Armageddon General Discussion Board

General => Code Discussion => Topic started by: Revelations on May 17, 2005, 02:45:22 PM

Title: Damaged weapons
Post by: Revelations on May 17, 2005, 02:45:22 PM
Has anyone had the experience in game of a weapon getting chipped or damaged over time? Wouldn't that be realistic considering how fragile obsidian or bone might be over time? I'd like to see weapons get worn down similar to armor, and at a much quicker rate. Same with armor. It almost feels as if armor lasts as long as normal clothes...which is forever with the current code. Anyone agree?

...Has this topic dealing with weapons been already mentioned? I wasn't able to find any threads from a brief search.  :wink:
Title: Damaged weapons
Post by: Ghost on May 17, 2005, 02:57:36 PM
I would love to see that.  Actually there were some suggestions like that before.  I suggested the increase of the chance of weapons' being broken.  So far, nearly two years of playing, I only have seen one weapon being broken.. Oh..No two.  But the second one was really fragile.
Title: Re: Damaged weapons
Post by: HardCarbon on May 17, 2005, 03:14:16 PM
Quote from: "Revelations"Has anyone had the experience in game of a weapon getting chipped or damaged over time? Wouldn't that be realistic considering how fragile obsidian or bone might be over time? I'd like to see weapons get worn down similar to armor, and at a much quicker rate. Same with armor. It almost feels as if armor lasts as long as normal clothes...which is forever with the current code. Anyone agree?

...Has this topic dealing with weapons been already mentioned? I wasn't able to find any threads from a brief search.  :wink:


 Would make those items designed to repair such damage actually usefull..............   Near as I can tell the only thing that (excluding magik) ever gets damaged are shields...
Title: Damaged weapons
Post by: waroth on May 17, 2005, 04:48:51 PM
In over two years of playing I know I have shattered five or six weapons myself.  I think it would be on of those times when reality should be sacrificed for playability.  I think it is fine the way it is now.  Just my two cents.


Waroth
Title: Damaged weapons
Post by: picklehead on May 17, 2005, 05:06:37 PM
QuoteIn over two years of playing I know I have shattered five or six weapons myself. I think it would be on of those times when reality should be sacrificed for playability. I think it is fine the way it is now. Just my two cents.

Not me. I want my weapon to break or crack or splinter and have to toss it aside and go scrambling for some body and grab up a weapon that I probably don't know how to use as well just so I can rejoin the fight or stave off death a moment longer. I also want to have to go seeking out that guy who can patch up that favorite weapon of mine or try patching it up myself. Or have to shell out some hard earned coins to buy a new, maybe more sturdy weapon. Masochistic? I say good times!
Title: Damaged weapons
Post by: Dracul on May 17, 2005, 06:10:55 PM
Yeah, I think weapons should break much more. I've only broken one or two in the time I've played. And it was cool when it did happen.
Title: Damaged weapons
Post by: The Dude on May 17, 2005, 06:15:14 PM
I wouldn't mind it, but I would expect to see weapon prices to drop considerably in order to counterbalance this.

All in all, I'm neutral.
Title: Damaged weapons
Post by: RunningMountain on May 17, 2005, 06:38:01 PM
I think it should all depend on the weapon.  If you are using obsidian? Yeah it should break a lot more.  But bone? Or stone weapons? Those are a lot more solid then the glassy obsidian, and I think to have a bone or stone weapon shatter you need to be hitting something fierce.
Title: Damaged weapons
Post by: Revelations on May 17, 2005, 07:47:30 PM
Well, I didn't actually mean break completely. There's plenty of threads for that. What I ment was become damaged as armor do. So the obsidian longsword that you have go from new to scratched to chipped and eventually break. There could be chances of it breaking completely during any of these states, but a gradual process would be abit more realistic, eh? I also mentioned speeding up the damage process on armor, since they last quite a long time without needing alot of repair. It would make weaponmakers and armorcrafters alot more valuable, not to mention more bussiness for Salarr, who I feel the PC's have simply vanished somewhere...
Title: Damaged weapons
Post by: Sir Diealot on May 17, 2005, 08:07:30 PM
Thats a really cool idea.. I'd love to see a 'Gleaming Sun Sword' become a 'Chipped Sun Sword' into a 'Cracked Sun Sword' on down to a 'Half Sword' :-P
Title: Damaged weapons
Post by: jhunter (not logged in) on May 17, 2005, 09:35:57 PM
I've both broken and seen ALOT of weapons get broken.

I think it's fine as it is. I'd get really annoyed from an OOC standpoint if I was playing a combat-oriented pc and it happened more. I would like them to show wear whether or not the chance is increased. That way, it is more realistic that when a weapon gets in poor shape you get it fixed or replaced -before- it breaks.
Title: Damaged weapons
Post by: Rhyden on May 17, 2005, 09:40:54 PM
Quote from: "RunningMountain"I think it should all depend on the weapon.  If you are using obsidian? Yeah it should break a lot more.  But bone? Or stone weapons? Those are a lot more solid then the glassy obsidian, and I think to have a bone or stone weapon shatter you need to be hitting something fierce.

From a previous role, involving the knowledge of many arms, I can tell you that most stone weapons are somewhat useless and break many-a-time.

*Shrug, just a useful tidbit.
Title: Damaged weapons
Post by: RunningMountain on May 17, 2005, 09:50:05 PM
Maybe if its a small stone weapon, like a knife, but big stone clubs and hammers? I think they'd be pretty solid when wrapped in leathers and such.
Title: Damaged weapons
Post by: Rhyden on May 17, 2005, 10:02:35 PM
Quote from: "RunningMountain"Maybe if its a small stone weapon, like a knife, but big stone clubs and hammers? I think they'd be pretty solid when wrapped in leathers and such.

True. But if you have a heavy stone weapons clashing against one another, they're gonna be some breakage.
Title: Damaged weapons
Post by: Maybe42or54 on May 17, 2005, 11:36:21 PM
Three of my weapons have shattered.
It is funny because they each shattered less than an OOC week after I bought them from a PC Agent in a house, or from an NPC seller.
Title: Damaged weapons
Post by: Gaare on May 17, 2005, 11:43:23 PM
This issue was talked a few times and I still do believe, the weapons should shatter more depending on the material they are made of.
Title: Damaged weapons
Post by: Bogre on May 18, 2005, 01:25:46 PM
I think that more weapon damage will yield for cooler combat scenes. Like...say one guy disarms another guy, but his weapon cracks in two? Now they're facing each other...is the first guy gonna try for a punch in the jaw or is he gonna try and nab the other guy's weapon? Is the second guy going to make a grab for his, or try and kick the other guy in the nuts so he can get some time to re-arm himself?