurker and first-time poster here.

On an ElseMU* RPI, they have this implemented; one must remove arrows if they successfully lodge. It makes archery very powerful - as it should be, because face it, someone with a bow at a distance SHOULD kick the ass of someone with a sword at a distance. Shields are taken into account, as is armor, before checking if the arrow just 'grazes' or if it 'lodges.' If it DOES lodge, you have to remove the arrow - causing a small (3-or-so HP) wound.

However, this did open the door for twinkery; during a HRPT, a few twink players spam-removed about fifteen arrows from a troll PC, effectively killing him on the spot.

Just putting this out there as I've experienced it before. Personally, I like archery in Armageddon as it is.