Armageddon General Discussion Board

General => Code Discussion => Topic started by: Hexxaex on January 08, 2005, 02:16:43 PM

Title: Scars
Post by: Hexxaex on January 08, 2005, 02:16:43 PM
Many of our characters have descriptions that show scars around their bodies.  I'm not sure about other people, but if you have a scar, say on your head, you can use the "change locdesc" command to add a scar there, just to do your description justice.  My character has a scar that doesn't exactly match any of the descriptions from the list that you can add.

A couple of things:  Should you add scars to your character if your description says you have them?  And (perhaps this is also a code idea) maybe having "custom" scars would be a good idea.  You could do the change locdesc command, and do the following syntax:

buy (<your custom scar name>) <location>

For example:>buy (A short black scar) head

It could even be a good idea for custom scar locations as well.  If you have a scar on the bridge of your nose for example, you could always do:

buy (<your custom scar name>) (<your custom location>)

For example>buy (A short black scar) (elbow)

Suggestions on this?
Title: Scars
Post by: Ghost on January 08, 2005, 02:47:35 PM
I think custom scars should be left in detail of your main desc, and it is fine.  We could as well have 40 line scars on someone if we get something coded like this.
Title: Scars
Post by: Xamminy on January 08, 2005, 02:49:16 PM
The problem is that you would need to include a LOT more information.
> l dude
<head> A short black scar

> l dude's head

You see, here we would run into a problem.  Perhap's you didn't know this, but scars/tattoos have something equivalent to an sdesc and an mdesc.  Your suggestion wouldn't include this mdesc.
Title: Scars
Post by: Maybe42or54 on January 08, 2005, 02:51:45 PM
And then some just wont make sense.
A pink, rhino shaped scar is on the bridge of this man's nose.

I'd go ooc and kill them in a bar if I saw that.
Title: Scars
Post by: cyberpatrol_735 on January 08, 2005, 03:01:45 PM
Quote from: "Maybe42or54"I'd go ooc and kill them in a bar if I saw that.

Twink!  :x

Just don't include them in your main desc.. simple as that.
Title: Scars
Post by: joyofdiscord on January 08, 2005, 03:06:19 PM
Simpler still.  DO put them in your main desc.  If the coded scars don't include appropriate ones, that's where the scar belongs.
Title: Scars
Post by: halfhuman on January 08, 2005, 03:41:08 PM
What I do is I describe any important scars in my mdesc, then I add appropriate ones to my character.  Example:  an "X" shape of scars on my forehead.  I add "a couple of crossed scars" or something, to my face.  Then you can see it as if it were equipment, but also there's a sentance dedicated to it in my mdesc.  

Custom scars could just get crazy out of hand. And, if you really desperately want a custom scar/tattoo, email the staff. ;)
Title: Scars
Post by: Angela Christine on January 09, 2005, 01:21:10 AM
I prefer mdesc scars, unless the scar is in some place that normally will not be visible.  Equipment lists are too long, a bunch scars just makes it even longer (especially odd location scars that usually are not covered by clothing).  Mdesc scars also allow you to have both scars and tattoos in the same general location.


AC
Title: Scars
Post by: Pantoufle on January 09, 2005, 08:46:45 AM
Quote from: "Hexxaex"Should you add scars to your character if your description says you have them?

Not if you don't want to.  I was never a big fan of the whole tattoo/scar code.  I'm old school, I GENERALLY prefer using my main-description only.  Thankfully, you're quite welcome to follow whatever practice you please (i.e., scars in the mdesc only, coded, or both).